Zombie Grinder is the debut game of TwinDrills, an indie game development duo made up of Tim 'Infini' Leonard and Jordan 'Jordizzle' Chewning. It's a multi-platform (windows, mac, Linux!) (also Free!) cooperative multiplayer arcade game, reminiscent in style and gameplay of retro games like 'Zombies Ate My Neighbors' and 'Super Smash TV!', but with the added benefit of some newer game mechanics - achievements, ranking, player-customization, rpg style stats and so forth. The game sports a variety of different game modes, from co-operative 'campaign' style levels, to wave maps and even the classic 'pvp' style game modes - deathmatch, capture the 'bag' and so forth. All of these mods are bristling with a variety of weapons and items, all lovingly displayed in Jordan's classic quirky pixel-art style.

Forum Thread
by member
Poll: Is the cliff more fun with set weapon spawns or random ones? (4 votes)
  Posts  
[Arena] Cliff (Conversion) (Games : Zombie Grinder : Forum : Modding / Map Design : [Arena] Cliff (Conversion)) Locked
Thread Options
Mar 31 2013, 5:26pm Anchor

After talking it over with the mods I decided to take Wave_Cliff and convert it for Arena mode. It really was as simple as deleting the weapon spawns and making the zombies drop them instead. You can download it here

Arena_Cliff

Mar 31 2013, 10:58pm Anchor

Yeah, I made it before Arena was even a thing, Arena fits it a bit better :D

Reply to Thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.