Set during the American civil war, War of Rights aims to bring players into the midst of several famous battles. Gameplay focused on realism will enable players to fully engross themselves into the ferocious combat of the era. Featuring several regiments, players will quickly learn the benefits of fighting together. An organized and tactically clever chain of command will be needed in order to succeed. Players will be able to enlist as different ranks spanning from Private to General of the army, each with its own distinct role and play style. Utilizing CryENGINE 3's sheer amount of power, getting as many players online as possible and thereby ensuring massive battles will be one of the priorities throughout the development.
This field report contains information about capturing textures, creating churches and launching webistes.
Posted by [WoR]TrustyJam on Aug 29th, 2012
Hello and welcome to our third field report!
Since the last report, we've been out on another field trip in order to capture textures and reference photos to be used while creating various models.We sat out to capture more of the agricultural fields this time instead of the woods as we did last time. The wheatfields had just been harvested (which they also had during the battle of Antietam).That allowed us to get some nice ground texture photos. After the wheatfield, we found a cornfield and got some rather nice reference pictures we'll put to great use when modelling the corn plants.We also came by an old church where we captured several useful textures like the base difuse texture for the Dunker church.
The iconic Dunker church is now nearly completed. It still needs a bit of details, and as of now, it has no furniture. The church is one of the iconic scenes of the battle. Others already implemented or planned are: Burnside bridge, Pry house and sunken road/bloody lane.
This third field report also marks the launch of our website at www.WarofRights.com . The site is VERY much lacking in content at the moment, but we'll promise to amp things up as the development goes on. Until then, feel free to check it out. If you're interested in joining the development, there's a rather detailed description of our vision, our goal and what we expect of new members on the website.
Us getting our own website does not mean we'll stop updating our moddb page at all. The website and our forum (which we'll get online soon), however, is the place to go to for the most up to date info about the game and the development.
Until next time, have a good one, and thanks for visiting our moddb.com page!