Welcome ! to a post-apocalyptic world where violence reigns in absolute way of life. If you've always dreamed of you fighting to the death against your sworn enemies during car racing, then this is the world you like to be in.
Wheelsfighter is a tactical game featuring car Teams opposed to each others equipped with various offensive and defensive weapons as well as accessories to lead into the final fight to the death. The best Team will survive and all the others will be Dead Meat.
You have to make the right decisions, because in a few moments, you could lose it for ever.
The Campaign mode will take you to manage a racing team where you will take care of many aspects team management and technical challenge to be able to lead your team to the summit of victory.
Spatial sound distribution
Now the sound is placed in an environment 2d by calculating the intensity and the sound position according to the distance to the camera as result the sound intensity will vary greatly on the different loudspeakers.
New style game
A new game style has been implemented the continuous Mode
This mode,is still based on the principle of synchronize turn by turn game-play you can give orders during the course of the previous round and orders are automatically used for the next round, with no downtime. And no stop between turns
AI Using logical objects
The AI uses objects with the knowledge of limited life or it's wearing out and it will use with caution and only if really needed., As an example it will save up his Booster system for the most appropriate time when an acceleration is needed to escape or to attack.
More the IA knows howto activate the energy storage for raising his level when his energy reserve is very low..
They also know when to use guided weapons in situations where shooting is at long range.andThey do not use zone weapons when they are too close, they know how to avoid to inflict to them self damages.
we have implemented front and rear bumpers as well as strengthening of structures with heavy duty metal parts They are now reducing significantly the damages suffered by vehicle collisions, and also to lead to the most offensive bumpers versions a vehicle destroyer
New guide system for weapons
A new guiding system has been integrated. This is the guiding with direct targeting selection.
You can select a vehicle that will be lock as target by your guided projectiles.
This Now allows you to be able to destroy vehicles a head of you without having to be very close
But be warned about the range and accuracy, the shooting does not always hit the right target.
Modification in objects
the life expectancy of tires has been strengthened compared to before because they had tendencies too easily explode,therefore greatly slowing the vehicles.
The explosions are now using a cover system which determines the intensity of debris affecting the vehicle. Of course The closest we are to the source of the explosion, and more significant are the damages on cars.
A mini map has been implemented in the game. It is located at the bottom right of the screen.
It can easily help you to find the position your vehicle as well as locating your opponents.
Aug 20 2014, 3:24am by wheelsfighter
@WheelsFighter : Migration to monogame finished. A few bugs related to sound, but otherwise all these well.
Aug 20 2014, 3:20am by cricciswiss
@WheelsFighter : Passage a Monogame effectuer, encore quelques bugs lié aux sons, mais sinon tout ces bien passé.
Aug 20 2014, 3:19am by cricciswiss
Aug 18 2014, 2:25am by cricciswiss
New update : T.co
Aug 18 2014, 2:24am by wheelsfighter
@WheelsFighter : Passage de XNA vers Monogame pour permettre ainsi d'avoir le jeu sur plus de plateforme ainsi qu'un support 64bits.
Aug 15 2014, 7:22am by cricciswiss
Nouvelle version de @WheelsFighter avec un grand nombre de modifications dans le jeu dont le deuxième système de tour (continue)
Aug 14 2014, 2:19am by cricciswiss