Play Nimbus, originally Nimbus, was founded during the Becker College 2012 Game Jam on October 19th, 2012 by two freshman of the college at the time, Adam Roy and Nick Mudry. Ever since then, the duo has been together working on creating new game projects for gamers everywhere. Officially, on the 9th of November, the name “Play Nimbus” was decided as the official name for the development team and we made our name known across the games industry.

Games
Ball 2 Box

Ball 2 Box Ball 2 Box

Updated 1 year ago Released Jun 1, 2013 Single Player Party

Ball 2 Box is a simple game that we built in just 72 hours during the Ludum Jam. It has one goal, get the ball to the box in just a few short moves. It...

Spaceship Slingshot

Spaceship Slingshot Spaceship Slingshot

Updated 6 months ago TBD Single Player Arcade

Escape the incoming supernova, and navigate your spaceship throughout the universe, using gravity to slingshot around planets, avoiding asteroids, blackholes...

Wobbles

Wobbles Wobbles

Updated 7 months ago Released Aug 27, 2013 Single Player Party

Wobbles is a 2D side-scrolling puzzle game where you must assist your Wobbles to advancing their civilization through the ages. Place platforms and gadgets...

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Nov 17, 2012
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Latest tweets from @playnimbus

RT @UponADoodle: Since we don't have any of our own doodles to show just yet, maybe we'll take a look at some of yours! Tweet us a #doodle!…

Jan 15 2015, 8:40pm

@Cian_Rice @UponADoodle While we couldn't licence Muse because we're poor college students, we did start a Muse cover band, Esum!

Jan 15 2015, 8:37pm

@Cian_Rice @UponADoodle Sitting on Nick's computer. Did Nick just mention himself in the third person?

Jan 15 2015, 8:33pm

Yes, we're currently prototyping a new game! Follow our progress at @UponADoodle on Twitter! Awesome mini-unveiling in about 4 weeks!

Jan 15 2015, 8:32pm

RT @Nick_Mudry: Working on the first version of the @PlayNimbus/@WobblesGame team in #IDARB! QR codes to come soon! T.co

Dec 11 2014, 1:15am

@MegaNegora Super late reply, but thanks! I'm sure you'll make a large game soon enough! Lots of hard work, but very rewarding! :)

Dec 11 2014, 1:15am

@MerlijnVH @GameDevRobot Looking really good!

Aug 9 2014, 3:42pm

@Krista_Teearu You're welcome! Glad to help out!

Aug 8 2014, 5:16pm

How Awesomenauts uses network throttling to reduce network errors: T.co #gamdev #networking #programming

Aug 7 2014, 6:45pm

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