Zombie Grinder is the debut game of TwinDrills, an indie game development duo made up of Tim 'Infini' Leonard and Jordan 'Jordizzle' Chewning. It's a multi-platform (windows, mac, Linux!) (also Free!) cooperative multiplayer arcade game, reminiscent in style and gameplay of retro games like 'Zombies Ate My Neighbors' and 'Super Smash TV!', but with the added benefit of some newer game mechanics - achievements, ranking, player-customization, rpg style stats and so forth. The game sports a variety of different game modes, from co-operative 'campaign' style levels, to wave maps and even the classic 'pvp' style game modes - deathmatch, capture the 'bag' and so forth. All of these mods are bristling with a variety of weapons and items, all lovingly displayed in Jordan's classic quirky pixel-art style.
|Poll: Is the cliff more fun with set weapon spawns or random ones?|
|[Arena] Cliff (Conversion)||Post Reply|
|Mar 31 2013, 5:26pm Anchor|
After talking it over with the mods I decided to take Wave_Cliff and convert it for Arena mode. It really was as simple as deleting the weapon spawns and making the zombies drop them instead. You can download it here.
|Mar 31 2013, 10:58pm Anchor|
Yeah, I made it before Arena was even a thing, Arena fits it a bit better
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