Zombie Grinder is the debut game of TwinDrills, an indie game development duo made up of Tim 'Infini' Leonard and Jordan 'Jordizzle' Chewning. It's a multi-platform (windows, mac, Linux!) (also Free!) cooperative multiplayer arcade game, reminiscent in style and gameplay of retro games like 'Zombies Ate My Neighbors' and 'Super Smash TV!', but with the added benefit of some newer game mechanics - achievements, ranking, player-customization, rpg style stats and so forth. The game sports a variety of different game modes, from co-operative 'campaign' style levels, to wave maps and even the classic 'pvp' style game modes - deathmatch, capture the 'bag' and so forth. All of these mods are bristling with a variety of weapons and items, all lovingly displayed in Jordan's classic quirky pixel-art style.
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Buglistings as I find them | Locked | |
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Aug 8 2013 Anchor | ||
1: Switching weapons while reloading leaves you unable to fire the new gun until the reload timer on the old one has expired. The old weapon is not successfully reloaded. Radeon GPU. |
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Aug 10 2013 Anchor | |
1. The old weapon not reloading is intentional, the new one reloading is not. I'll sort it. --
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Aug 12 2013 Anchor | ||
6: Game causes inordinately high GPU load. Suggest addition of optional frame rate limiter. 7: Crashes (And occasional proper termination) corrupt game files. For software of this scale, most files should be mounted as read-only and loaded into memory followed by terminating file handles. |
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Aug 13 2013 Anchor | |
6. There is actually the option to limit the frame rate, it's just not exposed. Ideally the rendered needs improvement, not a limited. Edited by: Infinitus --
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Aug 13 2013 Anchor | ||
6: True, but exposing the framerate limiter would also permit more intelligent choices. Such as a laptop user on battery deciding to limit the game to 30fps to keep consumption down. |
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