Project: Warcry (Working title) is a 3D science fiction RTS game based around squad, vehicular and aerial combat with base building, resource gathering and split tech trees. Set a thousand years from now between the sinister Human and the brute Hyperion armies with plans for two additional races. Our main focus with this project is a competitive online experience.

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ExecutorTassadar
ExecutorTassadar Dec 21 2009, 5:37pm says:

looking great!

+3 votes     reply to comment
Kasplatt
Kasplatt Dec 21 2009, 6:28pm says:

Looks great, he seems to be out of scale with the world though.
Is this all rendered in the NeoAxis engine?

+1 vote     reply to comment
L0K Author
L0K Dec 21 2009, 7:33pm replied:

These images are all NA, yes :)

+1 vote   reply to comment
Predalienator
Predalienator Dec 22 2009, 2:13am says:

Damn he looks cool!!

+2 votes     reply to comment
SliderFF
SliderFF Dec 22 2009, 3:08am says:

O_o so hipoly, and where is the lights glow, dont you use emission map?

+1 vote     reply to comment
L0K Author
L0K Dec 22 2009, 8:38am replied:

Tri count is about 9K, this unit is not squad based so can push the extra count. Glow maps and other spiffy FX will come next, these images are more or less for our own test purposes than anything else.

+2 votes   reply to comment
SliderFF
SliderFF Dec 22 2009, 4:07pm replied:

9K!! omg, but it looks like model for FPS, to good for RTS)

+1 vote     reply to comment
dragnovs
dragnovs Dec 24 2009, 7:41am says:

what's Tri Count?

+1 vote     reply to comment
L0K Author
L0K Dec 24 2009, 5:19pm replied:

Tri= Triangles. Game engines use Tris, not polys. For example, a cube is 6 polys and 12 triangles.

+1 vote   reply to comment
chris_sloany
chris_sloany Dec 24 2009, 2:46pm says:

great!

+1 vote     reply to comment
SliderFF
SliderFF Dec 25 2009, 4:05am says:

eee its glowing)) and reflecting O_o

+1 vote     reply to comment
L0K Author
L0K Dec 25 2009, 2:17pm replied:

Heh :D

+1 vote   reply to comment
nw Creator
nw Jan 3 2010, 12:34pm says:

its 9k tris but LODs are used with RTS in mind. We are simply future proofing ourselves by creating maximum quality and spectrum of potential use while not constraining our creative side who choose to do so.

In other words we're working very hard to bring the best possible quality and gameplay experience for our title.

+1 vote   reply to comment
Wolfyboy
Wolfyboy Jun 5 2013, 11:36am says:

That looks really good. NeoAxis is certainly a very capable engine.

If may nitpick a little bit though: the shadow on the bottom picture looks a bit weird. But then again, its an RTS game so rendering detailed shadows constantly with 500 entities on screen might make NeoAxis poop itself. :P

+1 vote     reply to comment
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Description

Just dropping the model in game to see what tweaks need to be made. Enjoy!

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Promotional
Date
Dec 24th, 2009
By
L0K
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