Will to Survive is a real-time survival RPG set in Brighton. You control Will, a resourceful survivor living in a world inhabited by deadly alien invaders. The objective of the game is to keep Will alive for as long as you possibly can. Will to Survive offers a true survival experience unlike any other, it's persistent and perpetual world means even events while you are away from the game are simulated, so make sure you have enough supplies to last or you may well return to find your Will has been destroyed. The game is targeted for most available formats including desktops, mobiles and tablets. What's more Will to Survive will offer you the ability to synchronise your save to any device meaning you can check on your Will any time of the day, even on the move. And, did I mention it's permadeath... if Will dies, you start from the beginning. Everyone has a Will to Survive... how long yours lives is up to you.

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Beginnings Of Combat

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Hi Folks! I said I would keep you abreast of development on the new project which is now named The Last Drop as it directly influences Will to Survive so here I am with an update on what's happening. Since the last update freelance work has kept me nice and busy so progress on the new project hasn't been as much as I would have liked but it's certainly starting to shape up.

Here's the latest development diary for the project and following it is a text break down of what I've been up to.

Indiedb.com

Enemies

I've now altered the enemies to be loaded from the map XML and only be visible and active when you are in the same room as them. At the moment there is only one enemy type but in the future enemies will be randomly picked based on how far through you are and what type of room it is. The enemies now detect based on distance all-though I have ramped this distance up really high so combat triggers as soon as you walk into a room with enemies contained.

Combat

The main portion of the game I've been tackling since the last update is the combat which has been pretty exciting to finally work on. When you walk into a room containing enemies this instantly triggers, I'm not sure if this will be a permanent fixture just yet but my thinking is that it would make quite a good stealth mode.
When the combat triggers it plays a small intro where it pans the camera to each enemy who reacts with an animation then finally back to the player where it fades the world to darkness and shows the combat grid and combat UI.
So far the only actions implemented are moving and over-watch. You can select the action you want from the UI then select the square you want to move to on the grid and hit go to perform it.
The nice thing about the movement gird is that it path finds each cell when obstacles are present so that it knows how many steps it takes to move around that object and any cells not accessible in the movement range will be disabled. This is similar to the grid you can turn on in the PC version of X-Com. In the video I uploaded this doesn't take into account corners but since recording the diary I've actually fixed that.
It's not a full combat system yet but the plan is to get through it piece by piece and adapt it based on how it feels to play.

What's Next

Next up is allowing the enemies to make a turn and move in a similar fashion. This will then be followed by implementing the shooting mechanics which should be pretty fun to work on.

Don't forget to follow the new project on IndieDB here : Indiedb.com

Until next time!


Alex

Time For A New Adventure

Time For A New Adventure

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Important news about Will to Survive as well as some information about a new project.

Progress Update, February

Progress Update, February

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It seemed like it was about time to post another progress update, so here it is plus a few sneak peak images of new art to boot! Happy Days.

Progress Update

Progress Update

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Brief progress update for this week detailing interface, object and item improvements.

Dev Diary Video #2 Finding The Right Path

Dev Diary Video #2 Finding The Right Path

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A video showing the new path finding system, tile map rendering fixes and combat grid as well as a general progress update.

Comments  (0 - 10 of 23)
tutituti87
tutituti87

tracked,voted!
awesome stuff

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SacredWaste
SacredWaste

The game looks promising. I wish you luck, and I would play it if it was free.

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EvilizedProductions
EvilizedProductions

This game looks promising! I think you might have something great here. :) Thumbs up!

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Liquidoodle Creator
Liquidoodle

Thanks very much, fingers crossed it gets funded :)

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doomtm2
doomtm2

looks good. will it be on things other than steam and about how much is the estimated cost.

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Liquidoodle Creator
Liquidoodle

Yes all being well, I'll also approach Desura, GOG, Humble Store etc. At the moment you get the game with the £10 ($15) tier on Kickstarter which includes some bonus backer stuff.

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OggMan
OggMan

Fun stuff tracking. Keep up the good work!

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Liquidoodle Creator
Liquidoodle

Cheers OggMan, will do! :D

Reply Good karma+1 vote
montytowers
montytowers

Best Indie Game iv seen in a long time Cant wait to spend many hours playing this.

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Liquidoodle Creator
Liquidoodle

Thanks Monty!

Reply Good karma+1 vote
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Will To Survive
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Firing Pin Games
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Do you like tactical RPG games? If so you may be interested ina fellow indie dev's current kickstarter Kickstarter.com

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And also go fund Radial-G by Tammeka Games - Kickstarter.com It's super fun racing in the Rift!

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2 Kickstarter projects that you need to go and check out then pledge on...

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