Zombie Grinder is the debut game of TwinDrills, an indie game development duo made up of Tim 'Infini' Leonard and Jordan 'Jordizzle' Chewning. It's a multi-platform (windows, mac, Linux!) (also Free!) cooperative multiplayer arcade game, reminiscent in style and gameplay of retro games like 'Zombies Ate My Neighbors' and 'Super Smash TV!', but with the added benefit of some newer game mechanics - achievements, ranking, player-customization, rpg style stats and so forth. The game sports a variety of different game modes, from co-operative 'campaign' style levels, to wave maps and even the classic 'pvp' style game modes - deathmatch, capture the 'bag' and so forth. All of these mods are bristling with a variety of weapons and items, all lovingly displayed in Jordan's classic quirky pixel-art style.
Posts | ||
---|---|---|
Game width, height, and quality | Locked | |
Thread Options | ||
Feb 12 2012 Anchor | ||
Could get an explanation on these variables. game_width=320game_height=240game_quality=1.00000000smooth=1ignorecheck=0hertz=60 |
||
|
Feb 12 2012 Anchor | |
If you don't know what it is, don't touch it lol, bes advice I can give. game_width/game_height is the size of the actual game screen, this screen is then scaled up to fit the resolution specified by the user. You really should not touch either of these, they will royally screw up the game. I need to change them to internal I think. Quality = same as quality slider in graphics menu, determines the amount of blood splats/gibs that can be active at any one time. ignorecheck = Overrides the opengl version check the game does when it starts up. Will allow the game to run on lower-spec hardware but possibly crash or not work correctly. hertz = refresh rate of the screen in fullscreen mode. --
|
||
Feb 12 2012 Anchor | ||
Ah, kk. And turns out one of my othe rprograms was interfeering with it, which is why I coulden't connect. And the game looks fine at slightley higher resolutions. 640×240 looks good to me, but if you go to high (my laptop's max is 1366x768) THEN it gets odd. Edited by: Godofdrakes |
||
|
Feb 12 2012 Anchor | |
Shouldn't be allowed to change that anyhow :3. Give an unfair advantage in game. --
|
||
Feb 12 2012 Anchor | ||
I could see how it could be taken advantage of, yeah. Edited by: Godofdrakes |
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.