Zenzizenzic is a high paced, adrenaline infused, abstract, challenging and addictive twin stick shoot 'em up bullet hell game for Windows, Mac and Linux! It features a beautiful, cohesive and abstract art style combined with thrilling, addictive one and two player gameplay along with a soundtrack that is sure to get the adrenaline pumping!

Zenzizenzic gives the player a compelling and challenging experience that strongly motivates the feeling of "let's try one more time!". Expect five well balanced, thought out and uniquely varied levels which can be conquered with an exotic selection of weaponry, ranging from screen filling lasers to black holes and time manipulating jumps.

Zenzizenzic takes a well established genre of games and aims to lift it up to the next level through highly responsive controls, modern gameplay mechanics, a unique art style and a blasting beat. It doesn't try to reinvent the wheel of bullet hell and twin stick shoot 'em up games, it rather tries to make it the fastest, tightest and most agile of all.

The game is aimed at the players who seek a challenge. The progressive nature of the levels with each offering a new mechanic to overcome, the dynamically increasing difficulty as new enemies are introduced when the player performs well in the game and the rich and layered weapons offer the players a high skill ceiling, giving them the chance and means to test their skills to the fullest!

Zenzizenzic is scheduled for release for late July 2014 at a price point of €5.99 on digital distribution channels. It will be available on Windows, Mac and Linux. Grab it over at the Kickstarter which is currently running for 1€ off at the €5 pledge (or higher)!


Zenzizenzic is being developed by bitHuffel's Ruud Koorevaar. Before starting he didn't know a damn thing about game design, development or anything concerning building games, except for what was garnered during 15-20 years of playing games. That didn't stop him though. Ruud set out to realise his passion and learn it all as he goes. Zenzizenzic is currently fairly feature complete. What's left is more content! However, please send Ruud your feedback. He'd love to take your feedback to make Zenzizenzic an even better experience!

"Even this early on, Zenzizenzic feels great, engaging and challenging for all types of shmup players."
- Chris Priestman, Indie Statik

"Although still in quite an early state Zenzizenzic already feels like a well polished twin stick shooter."
- Alex Wilkinson, Indie Game Magazine

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Blog RSS Feed Report abuse Latest News: Zenzizenzic - New demo available!

0 comments by Zenzizenzic on Sep 30th, 2014

Quick update! There is a new demo available over at You can choose between Windows, Mac or Linux, so pick your poison!

Of course, as is with demo’s, it is a limited version. If you want to have a chance to get full beta access, sign up for the newsletter as I will occasionally send out beta keys for the entire game to a random number of newsletter subscribers!

Hope you'll enjoy it!


About Zenzizenzic

Zenzizenzic is a highly challenging, fast paced twin stick 2D shoot ‘em up, which offers its own mix of classic bullet hell and arena styled twin-stick shoot 'em up gameplay. The game stands out because of its abstract and geometrical visual style, its responsive, modern gameplay and a soundtrack that is sure to get the adrenaline pumping.

Next to the classic shoot 'em up experience Zenzizenzic offers, the gameplay mode Macro is going to use a lot of the systems from the core game, but wrap them a uniquely fresh wrapper. Macro will take the regular twin stick, bullet hell style shoot 'em up gameplay from Zenzizenzic and add a rogue-like, open world flavor to it. The player is broken free from a locked camera position and is given the freedom to explore an abstract, challenge ridden, randomized, open world which progressively gets more and more difficult as you advance through it. It's a fresh take on the rogue-like and shmup experiences.

  • Platforms: Windows, Mac and Linux
  • Release price: TBA
  • Release date: June 2015

Press responses

  • "Can the world handle it? No. Absolutely not. It's crazy. If you like crazy, however, you should check it out." - Nathaniel Liles, Cliqist
  • "Zenzizenzic is an old-school bullet-hell style shmup that looks about as crazy as a game with that name should." - Yannick Lejacq, Kotaku
  • "For me, Koorevaars first game is finally the legitimate successor to Geometry Wars!" - Benjamin Schmädig,
  • "Zenzizenzic can be favorably compared to Geometry Wars, with its excellent, minimal art style, high difficulty and precise gameplay. Highly recommend, it's so damn pretty!" - Hairy Code Money, Alpha Beta Gamer

About the developer

Zenzizenzic is being developed by bitHuffel's Ruud Koorevaar. Before starting in November 2012, he didn't know a thing about game design, programming or anything related to game development, except for what was garnered during 15-20 years of playing games. That didn't stop him, though. He set out to realize his passion and learn it all as he'd go. Over the past year and a half he dedicated his life to learn the art of making games and created the team bitHuffel with his good friend Arno de Bruijn. Zenzizenzic is his first fully fledged project and after a successful Kickstarter it is now reaching a turning point with the support of publisher Adult Swim Games.

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Released Jul 30, 2014
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