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Zaharia is an RPG with an oriental and middle eastern flavored setting, inspired by Middle East cultures charm and made with care to be original but, at the same time, plausible and convincing.The player will be able to create his own character, writing his own story in the world of Zaharia with neither compromises nor constraints.While exploring the game’s world, the player will discover its centuries-old history, and will come in contact with a world radically different from the ones inspired by European Middle-Age.

Despite the freedom given to the player, the game will have a strong narrative part, and every single character and quest will be made with great care to be settled into a complex, evolving and living world.Then the player will create his/her own character and tackle many adventures across the world of Zaharia, without forgoing his/her conceptual freedom to make any kind of choices, both inside and outside dialogues. All choices will have a more or less effective impact that will make the game evolve constantly.

Zaharia is currently on Kickstarter

Features list:

  • Isometric 3D graphic;
  • Turn-based battles based on our original rules’ system;
  • Narrative and Interpretative non-linearity, allowing the player not only to choose which quest to follow, but also to make choices and solve problems in many different ways;
  • A free-roaming world, Fallout style;
  • A large number of skills and stats to manage, in order to customize your own virtual alter-ego in every small detail;
  • An original setting created from scratch, inspired to late medieval Persia and Arabia, and completely different from the classic fantasy settings;
  • Development of mature themes: slavery, sexuality, racism, theology, philosophy, morality, politics and so on;
  • Five main factions to choose from, each of them deeply characterized and different from the others;
  • Innovative magic system, making mages something more than portable siege weapons;
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Click here to see the second update!

We created Zaharia on four different pillars of gameplay: Role-Play, Exploration, Combat and Stealth. These for pillars give to the player different ways to proceed through the game.
We want Zaharia to have a real stealth management, in order to have more ways to solve a quest. The stealth in Zaharia won't be related only to combats, but having a stealthy character can be useful in any situation.

Let's make a practical example: the player needs to take a certain item from a heavy guarded location. Breaking the main door and killing everyone in the building won't be the smartest option, because it will affect the character's reputation. Offering a bribe to some guards, with the help of some diplomacy, will allow the player to obtain the item, but this way he will lose a lot of money. Without a stealthy character it's either loss of money or massacre, but entering the building to steal the item is the best solution in this situation. In Zaharia there will be a lot of different ways to solve a problem, but they won't be all equal in terms of costs and rewards.

The stealth system will work in real time, allowing the player to precisely move his entire party, with the aid of a pause button. Positioning is of primary importance during stealth, because guards and enemies will have a view cone, affected by the lighting, being in the cone may lead to a fight and will allow the guard to call for reinforcements.

The player will be able to enter in stealth mode every time and everywhere, in this mode there will be many different interactions with the environment, it will be possible to hide in some special areas (e.g. behind a curtain or in a wardrobe), to do various silent actions (e.g. slowly opening a door) or to silently dispose of an opponent.

Stealth will be useful in fights too: characters can easily die in Zaharia, surprise can be a huge advantage in order to win a fight. NPCs' AI will be realistic, it won't detect hidden characters, so it will be possible to avoid a fight, to take the enemies by surprise or to hide a part of the team and let the hidden characters come out at the right time.

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Kickstarter prototype

Kickstarter prototype

Demo 1 comment

This is the prototype we developed on the occasion of Kickstarter. It's assembled with pre-alpha features and it's not representative of the final quality...

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doubledee
doubledee - - 3 comments

Very excited for this game! Love the unique setting and emphasis on choice and consequence.

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