Will to Survive is a real-time survival RPG set in Brighton. You control Will, a resourceful survivor living in a world inhabited by deadly alien invaders. The objective of the game is to keep Will alive for as long as you possibly can. Will to Survive offers a true survival experience unlike any other, it's persistent and perpetual world means even events while you are away from the game are simulated, so make sure you have enough supplies to last or you may well return to find your Will has been destroyed. The game is targeted for most available formats including desktops, mobiles and tablets. What's more Will to Survive will offer you the ability to synchronise your save to any device meaning you can check on your Will any time of the day, even on the move. And, did I mention it's permadeath... if Will dies, you start from the beginning. Everyone has a Will to Survive... how long yours lives is up to you.

Image RSS Feed Latest Screens
New Environment Concept Male Survivor Concept Female Surviror
Blog RSS Feed Report abuse Latest News: Beginnings Of Combat

0 comments by Liquidoodle on Apr 25th, 2014

Hi Folks! I said I would keep you abreast of development on the new project which is now named The Last Drop as it directly influences Will to Survive so here I am with an update on what's happening. Since the last update freelance work has kept me nice and busy so progress on the new project hasn't been as much as I would have liked but it's certainly starting to shape up.

Here's the latest development diary for the project and following it is a text break down of what I've been up to.



I've now altered the enemies to be loaded from the map XML and only be visible and active when you are in the same room as them. At the moment there is only one enemy type but in the future enemies will be randomly picked based on how far through you are and what type of room it is. The enemies now detect based on distance all-though I have ramped this distance up really high so combat triggers as soon as you walk into a room with enemies contained.


The main portion of the game I've been tackling since the last update is the combat which has been pretty exciting to finally work on. When you walk into a room containing enemies this instantly triggers, I'm not sure if this will be a permanent fixture just yet but my thinking is that it would make quite a good stealth mode.
When the combat triggers it plays a small intro where it pans the camera to each enemy who reacts with an animation then finally back to the player where it fades the world to darkness and shows the combat grid and combat UI.
So far the only actions implemented are moving and over-watch. You can select the action you want from the UI then select the square you want to move to on the grid and hit go to perform it.
The nice thing about the movement gird is that it path finds each cell when obstacles are present so that it knows how many steps it takes to move around that object and any cells not accessible in the movement range will be disabled. This is similar to the grid you can turn on in the PC version of X-Com. In the video I uploaded this doesn't take into account corners but since recording the diary I've actually fixed that.
It's not a full combat system yet but the plan is to get through it piece by piece and adapt it based on how it feels to play.

What's Next

Next up is allowing the enemies to make a turn and move in a similar fashion. This will then be followed by implementing the shooting mechanics which should be pretty fun to work on.

Don't forget to follow the new project on IndieDB here : Indiedb.com

Until next time!


Media RSS Feed Latest Video
Post comment Comments  (0 - 10 of 23)
tutituti87 Nov 18 2013, 4:27am says:

awesome stuff

+1 vote     reply to comment
SacredWaste Nov 15 2013, 9:36pm says:

The game looks promising. I wish you luck, and I would play it if it was free.

+1 vote     reply to comment
EvilizedProductions Aug 21 2013, 5:04am says:

This game looks promising! I think you might have something great here. :) Thumbs up!

+3 votes     reply to comment
Liquidoodle Creator
Liquidoodle Aug 23 2013, 7:49am replied:

Thanks very much, fingers crossed it gets funded :)

+1 vote   reply to comment
doomtm2 Aug 7 2013, 6:04pm says:

looks good. will it be on things other than steam and about how much is the estimated cost.

+2 votes     reply to comment
Liquidoodle Creator
Liquidoodle Aug 8 2013, 12:48pm replied:

Yes all being well, I'll also approach Desura, GOG, Humble Store etc. At the moment you get the game with the £10 ($15) tier on Kickstarter which includes some bonus backer stuff.

+1 vote   reply to comment
OggMan Aug 2 2013, 2:31am says:

Fun stuff tracking. Keep up the good work!

+2 votes     reply to comment
Liquidoodle Creator
Liquidoodle Aug 6 2013, 10:32am replied:

Cheers OggMan, will do! :D

+1 vote   reply to comment
montytowers Jul 30 2013, 1:39pm says:

Best Indie Game iv seen in a long time Cant wait to spend many hours playing this.

+2 votes     reply to comment
Liquidoodle Creator
Liquidoodle Jul 30 2013, 3:16pm replied:

Thanks Monty!

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Will To Survive
Firing Pin Games
Send Message
Release Date
Game Watch
Track this game
Role Playing
Single Player

Latest tweets from @firingpingames

@pixelartjunkie It was about time ;)

Aug 3 2014, 10:28am

RT @empika: EEEEEP! I'm on RPS (well, my silly game is)! T.co

Jul 12 2014, 6:20am

RT @nyamyamgames: Tengami is on sale for a limited time on the @AppStore as one of the #AmazingPuzzleGames T.co / http://

Jul 11 2014, 6:55am

And also go fund Radial-G by Tammeka Games - T.co It's super fun racing in the Rift!

Jul 10 2014, 1:21pm

Help fund Mighty Tactical Shooter by @TheMightyGit T.co - Turn based shootery awesomeness!

Jul 10 2014, 1:19pm

2 Kickstarter projects that you need to go and check out then pledge on...

Jul 10 2014, 1:17pm

RT @Elaine_Reynolds: "If you develop at least 1% of your game in your pyjamas then you are indie" - @Capy_Nathan #DevelopConf #IndieGameDev

Jul 10 2014, 1:13pm

@GamesbytheSEA Thanks for the quality night last night, super fun was had!

Jul 10 2014, 1:12pm

RT @empika: In case you missed it yesterday evening, new builds of Bubble Tennis went up T.co

Jun 30 2014, 10:54am

Just grabbed my ticket for @GamesbytheSEA :) happy days!

Jun 27 2014, 9:23am

Embed Buttons

Promote Will To Survive on your homepage or blog by selecting a button and using the embed code provided (more).

Will To Survive
Will To Survive
Last Update
1 year ago
152 members