Payback Time is a turn-based tactical squad combat game.

Team turns are planned before action unfolds (WEGO-system).

Features planned:

  • Single- and multiplayer.
  • 2-4 human/AI squad battles.
  • Focus on explosive tactical combat.
  • Voxel-based, 100% destructible environments.
  • Scene-, scenario- and campaign-editors included for creating new content.


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Payback Time
Platforms
Windows
Creator
nnevatie
Engine
Custom
Contact
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Homepage
Payback-time.com
Release date
Game watch
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Style
Theme
Sci-Fi
Project
Indie
Boxart
Boxart
Twitter

Latest tweets from @nnevatie

Not just any door. The first door - one of many to come. #PaybackTime #gamedev #indiedev #voxel #pixelart T.co

Oct 12 2017

The scenery now supports arbitrary object rotations. Please welcome the dystopian disarray and chaos! #PaybackTimeT.co

Oct 11 2017

Just created a bare bones Indie DB profile for Payback Time. You can find it here: Indiedb.com #paybacktime #indiedev #gamedev

Oct 10 2017

Got to decimate them dense meshes. #PaybackTime #gamedev #indiedev #voxels T.co

Sep 26 2017

Small base, early work-in-progress. #paybacktime #gamedev #indiedev #voxel T.co

Sep 22 2017

Planar texturing is troubling at times. Tri-planar assumes too much. I'll experiment with hex-planar atlas maps. #gamedev #indiedev #voxels

Sep 3 2017

Step in, why dontcha? #screenshotsaturday #gamedev #indiegame #indiedev #voxels T.co

Sep 2 2017

Character geometry complete (apart from color texture details)! #PaybackTime #voxels #gamedev #indiedev T.co

Aug 27 2017

Growing a pair of voxel arms. #PaybackTime #voxels #gamedev #indiedev T.co

Aug 27 2017

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