Update 3 is now available for USC. As the biggest update in the history of Beta 1, version 0.9.0.3 greatly enhances the Defend the Base! game mode, adds...
Ultimate Space Commando (USC) is an old-school turn-based strategy game that focuses on actual field tactics as a small group of elite commandos become engaged in a deadly conflict with a yet unknown, but rather ravenous species of aliens. Make relevant strategic choices, develop tactics and equip your soldiers as you see fit, try to survive and give the aliens hell in the single-player Campaign. Build and customize 4-man squads to play various 'Single Missions', Scenarios and 'Defend the Base!' actions alone or in a hot-seat or TCP/IP multiplayer session with up to four players, either man vs. aliens, man vs. man or even mixed, with various objectives, official scoring system, and much more. A full-fledged and truly Random Map Generator makes every mission you play unique and challenging.
USC is currently in its Beta stage, but most of the gameplay elements are already functional and very well balanced. Customized squads can even make progress by collecting crafting materials, prototype blueprints, and completing very challenging Defend the Base! sessions (a long-term undertaking, with trouble exponentially rising after the first 2-3 missions). The Campaign (and a few special scenarios) are the only elements missing, these will make USC complete in its final release (Q2 2014). Until then, patches and updates are being frequently released, fixing bugs, improving functionality, adding new features, and balancing things furthermore here-and-there.
USC is a difficult game. Once you familiarize yourself with the controls and all the little things that different weapons, gadgets, map elements, aliens, etc. can do, you might try to complete a mission on a harder difficulty setting. There are seven, plus other settings that can alter difficulty. All 7 were carefully balanced, with Easy being a jump-in for starters, and 'ULTIMATE' and 'Cataclysm' being only beatable--but beatable!--with top-notch gear AND tactics. No gear is useful unless you know how to use it to your advantage. You'll need all your brain cells, tactical routine and instincts to drive the Horde back on the game's true difficulty settings!
Pay-What-You-Want deal on IndieGameStand!
USC is now featured as a PWYW deal until 19th February on IndieGameStand. You can get USC now for even $1! Pay $10 to get exclusive digital content, and beat the top prices to get a USC ceramic mug in the end! USC really needs support now. All purchases are redeemable on Desura, will be redeemable on Steam if the game gets greenlit, and all future updates, including the Final Release, are coming to you free if you buy the game. Join the war against the aliens now!
(The IGS/Desura version also includes Update 3.)
What is Update 3?
Update 3 is a "work-in-progress" patch. As I continue the development of the Campaign, play a dozen test missions and listen to player feedback, a lot of things get fixed, changed or added as natural part of the development process. Now many cool things have piled up and I don't want to delay their release, as they improve USC quite a bit and anyone who already plays the game should enjoy them. Due to the nature of the patch, it MAY (though unlikely) wreck things while fixing others, but I--most naturally--tested it and found no problems on my systems. Regardless, any bugs should be reported to firstname.lastname@example.org, and everything will be fixed in due time.
What's new and changed in Update 3?
Many aspects of the Defend the Base! mode had been improved and changed. The Build screen is now much more user friendly. Not only the session controls have been improved (a separate Save and an Exit option is now available, as I played DTB and realized that it works better this way), but the overview map now shows various damage and contamination info. From now on, any structure (room) can be demolished at any time for 25 BP, not only severely breached ones. The decontamination (clean) action is now available as a standalone option, also for 25 BP. There's also a brand new INSPECT mode, where you can view the actual game map any time, showing all changes in real-time.
A few not too obvious, but important bug fixes have been also issued, as well as some balancing to the scoring system and other gameplay elements.
Update 3 also brings a few engine-related changes that should improve the stability and functionality of the game on some systems. Bugs in the Settings menu have been also fixed.
A lot of small fixes were made to the new inventory toolbar introduced in the previous update. None of the bugs jeopardized gameplay, but now the toolbar really works as it should. A few other bugs have been also fixed regarding the item system in the game.
Update 3 is recommended for every player as it enhances general gameplay functions, and more than recommended if you want to/already play DTB. The update is fully compatible with previous saves.
For the list of all the changes and fixes please see the Files section, or Updates on the USC homepage.
Latest tweets from @creatio49
@Ghostsphere If you load an existing squad and change nothing, you won't even have to re-save. Progress will be saved to last file used.
Feb 22 2014, 3:43am
@Ghostsphere: The current best practice is to only save squads manually with the Save button, don't check auto-save. You'll have no prob!
Feb 22 2014, 3:41am
@Ghostsphere Absolutely yes :-).
Feb 17 2014, 12:43am
Feb 16 2014, 7:31am
USC Beta 1 Update 3 is out now! Many improvements and fixes! Don't miss it! Read more here: T.co or at the USC homepage!
Feb 14 2014, 12:32pm
@Ghostsphere Much obliged :) Happy hunting!
Feb 12 2014, 12:47am
@Ghostsphere Hi, you're free to stream/video your gameplay and comms. You may only monetize it if you give proper credit to C49 w/ a link.
Feb 8 2014, 2:31am