Ultimate Space Commando (USC) is an old-school turn-based strategy game that focuses on actual field tactics as a small group of elite commandos become engaged in a deadly conflict with a yet unknown, but rather ravenous species of aliens. Make relevant strategic choices, develop tactics and equip your soldiers as you see fit, try to survive and give the aliens hell in the single-player Campaign. Build and customize 4-man squads to play various 'Single Missions', Scenarios and 'Defend the Base!' actions alone or in a hot-seat or TCP/IP multiplayer session with up to four players, either man vs. aliens, man vs. man or even mixed, with various objectives, official scoring system, and much more. A full-fledged and truly Random Map Generator makes every mission you play unique and challenging.

Post news Report RSS Discussion: Colors in USC

There's an ongoing discussion about the color intensity in USC on Steam Greenlight. For those who dislike the current visual world, I've made some quick adjustments to the engine to present a few choices with less intense colors and lighting.

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There's an ongoing discussion about the color intensity in USC on Steam Greenlight. For those who dislike the current visual world, I've made some quick adjustments to the engine to present a few choices with less intense colors and lighting.

If you're interested in this topic in any way, please let us know your opinion! Join the discussion at the Colors in USC board, or write to admin@creatio49.com. But first, look at the image below and select a preferred version--or any inbetween!


Also note that beside these options, it's also possible to reduce/remove only some colors which the community finds annoying. Nothing is carved into stone yet!

It's also important to know that base (ambient) light levels should be increased when using less lightning to counter Defense Value increase out of darkness and maintain difficulty. (Although super-hard missions were always intended to be super-dark--and there's a classy flare pistol! :D)

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