djoslin wrote: Vektor Prix is my take on combat kart racing. It supports singleplayer and multiplayer, AI bots of varying difficulty, a variety of weapons, entities to interact with, controller support, and gamemodes such as racing, deathmatch or team deathmatch.
It's been a long time since I've updated you guys on Vektor Prix. I'm happy to say progress has been going incredibly well.
I've made hundreds of changes, most of them have been small bug fixes or polish. However, the most substantial change has been the switch to OpenGL.
I was using simple windows line drawing routines before, and found a simple way to wrap that into DirectDraw to give me VSync. However, Windows 8 dropped support for DirectDraw which basically cut my FPS in half. This was not good.
So I wrote a wrapper for OpenGL that would draw lines in a very similar fashion to my old routines so that I could swap all of my line drawing out.
The result was a huge FPS boost as well as 2x - 16x fullscreen antialiasing. I'm pretty happy about it.
There is very little left to be done. I have an incredibly small todo list, so things are getting exciting. Yesterday I playtested deathmatch with my friend for about 20 minutes:
Stay tuned, I'll be doing a semipublic alpha in the near future.
HOLY MOLEY!!! LOVE THE LOOK! What a great looking game and seems super fun!
Best of luck with it!
-Tim
Thanks a bunch!
Will there be any hope of a Linux release?
Unfortunately the environment I programmed it in has no way to make a linux port. I will however do some more testing with Wine to see if I can get it working that way.