Inspired by Starflight: 100 years ago Terrans were driven from their homeworld by an unknown alien race. The Guardian Starship 'Void of Darkness' was the evacuation fleet's only escort. Upon deploying a prototype weapon against their pursuers, the ship vanished without a trace and the evacuation fleet was catapulted across the universe. Now with the aid of an enigmatic alien race known as the 'Eurians', The Terran refugees have rebuilt their society and launched a new fleet of Starships. Take command of your ship and crew. Trade, explore, survive and engage. You must discover what happened to the starship 'Void of Darkness' before a new threat seals Terran fates forever, Featuring: Explore, trade, upgrade your ship and survive the war. For full Features list see the Void of Darkness Homepage Minimum: OS: Microsoft Windows XP, 7, 8 | LINUX Processor: Intel Dual core or equivalent Memory: 2 GB RAM On-board Graphics Card (With latest OPENGL drivers)

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An update to show some content re: artistic assets, to give some news on where we are, what is needed and a tentative release date.

Posted by Cruisin1500 on Oct 16th, 2013

Hi everyone, I've partnered with Doug Scott to create the art assets for the game. He's quite furiously spitting out concepts for all the ships in the game, while we work on finalizing the chosen ones.

To persons who have supported the project via the Alpha Fund: It has been a month since the release. Given the advanced stage of the game now in terms of code, I have decided to push for a full release within two months. Therefore I may not incrementally update the alpha fund demo other than to fix reported issues. Thus far I have had no serious bug reports.

Putting the alpha out there has enabled me to take care of some outstanding fees for licenses and get an idea of how the game will run on varied setups and systems. The engine that it is written in is very stable and I anticipated no issues with it. As the engine is cross platform I have had to deal with nuances of enabling the Linux/Mac builds.

If you have had any issues with the alpha, mail me directly here: and I will try my best to work with you to sort them out. If you have any suggestions or wish to report issues otherwise, feel free to post in the forums set up on Desura or on my forums .

As for the concept images, this is a preview of some initial concepts and art work for some of the ships in game. In the end with 11 alien races, not including humans, there are likely to be over 90 various types of ships in the game.

So in a nutshell, the programming is spurring along ahead of schedule and the assets will get where they need to be.

Don't forget you can follow us on facebook, or twitter. Also I will be posting some blogs to the main forums soon and link to them from facebook/twitter.

Some of the art I mentioned being worked on:

Carrier Concepts




Alien Starship concept


Human Capital Ship Concept


Project Creator

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Void of Darkness
Windows, Mac, Linux
Developer & Publisher
Tropical Games
Blitz MAX
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Release date
Released Sep 11, 2013
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Related Engines
Blitz MAX
Blitz MAX Commercial Released 2004
Related Groups
Tropical Games
Tropical Games Developer