Uru: Ages Beyond Myst is the next chapter of the Myst franchise and the most immersive and ambitious Myst experience ever created. The single-player game will be bigger, better, and more innovative than any of the previous Myst adventures. Players can move at their own pace, spending hours discovering visually stunning, real-time 3D worlds, solving a large variety of mind-challenging puzzles, and following an epic storyline. Players can continue to discover new areas of D'ni by connecting to Uru Live, the online service of Uru. There, players will be part of an ever-expanding world that brings more areas to explore and more mysteries to solve.

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The progress on our open source roadmap has been slow but has never stopped. And now what will look like a large step is really the result of numerous people, both inside and outside of Cyan Worlds, slowly cutting the rock into shape...

Today we are announcing that the sources for the MOULA client engine and development tools (CyanWorlds.com Engine) will be made available as open source. At the same time, MOSS which is a MOULA server replacement (written by a'moaca' and cjkelly) will also be released. Both open source projects will be hosted on OpenUru.org.

The goal of the open source CyanWorlds.com Engine and the MOSS server is to provide a "playground" where new writers can learn their craft, and new maintainers can inspect it, and new cartographers can map it. The Cyan Worlds MOULA servers will continue to provide a (relatively) safe environment for the D'ni faithful to mingle and share.

The path forward from here seems fairly obvious and very exciting - with amazing parallels to the D'ni universe itself. As new writers arise with new books, the books are tested and documented - and books that are approved by some new kind of maintainers guild will (hopefully) find their way to the MOULA server where the public can enjoy new worlds once again.

These are exciting times, but not without risk. The tools and skills are new and need to be sharpened. There will be disagreements and strongly expressed opinions. And there will be decisions and mistakes. But keep in mind that the big picture is a lot like rebuilding a long dead civilization - and the forest of common goals far outnumber the few trees of differences. Let's keep it civil. ☺

There have been numerous people cutting on the rock, and they've kept this project alive. We sincerely thank all of them for the wonderful help. Specifically there are a few people who went above and beyond - JWPlatt, a'moaca', Mac_Fife, cjkelly, rarified and Chogon.

Thanks again for the continued support!

Shorah,
Rand

Sidenote* this is found on Mystonline.com

Comments
asif_ridwan
asif_ridwan

I played it a long time ago

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BuddhaMaster
BuddhaMaster

can anyone get a idea for modding for URU ?

the Engine is very nice are there moders around ?
because i got Plans and ideas for a little Myst game, with 3 possible strange endings :x maybe URU could deliver a good Engine if its accessible to edit

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RatoN
RatoN

Well, it was brought to my attention that mods for this game exists, hence why this game profile was added, but those mod teams haven't brought it here yet.

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DennisG
DennisG

WTF no one has posted anything up here. OH COME ON. people, how fun would it be to mod this game and make your own myst game!

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BuddhaMaster
BuddhaMaster

yeah i would do that anytime anyday

also i liked to create a mod for Myst V - End of Ages. It was pretty bad, but good Engine ! With a little tuning you could probably make it much better. For sure ! ..just changing a few Models here and there, ambience and make it a bit darker. Well the Planet Map was too dark !

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Uru: Ages Beyond Myst
Platforms
Windows
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Cyan Worlds
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Ubisoft
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Style
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Fantasy
Project
AAA
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Boxart
Series
Myst
Myst Point and Click
Riven: The Sequel to Myst
Riven: The Sequel to Myst Point and Click
Myst III: Exile
Myst III: Exile Point and Click
Uru: Ages Beyond Myst
Uru: Ages Beyond Myst Point and Click
Myst IV: Revelation
Myst IV: Revelation Point and Click
Myst V: End of Ages
Myst V: End of Ages Point and Click
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