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0 comments by Westbeam on Dec 27th, 2014

We worked on a little quest-concept for the last weeks and got something we are happy with.
First of all, you don't go to random people and ask for quests, and they say something like "Oh hi, we need 12 missiles, we would pay you 500$ for them, can you help us? [YES/NO]". You can find messages like "The military transportship 'AP Brötchen' got lost in the sector 'Split Fire'. The police is searching for the ship, before raiders can find the deadly Ion Cannons onboard".

You can find these messages as news on a spacestation or for example in a wrecked spaceship as a treasure map. These quests are random generated and every player can see them, so you may be not alone on the search for the loot.

We also want to add bigger, non generated quests, like the original X-games. They will take more time and are more dangerous.

Post comment Comments  (0 - 10 of 12)
Trooper_ Mar 26 2015, 11:59pm says:

Has there been any progress? I haven't seen any update and am just curious.

+1 vote     reply to comment
Westbeam Creator
Westbeam Mar 27 2015, 7:58am replied:

Updates come every few months. We are currently working on the economy-system of the game. ;)

+1 vote   reply to comment
Domso Jun 12 2014, 6:05am says:

Are you planning a demo/test/preview version?

+2 votes     reply to comment
Affemitwaffel Creator
Affemitwaffel Jun 12 2014, 11:54am replied:

Yes, we will start an open alpha soon but first we have to fix some bugs and add some features :D

+2 votes   reply to comment
Guest May 5 2014, 1:16pm says:

Good luck! Please make Multiplayer!)

+1 vote     reply to comment
Affemitwaffel Creator
Affemitwaffel May 18 2014, 5:23pm replied:

Thank you :) Of course we will make it multiplayer :D

+2 votes   reply to comment
Omegakill May 19 2013, 12:21pm says:

I'm always up for another X game but could you tell me how this is any different from the professional X games?

Regardless good luck with your project.

+2 votes     reply to comment
Westbeam Creator
Westbeam May 20 2013, 3:17am replied:

Well, I always wanted to play X with other players, so I decided to make a multiplayer game in the X-Universe. ;)

+2 votes   reply to comment
Omegakill May 23 2013, 10:01am replied:

Ah I completely missed the part where it says multiplier, that's great, I've always wanted to play X online to show off my factories, what are you going to do about cap ships not taking out new players in little scout ships etc?

+2 votes     reply to comment
Westbeam Creator
Westbeam May 24 2013, 5:04am replied:

I am not sure, maybe players won't be able to buy the big destroyers and capital ships. Anyway, there is a "noob-protection", which means, you can't attack ships in the spawn sector.
I think the big capital ships are way to slow to attack fast scout ships. ;)

+2 votes   reply to comment
masternerdguy Apr 7 2014, 7:26pm replied:

Honestly, "noob protection" is overrated. Sure, making the starting sector safe is fine, but if you expect any kind of worthwhile multiplayer gameplay you need to allow players to destroy each other's stuff. In the single player X games, destruction is an ever present and vital part of the gameplay, as it should be in multiplayer as well. Besides, players will team up to keep control of territory just like they do in EVE Online, a game in which you can lose everything overnight if you aren't careful.

+2 votes     reply to comment
Westbeam Creator
Westbeam Apr 8 2014, 2:32pm replied:

Of course the players can destroy the stuff of other's.
They can join player-controlled "alliances" with own sectors to protect their stations and ships. ;)

+2 votes   reply to comment
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X-the forgotten battles
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