Voidnex is an Action-RPG set in space, with up to 6 player co-op or 12 player counter-op. - Thousands of randomly generated weapons, armor, shields and items to equip to your ship. - 4 Stock ships, thousands of randomly generated ships and some unique ships to fly. - Varying locales including open space, asteroid belts, Dyson spheres, gigantic starships, various planets and the terrifying "Void". - Randomly generated game world, experience a different path each time! - Scripted constructed story missions, to ensure unique puzzles and challenges. - Bosses of varying difficulty and size! - Special extra hard co-op challenges and bosses. - Risk vs Reward PVP system.
This details the Omnipoint System used to configure and outfit a starship.
Posted by voidnex on Mar 13th, 2013
The Omnipoint System is the preferred method for outfitting the flexible cruiser class with weaponry and equipment.
The system consists of a set of standardised “hardpoints” and “omnipoints” which corresponding components can be inserted into; this allows an unparalleled level of customisation without the expense of developing a bespoke starship.
Hardpoints are designed to take important core systems that would require deep access to the starships hull, there are 5 types of Hardpoint;
This Hardpoint takes the crafts propulsion system; this controls a starships speed, agility and acceleration.
This Hardpoint takes the crafts primary reactor; this controls a starships capacitor size, recharge rate and charge type.
This Hardpoint takes the crafts communications suite; this controls a starships sight range, sensor range and ECCM.
Jump Drive Hardpoint
This Hardpoint takes the crafts Jump Drive; this controls a starships jump range, it also the control unit for co-operative or counter-operative play.
This hardpoint is different for whatever role the starship was designed for and takes the starships primary offensive system, this could be a Drone Control Unit for a carrier or a Heavy Weapon for a Battlecruiser.
In addition to these “Hardpoints” there are also 3 types of “Omnipoints”. “Omnipoints” differ to hardpoints in that they can fit a variety of modules depending on their configuration.
These Omnipoints usually take secondary weapon systems, while secondary weapons usually lack the firepower of the Primary weapon their utility and quantity more than makes up for it.
These Omnipoints usually take the starships defensive systems, such as Armor Plates, Shield Generators, Active Shield Systems, Afterburners, Armor Reinforcers and many others.
These Omnipoints take the starships utility equipment, such as Electronic Warfare systems, Ammo Fabricators (required for ammunition based weaponry), Auxiliary Reactors and many others.