World War II Online recreates the brutal war in Western Europe in a zone-less 300,000 SQ KM game world! Free-to-play, MMOFPS, true combined arms action, with over 100 historically accurate weapons and vehicles, 10 personas, and much more! Do you think you have what it takes? Enlist Now!
QUICK DESCRIPTION
World War II Online is a Massively Multiplayer FPS, simulation game set in the Western Front of WWII. The game offers a strategic and persistent winnable Campaign that is completely player-driven, both in the strategic planning and players fighting to control territory.
Its scale is a massive 300,000 SQ KM that is an interconnected and zone-less game world offering total freedom for players. This scale allows for truly immersive combined arms pvp combat. Communication between the Army, Air Force, and Naval units that are engaged will help determine the outcome! There are no limitations to how many players can interact in a battle space.
All weapons, vehicles, munitions and ordinance perform according to realistic values. We have achieved this through direct access to historical archives, a network of military experts and our advanced proprietary game engine that goes in depth like never before. Armor on tanks and aircraft, as well as their internal components, are modeled down to the millimeter.
Our damage models go into extreme detail with each component being destroyable in vehicles including crew, weapon storage, gas tanks and more! You don’t just shoot a hitbox?NO! With every shot fired, multiple calculations take place that determine the round impact consequences. Some of these include; angle of obliquity, speed of round at impact, thickness of the armor, internal spall, armor penetration, parts of tank damaged, etc.
Just like in real life, the outcome of each engagement will be determined by strategy, tactics, teamwork, and your weapon handling skills! In WWII Online there are no special power ups or item buys giving someone a special advantage against other players. Every rifle is just as lethal whether you are a premium subscriber or a free player.
Since our original release in 2001, our community and game has provided memorable and challenging game play experiences. WWII Online’s game play is unmatched in terms of scale, realism and replay ability.
Do you think you’re hardcore enough to play with and against some of the most battle-hardened WWII FPS gamers around?
Sign up today and find out!
The Virtual Battlefield Does Exist!
Operation Heatwave will commence tomorrow, all access, with over 100+ unit variants including access to these units starting today running through the weekend.
As CRS is continuing to develop WWII Online, working towards 2.0, we get a look at some visuals to the game in 1.0 as we strive to reach this goal.
World War II Online Version 1.37.10.0 - August 2024
This release has a mix of new features and bug fixes to include a new Allied ATG 3D model, new tank audio, RDP changes and a few new towns along with some modification and upgrades to existing towns.
Updated 37mm Anti-Tank Gun Model
New Pier located in Zeebrugge
NEW Player Place Object: Artillery Gun Pit
The M3 37mm ATG has had its 3D model updated
New Tank Audio
Churchill tanks
Stuart Sherman third-person audio
Infantry colliders have been updated to allow for better access to certain areas, like riverbanks and stairs
Off-road vehicle travel will now be a bit slower and more realistically bumpy
A new artillery emplacement pad PPO (Player Place Object) as been added to the game
The "Tower" has been made into its own PPO
FBs (FireBases) have been added to numerous towns that did not have them before
When spawned, you can now click a mission member's name to show their location on the map tab
RDP now affects supply trickle starting and total completion times when moving Brigades or capturing towns (can be slowed up to 100% of the current times, 60mins can become 120mins)
Zeebrugge now has a new pier
Some river towns have updated docks
Some new trees have been added and others have their placement adjusted
Small airfields have been added to Haamstede and Vouzier
Depots and FBs have been added to link Mechelen and Leuven
New Towns
Nieuw-Namen
Sankt Goar
Doel
The Mac client's launcher no longer opens a browser window
The M key will now close the Popup Keymapper (P key)
Gaps in more airfields have been repaired
Bruhl has been renamed to Bruehl
The DD (Destroyer) list indicator is now fixed
The M45 and Polsten Quad AA guns now show a vehicle-type icon name
Map icons were not scaling properly when zoomed way out on the map
Salute!
Xoom explains the Hybrid AO or Attack Objectives system. Combining two systems the new with the old. Take a look at how it is to work to meet the requests...
A great update for WWII Online going on today, right now. Updates, Bug fixes, new stuff in particular. New Quad Flak guns for those who love to shoot...
Coming soon: Quad-Anti Air-Aicraft guns to WWII Online! Here's a first look at the Polsten's devastating power against a BF-109.
A few days ago the 2024 road map was released with information about the 3 main projects and goals. The efforts of WWII Online to continue to improve...
For MAC users only, this is the latest public full install.
For PC users only, this is the latest public full install.
The 1.29.3 patch for World War II Online: Battleground Europe for the Mac OS X.
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Hi, Can i run it??
Amd e—300
2 Ram
520 Video Ram
Windows 10
32 Bits.
Thanks
Nearly everyone I have played with any know that loves games have always said if they were to update these graphics to modern day graphics or something similar they we would play this in a heart beat :( but sadly its a relic highly playable but just ugly to look at real shame :(
p.s the game is incredible and such scale is what should the norm in games today but sadly its not
The game play is what has kept us around all this time =). Pretty graphics come and go, but great games stand the test of time. S!
Can I ask. Is there a drivable tank ingame?
Sure there are several for all sides.
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Yes
I don't know, I tried to get into it but I just couldn't find it fun. You can have 300,000 square kilometers of land to battle over, but what's the point if there's barely anything on it? There aren't enough players to make it immersive either. Every battle I took part in had at most 10 players total, and maybe some fighter planes battling above.
The real feeling of scale
they should put AI infantrry squads in the towns to make the game feel more alive