Wobbles is a 2D side-scrolling puzzle game where you must assist your Wobbles to advancing their civilization through the ages. Place platforms and gadgets to navigate your Wobbles around obstacles in their way. In each world you advance your Wobbles' civilization, leading them to construct new monuments to assist them as they progress through the ages. Each monument will become a new platform for you to place, with it's own unique ability. Bring your Wobbles from the stone age, all the way through time, to modern and beyond into the future.

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Blog RSS Feed Report abuse Latest News: Play Nimbus Reveals Three New Eras for Wobbles

0 comments by angryfacing on Jul 31st, 2013

Today, we revealed the second, third and fourth era in our upcoming mobile game, Wobbles for iOS and Android.

The second era takes players to Roman times introducing them to the aqueduct, while the third era brings players to Medieval times and introduces them to the tunnel. The aqueduct allows the Wobbles to land safely in a pool of water after a high fall, while the tunnel gives the Wobbles the ability to burrow through terrain to new locations.

Finally, the fourth era takes players to industrial times, introducing the Wobbles to the iconic fuel/lubricant of the times, Oil. Oil allows the Wobbles to slip forward at high speeds, and when combined with the other gadgets, allows for dynamic and crazy gameplay.

Some screenshots for these eras can be found below, or on the game’s official page here on our website. Let us know what you think, and be sure to stay up to date with Play Nimbus and Wobbles by following us on Twitter and liking us on Facebook!

Wobbles Roman Era
Wobbles Medieval Era
Wobbles Industrial Era

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Play Nimbus
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Released Aug 27, 2013
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Latest tweets from @playnimbus

RT @Nick_Mudry: Working on the first version of the @PlayNimbus/@WobblesGame team in #IDARB! QR codes to come soon! T.co

Dec 11 2014, 1:15am

@MegaNegora Super late reply, but thanks! I'm sure you'll make a large game soon enough! Lots of hard work, but very rewarding! :)

Dec 11 2014, 1:15am

@MerlijnVH @GameDevRobot Looking really good!

Aug 9 2014, 3:42pm

@Krista_Teearu You're welcome! Glad to help out!

Aug 8 2014, 5:16pm

How Awesomenauts uses network throttling to reduce network errors: T.co #gamdev #networking #programming

Aug 7 2014, 6:45pm

RT @jhoffstein: VentureBeat has included The Counting Kingdom in their roundup of great educational games for back to school! T.co

Aug 7 2014, 2:22pm

@BenReynoldsDev Same here! @WobblesGame is our only iOS release, but we have @SpaceSlingshot in the works.

Aug 7 2014, 1:29pm

@BenReynoldsDev Great to meet another game developer from MA!

Aug 7 2014, 1:26pm

#tbt Photos from the development of @WobblesGame! T.co #gamedev

Aug 7 2014, 1:22pm

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