Zombie Grinder is the debut game of TwinDrills, an indie game development duo made up of Tim 'Infini' Leonard and Jordan 'Jordizzle' Chewning. It's a multi-platform (windows, mac, Linux!) (also Free!) cooperative multiplayer arcade game, reminiscent in style and gameplay of retro games like 'Zombies Ate My Neighbors' and 'Super Smash TV!', but with the added benefit of some newer game mechanics - achievements, ranking, player-customization, rpg style stats and so forth. The game sports a variety of different game modes, from co-operative 'campaign' style levels, to wave maps and even the classic 'pvp' style game modes - deathmatch, capture the 'bag' and so forth. All of these mods are bristling with a variety of weapons and items, all lovingly displayed in Jordan's classic quirky pixel-art style.
|Balancing Discussion Thread||Post Reply|
|Jun 23 2013, 10:26am Anchor|
I couldn't find one and unsure which section it should go so I will just put one here...
Those are the only weapons I see with flaws big enough for people to avoid getting at all.
That is all, I guess... what you guys think?
*Grenades are mixed, I feel the ammo and the health are powerful tools, since ammo grenades replinshes any ammo BUT itself and turrets. Whilist on the other hand, In-game discount is completely useless if there are no weapons or ammo to buy (Dungeon is the only thing making this usefull) and XP is useless if you are already at max level (Level 99? then why do I keep these XP gems and grenades?)
|Jul 18 2013, 1:30am Anchor|
hahaaaa love thrower being better than the love cannon, thats funny stuff man.
|Jul 19 2013, 6:34am Anchor|
The healing items are meant to be purchased in tiers, so once you've healed enough with love cannon the love thrower unlocks, then there will be the love launcher, them finally if grenades :p A few of the other rebalances I do agree with since a lot of times when we add new weapons we sorta just throw random stats on em
|Jul 21 2013, 10:37pm Anchor|
There has been ideas being thrown around about the other weapons requiring achievements of sorts in order to unlock in shop, but for now, they are just... ideas.
That said, it will probably never be possible to balance this game. If you completely balance the weapons, then there would never be any point in having them. But yeah, usually it's "throw in the weapon with random stats", then rebalancing.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.