Ultimate Space Commando (USC) is an old-school turn-based strategy game that focuses on actual field tactics as a small group of elite commandos become engaged in a deadly conflict with a yet unknown, but rather ravenous species of aliens. Make relevant strategic choices, develop tactics and equip your soldiers as you see fit, try to survive and give the aliens hell in the single-player Campaign. Build and customize 4-man squads to play various 'Single Missions', Scenarios and 'Defend the Base!' actions alone or in a hot-seat or TCP/IP multiplayer session with up to four players, either man vs. aliens, man vs. man or even mixed, with various objectives, official scoring system, and much more. A full-fledged and truly Random Map Generator makes every mission you play unique and challenging.

USC is currently in its Beta stage, but most of the gameplay elements are already functional and very well balanced. Customized squads can even make progress by collecting crafting materials, prototype blueprints, and completing very challenging Defend the Base! sessions (a long-term undertaking, with trouble exponentially rising after the first 2-3 missions). The Campaign (and a few special scenarios) are the only elements missing, these will make USC complete in its final release (Q2 2014). Until then, patches and updates are being frequently released, fixing bugs, improving functionality, adding new features, and balancing things furthermore here-and-there.

USC is a difficult game. Once you familiarize yourself with the controls and all the little things that different weapons, gadgets, map elements, aliens, etc. can do, you might try to complete a mission on a harder difficulty setting. There are seven, plus other settings that can alter difficulty. All 7 were carefully balanced, with Easy being a jump-in for starters, and 'ULTIMATE' and 'Cataclysm' being only beatable--but beatable!--with top-notch gear AND tactics. No gear is useful unless you know how to use it to your advantage. You'll need all your brain cells, tactical routine and instincts to drive the Horde back on the game's true difficulty settings!

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Screenshots from Update 2 Screenshots from Update 2 Screenshots from Update 2
Blog RSS Feed Report abuse Latest News: BETA 2 now out & a few words on Campaign dev. progress

0 comments by AlizaWenders on Mar 26th, 2014

The Beta 2 Update is the next milestone in the development of USC. Though the very much anticipated new game modes (Campaign and Scenario) are still not being introduced, core mechanics, rules, accessibility options, GUI functions and engine stability are now considered a final release candidate. Base rules are very unlikely to further change in the future, so from this moment on, all tactics you experiment with should be considered as "live".

In the past month, my main focus was developing the Campaign. It's a very serious commitment. The Campaign will be much, much more than a series of single missions. There will be a ton of scripted, semi-randomized events that give more life to the missions, lore to the story, dialogues that make your squad members feel like real persons, player story choices, a non-linear mission roster that takes your previous choices and available resources into account and determines the fate of the Campaign on a global scale, multi-map missions, research possibilities, and more. An all-capable custom script system must be created and integrated into the engine, and then the story elements, mission layouts and actual scripts, etc., must be also written. I also added a very detailed, interaction-wise tutorial into the game. I can confirm that a few Scenarios will be available before the Final Release arrives, and that the release date of the Campaign will not be delayed further than late May or early June, tops!

But, as always, while creating the new content, I stumbled into bugs, minor inconveniences, new ideas regarding some combat rules, and so on, and now these changes are made available as Beta 2. You can read the full change log in the downloads section, but I'd like to highlight the most important and awesome changes here in detail:

-- Armor for USC units (and only for them!) now also means a percentage of Damage Resistance, not only a Damage Threshold. E.g. with an Armor of 25 and an attack of 50 damage you previously suffered 25 damage; now you will suffer (50-25)*0.75 = 19 damage.
-- Melee USC weapons (i.e. any melee mode of any weapon) now have a significantly increased chance of hit. You should no longer "perma-miss" lesser targets with the katana or the chainsaw.
-- Doorlocks on safety lockdown can now be re-activated for 5 Action Points and you can retry the hacking procedure or use a circuit cracker.

Beta 2 combat: new affixes, hover info

-- A new set of 10 "war breed" affixes (skills) are now added to the game; aliens will have these based on mission difficulty. These units are distinguished with a vivid green color and a green, pulsing energy animation. The new skills do not make the aliens much stronger; instead, they mostly add more varied behavior and combat abilities: they jump away on being hit or knock you back really hard, deliberately attack your weakened units, cause bleeding wounds, perform slow, but always hitting attacks, have an incendiary or tranquilizing attack, etc. A single alien can have only one of these, but even Alphas can be bred for war!
-- Reaper Mothers now have the ability to lay eggs. These tend to hatch very quickly, so watch out!

-- The complete, detailed information sheet for weapons can be now seen in-game, on the Squad Assembly screen.
-- Mousehover info about aliens will now show detailed description of their actual abilities.

Beta 2 weapon info

A ton of fixes and optimizations have been also applied (see change log). Enjoy the hunt, and keep your eyes open for the next update!

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Beta 2 Initial Update (

Beta 2 Initial Update (

Mar 26, 2014 Patch 0 comments

Beta 2 Update for USC Beta 1 (any 0.9.0.x version). A HOARD of important changes & fixes, see below. A must have!

Beta 1 Update 3

Beta 1 Update 3

Feb 18, 2014 Patch 0 comments

Update 3 is now available for USC. As the biggest update in the history of Beta 1, version greatly enhances the Defend the Base! game mode, adds...

Beta 1 Update 2

Beta 1 Update 2

Jan 27, 2014 Patch 1 comment

The new update brings many new features, including the inventory toolbar and remappable hotkeys, minor (but important) changes to some items and a few...

Beta 1 Update 1 (Desura mirror)

Beta 1 Update 1 (Desura mirror)

Jan 16, 2014 Patch 0 comments

A quick update for USC Beta 1 based on initial feedback. Various fixes and an important rule change regarding acidic ammo!

Beta 1 Update 1

Beta 1 Update 1

Jan 9, 2014 Patch 0 comments

A quick update for USC Beta 1 based on initial feedback. Various fixes and an important rule change regarding acidic ammo!

USC Wraith planet flyby (FullHD)

USC Wraith planet flyby (FullHD)

Oct 15, 2013 Wallpapers 1 comment

The story of the USC Campaign (coming in the Release version est. Q1 2014) takes place on a remote mining colony on a far-rim planet, where the colonial...

Post comment Comments
mannam1 Jan 23 2014, 11:27pm says:

Just an fyi

Desura client version doesn't fully load. It gets near completion and then MCF install error. I went into folder, but no files found.

On the other hand, the DRM free version works fine =)

+1 vote     reply to comment
AlizaWenders Jan 24 2014, 9:47am replied:

I've just run a test installation and everything seems OK to me ( Maybe it's the patch, or some temporary glitch (download *DID* slow down for me when I was at 99%, then it suddenly resumed after a while and continued by downloading DirectX). Maybe you should contact Desura support if the problem is persistent.

I really do hope your problem will be resolved soon!

+1 vote     reply to comment
AlizaWenders Jan 24 2014, 4:38am replied:

Thank you very much for the info! I'm investigating into this pronto!

Just a question: Have you installed Update 1? I wasn't able yet to make this Desura-MCF-stuff for the patch ready, but I'm working on it! It may be the cause of your problem.

+1 vote     reply to comment
flagyl Jan 20 2014, 3:55pm says:

Thank you. I bought it from the online Indie store (not GG). I will stay tuned here to see when I can redeem teh Desura key.

Best of luck.

+1 vote     reply to comment
AlizaWenders Jan 21 2014, 12:27pm replied:

Thanks! :-)

You can now redeem IGS purchases on Desura. Click "Redeem on Desura" on IndieGameStand and claim your Desura key.

+1 vote     reply to comment
flagyl Jan 23 2014, 8:31am replied:

Thank you for the quick reply and the helpful information.

One last question-if I redeem USC on Desura, will that prevent me from getting a key if/when it is released on Steam (which is really where I would like to own the game)? I will hold off on redeeming the Desura key until you can clarify.

Thanks again for the quick responses. Have a great day.

+1 vote     reply to comment
AlizaWenders Jan 23 2014, 9:30am replied:

You're free to redeem it on any platform shown. Keys for the different platforms are handled separately. You can get a Desura key now, and later, when USC gets greenlit, you can still get a Steam key, too!

Happy hunting! :-)

+2 votes     reply to comment
flagyl Jan 20 2014, 10:32am says:

Will you be giving Desurakeys to those who purchased your game from your website (I ask because it would be easier to get the updates)? Thanks in advance.

+1 vote     reply to comment
AlizaWenders Jan 20 2014, 11:42am replied:

Yes, I'm on integrating the different distribution platforms with redeemable keys. IGS purchases will be redeemable through the IGS interface (I think) almost as soon as USC launches on Desura. If you purchased it on GG, please register at the USC homepage with your serial (if you haven't already), and then contact us at admin@creatio49.com with either your profile e-mail, username or customer ID and I will give you a Desura key manually.

+1 vote     reply to comment
Slambert-Anders Sep 11 2013, 7:08am says:

Looks sexy! Tracking

+1 vote     reply to comment
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Ultimate Space Commando (USC)
Developed By
Mordavian's Games
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Released Dec 23, 2013
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Turn Based Tactics
Single, Multiplayer & Co-Op

Latest tweets from @creatio49

This also means that Beta 2.1 might even feature some Campaign-related content (portraits, etc.), and will contain additional improvements!

Jul 4 2014, 2:14am

USC dev. progress is speeding up with all kinds of Campaign stuff. Beta 2.1 may be delayed a little, but the overall project is on schedule!

Jul 4 2014, 2:10am

Beta 2.1 is close! It will mostly feature engine stability improvements and a few minor rule tweaks. Dev. progress on the Campaign going on.

Jun 18 2014, 6:59am

Got a new keyboard after 7 years, enjoying typing once again! XD

May 21 2014, 1:02am

USC Beta 2.1 Update coming up in a few weeks, Campaign coming by the end of summer! Keep your eyes peeled, marine!

May 20 2014, 12:51am

BETA 2 now out & a few words on Campaign dev. progress T.co via @IndieDB T.co

Mar 26 2014, 6:42am

USC Beta 2 is out now! Highly recommended for all players! Read more at @steam_games: T.co

Mar 26 2014, 3:29am

Ultimate Space Commando Beta 2 Update (v0.9.1.0) is scheduled for next week! This is probably the last "core" patch before Scenarios arrive!

Mar 21 2014, 5:16am

Got a virtualized Windows XP today to properly emulate Direct3D acceleration and I can confirm that even this way, USC runs just fine! ;-)

Mar 18 2014, 10:09am

The Scenario system will also be soon implemented. It will feature event controlled and multi-map missions, some random, some quite planned.

Mar 17 2014, 5:12am

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