Will to Survive is a real-time survival RPG set in Brighton. You control Will, a resourceful survivor living in a world inhabited by deadly alien invaders. The objective of the game is to keep Will alive for as long as you possibly can. Will to Survive offers a true survival experience unlike any other, it's persistent and perpetual world means even events while you are away from the game are simulated, so make sure you have enough supplies to last or you may well return to find your Will has been destroyed. The game is targeted for most available formats including desktops, mobiles and tablets. What's more Will to Survive will offer you the ability to synchronise your save to any device meaning you can check on your Will any time of the day, even on the move. And, did I mention it's permadeath... if Will dies, you start from the beginning. Everyone has a Will to Survive... how long yours lives is up to you.

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0 comments by Liquidoodle on Apr 25th, 2014

Hi Folks! I said I would keep you abreast of development on the new project which is now named The Last Drop as it directly influences Will to Survive so here I am with an update on what's happening. Since the last update freelance work has kept me nice and busy so progress on the new project hasn't been as much as I would have liked but it's certainly starting to shape up.

Here's the latest development diary for the project and following it is a text break down of what I've been up to.

Indiedb.com

Enemies

I've now altered the enemies to be loaded from the map XML and only be visible and active when you are in the same room as them. At the moment there is only one enemy type but in the future enemies will be randomly picked based on how far through you are and what type of room it is. The enemies now detect based on distance all-though I have ramped this distance up really high so combat triggers as soon as you walk into a room with enemies contained.

Combat

The main portion of the game I've been tackling since the last update is the combat which has been pretty exciting to finally work on. When you walk into a room containing enemies this instantly triggers, I'm not sure if this will be a permanent fixture just yet but my thinking is that it would make quite a good stealth mode.
When the combat triggers it plays a small intro where it pans the camera to each enemy who reacts with an animation then finally back to the player where it fades the world to darkness and shows the combat grid and combat UI.
So far the only actions implemented are moving and over-watch. You can select the action you want from the UI then select the square you want to move to on the grid and hit go to perform it.
The nice thing about the movement gird is that it path finds each cell when obstacles are present so that it knows how many steps it takes to move around that object and any cells not accessible in the movement range will be disabled. This is similar to the grid you can turn on in the PC version of X-Com. In the video I uploaded this doesn't take into account corners but since recording the diary I've actually fixed that.
It's not a full combat system yet but the plan is to get through it piece by piece and adapt it based on how it feels to play.

What's Next

Next up is allowing the enemies to make a turn and move in a similar fashion. This will then be followed by implementing the shooting mechanics which should be pretty fun to work on.

Don't forget to follow the new project on IndieDB here : Indiedb.com

Until next time!


Alex

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Post comment Comments  (10 - 20 of 23)
Guest
Guest Jul 30 2013, 11:40am says:

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Liquidoodle Creator
Liquidoodle Jul 30 2013, 12:27pm replied:

The question you need to be asking is... does the Pier exist still? ;)

+1 vote   reply to comment
Blue_Dust
Blue_Dust Jul 30 2013, 9:06am says:

These kind of survival games have quite a bit of potential. A lot of hours can be lost within them and they can be a lot of fun. I'm looking forward to further development on this!

+3 votes     reply to comment
Liquidoodle Creator
Liquidoodle Jul 30 2013, 10:28am replied:

Thanks very much :D

+2 votes   reply to comment
liamdawe
liamdawe Jul 30 2013, 7:01am says:

Thanks for the Linux support, you will be in our feature on Gamingonlinux.com <3

+3 votes     reply to comment
Liquidoodle Creator
Liquidoodle Jul 30 2013, 7:54am replied:

My pleasure! Thanks very much :D

+2 votes   reply to comment
Guest
Guest Jul 18 2013, 8:24am says:

woot

+1 vote     reply to comment
Stryker_
Stryker_ Jul 17 2013, 9:03am says:

Cool, but I think we need regular updates, just a simple note hi or even drop by so your statistics don't look like your project is dead, Tracking.

+3 votes     reply to comment
Liquidoodle Creator
Liquidoodle Jul 17 2013, 10:54am replied:

Cheers Stryker! Funnily enough there is a news post sitting ready to be authorised. Hopefully it won't take too long, I was aiming to get it up last night but got sidetracked working out a few things for Kickstarter. I'm hoping in the run up to the campaign I can get an update up per day or each other day at the least. Thanks for tracking!

+2 votes   reply to comment
Guest
Guest Jul 14 2013, 7:07pm says:

Looks really good tracking it.

+2 votes     reply to comment
Liquidoodle Creator
Liquidoodle Jul 15 2013, 9:13am replied:

Thanks, just what I like to hear :D

+2 votes   reply to comment
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Will To Survive
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Firing Pin Games
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