Wobbles is a 2D side-scrolling puzzle game where you must assist your Wobbles to advancing their civilization through the ages. Place platforms and gadgets to navigate your Wobbles around obstacles in their way. In each world you advance your Wobbles' civilization, leading them to construct new monuments to assist them as they progress through the ages. Each monument will become a new platform for you to place, with it's own unique ability. Bring your Wobbles from the stone age, all the way through time, to modern and beyond into the future.

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Blog RSS Feed Report abuse Latest News: Play Nimbus Reveals Three New Eras for Wobbles

0 comments by NickMudry on Jul 31st, 2013

Today, we revealed the second, third and fourth era in our upcoming mobile game, Wobbles for iOS and Android.

The second era takes players to Roman times introducing them to the aqueduct, while the third era brings players to Medieval times and introduces them to the tunnel. The aqueduct allows the Wobbles to land safely in a pool of water after a high fall, while the tunnel gives the Wobbles the ability to burrow through terrain to new locations.

Finally, the fourth era takes players to industrial times, introducing the Wobbles to the iconic fuel/lubricant of the times, Oil. Oil allows the Wobbles to slip forward at high speeds, and when combined with the other gadgets, allows for dynamic and crazy gameplay.

Some screenshots for these eras can be found below, or on the game’s official page here on our website. Let us know what you think, and be sure to stay up to date with Play Nimbus and Wobbles by following us on Twitter and liking us on Facebook!

Wobbles Roman Era
Wobbles Medieval Era
Wobbles Industrial Era

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Wobbles
Developer & Publisher
Play Nimbus
Engine
Unity
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Official Page
Playnimbus.com
Release Date
Released Aug 27, 2013
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Style
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Party
Theme
Comic
Players
Single Player
Project
Indie
Twitter

Latest tweets from @playnimbus

Also, we'll be showing off @WobblesGame & teasing @PrivateEyesGame at the #MadeInMA #PAXEast party w/ @WooGamePile this Thursday! #gamedev

7hours 9mins ago

#PAXEast is this week, are any of our followers heading up to Boston this week? #gamedev

7hours 12mins ago

RT @WooGamePile: This week is #PAXEast week! Stop by our booth at the Pre-PAX #MadeInMA Party for games, trailers and giveaways! T.c

7hours 13mins ago

RT @OwlchemyLabs: BREAKING NEWS! Valve + HTC VR headset announced! Play Owlchemy's new VR title Job Simulator at the GDC Valve booth! http…

11hours 52mins ago

@chengeling Shoot me an email: @playnimbus.com">nick@playnimbus.com :)

Feb 27 2015, 4:19pm

@2d3dArtist4hire Shoot me an email: @playnimbus.com">nick@playnimbus.com

Feb 27 2015, 4:19pm

@jtpup0 Those appetizers better be hella good.

Feb 23 2015, 10:49pm

@jermaineatl Cooooooool! We're mainly looking for locals, but will keep your portfolio handy if we decide to do more remote stuff! :)

Feb 23 2015, 10:48pm

We're looking to bring on concept artists, 3d modelers and animators in the Worcester/Boston area! Tweet us! #gamedev #gamejobs

Feb 23 2015, 1:10pm

Any other #Unity3D developers using Photon for networking? Get in touch with us! #gamedev

Feb 22 2015, 1:53pm

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