Project: Warcry (Working title) is a 3D science fiction RTS game based around squad, vehicular and aerial combat with base building, resource gathering and split tech trees. Set a thousand years from now between the sinister Human and the brute Hyperion armies with plans for two additional races. Our main focus with this project is a competitive online experience.

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ExecutorTassadar Dec 21 2009 says:

looking great!

+3 votes     reply to comment
Kasplatt Dec 21 2009 says:

Looks great, he seems to be out of scale with the world though.
Is this all rendered in the NeoAxis engine?

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L0K Author
L0K Dec 21 2009 replied:

These images are all NA, yes :)

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Predalienator Dec 22 2009 says:

Damn he looks cool!!

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SliderFF Dec 22 2009 says:

O_o so hipoly, and where is the lights glow, dont you use emission map?

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L0K Author
L0K Dec 22 2009 replied:

Tri count is about 9K, this unit is not squad based so can push the extra count. Glow maps and other spiffy FX will come next, these images are more or less for our own test purposes than anything else.

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SliderFF Dec 22 2009 replied:

9K!! omg, but it looks like model for FPS, to good for RTS)

+1 vote     reply to comment
dragnovs Dec 24 2009 says:

what's Tri Count?

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L0K Author
L0K Dec 24 2009 replied:

Tri= Triangles. Game engines use Tris, not polys. For example, a cube is 6 polys and 12 triangles.

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chris_sloany Dec 24 2009 says:


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SliderFF Dec 25 2009 says:

eee its glowing)) and reflecting O_o

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L0K Author
L0K Dec 25 2009 replied:

Heh :D

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nw Creator
nw Jan 3 2010 says:

its 9k tris but LODs are used with RTS in mind. We are simply future proofing ourselves by creating maximum quality and spectrum of potential use while not constraining our creative side who choose to do so.

In other words we're working very hard to bring the best possible quality and gameplay experience for our title.

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Wolfyboy Jun 5 2013 says:

That looks really good. NeoAxis is certainly a very capable engine.

If may nitpick a little bit though: the shadow on the bottom picture looks a bit weird. But then again, its an RTS game so rendering detailed shadows constantly with 500 entities on screen might make NeoAxis poop itself. :P

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Just dropping the model in game to see what tweaks need to be made. Enjoy!

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Dec 24th, 2009
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