Wake Up Call is a next-generation sci-fi stealth-action shooter with a heavy emphasis on choice-driven gameplay and story in a unique and atmospheric post-apocalyptic world. Wake Up Call tells the story of Kyle Rogers, an ex-special ops soldier who has been awoken after over 150 years of cryostasis sleep. The world went to hell while Kyle slept, and it has been transformed into an alien planet. Experience Kyle’s story through a visceral and intense true first person perspective that allows for heightened immersion and gameplay fluidity. Challenge yourself to beat the game’s smart AI that adds new levels of challenge to the stealth-action genre. And finally immerse yourself in a dynamic and choice-driven story-line that will have you on the edge of your seat until the very end. Wake Up Call will be one epic adventure that any and all sci-fi fans will need to experience.
As promised, this is the final model and texture for the M28 Combat Pistol.
Very pretty.
Thanks!
ok
now let me shoot it
Thanks, we will soon enough!
good,i hope is has a good sound to it
At least a better setup as the XR-15 screenshots.
No nasty SSAO on it.
I'd still prefere the skeletal mesh editor for showcasting this kind of stuff though.
Thanks for the tip, but this one isn't rigged yet, so that would be impossible in this case: this is a model and texture showcase only.
So there's still the static model editor in that case, or rendering in the 3D app.
The thing is, in a 3D app, for whatever reason (I don't know why) the artist who made these can't apply emissive and specular maps. I suppose we could use the static mesh editor, but I don't honestly think it really matters much if at all.
Unless the artist is using an absolute exotic 3D app which is not meant to be used for rendering, it should be very possible.
Sounds like he just doesn't know how to do that or don't want to mess with the material in his 3D app.
Probably, but I don't know.