Ultimate Space Commando (USC) is an old-school turn-based strategy game that focuses on actual field tactics as a small group of elite commandos become engaged in a deadly conflict with a yet unknown, but rather ravenous species of aliens. Make relevant strategic choices, develop tactics and equip your soldiers as you see fit, try to survive and give the aliens hell in the single-player Campaign. Build and customize 4-man squads to play various 'Single Missions', Scenarios and 'Defend the Base!' actions alone or in a hot-seat or TCP/IP multiplayer session with up to four players, either man vs. aliens, man vs. man or even mixed, with various objectives, official scoring system, and much more. A full-fledged and truly Random Map Generator makes every mission you play unique and challenging.
When working on a Sci-Fi universe, how to properly root the fiction part into actual science? Read more about what Aliza, Lead Programmer of USC: Counterforce...
the science in "sci-fi": interstellar travels
P.R.O.B.E is a fast-paced, unforgiving, minimalist side-scrolling arcade game in which you must pilot your spy probe through tunnels filled with obstacles...
p.r.o.b.e. - a fast-paced, unforgiving, minimalist side-scrolling arcade game
Ultimate Space Commando v1.0.1.1 is now available on multiple platforms, including Steam!
final release v1.0.1.1
Beta 3.0 is very likely the last major update before the Final Release of the game, which is now scheduled Q1 (preferably February) of 2015, and the stack...
beta 3.0 released!
We check out the some of latest modDB and indieDB headlines plus your weekly dose of Monday Night Indie.
mod and indie news recap
The latest USC patch is now available with playable Campaign missions for the first time! And many more! Read in details...
beta 2.1! campaign demo!
Beta 2 is out now! It brings a ton of gameplay changes, fixes, enhancements! You can also read a bit about the development status of the Campaign mode.
beta 2 now out & a few words on campaign dev. progress
Pay-What-You-Want deal on IndieGameStand until 19th February! Also: Update 3 is now available for USC. As the biggest update in the history of Beta 1...
beta 1 update 3 and indiegamestand sale!
Update 2 is now available for Ultimate Space Commando Beta 1. While our main focus is to make the game complete with the upcoming Campaign and Scenario...
beta 1 update 2 now out!
Read our article for fresh information about the development status of USC, Beta 1 features, and the upcoming "Beta Test Program".
usc: beta 1 and the future
Ultimate Space Commando is coming to GamersGate on 24th December 2013! The Beta 1 version of the game features the full "Defend the Base!" and "Single...
usc launches on gamersgate!
Find out a lot about upcoming multiplayer features in USC!
multiplayer in usc
The 'Defend the Base!' game mode is now operational (in our test version :P), and is being tested to full extent to provide you with a top-notch experience...
defend the base! update
The Beta version of Ultimate Space Commando will feature the 'Defend the Base!' game mode. As the development is nearing its end, we thought it was time...
in the works: defend the base!
This is the second part of the Ultimate Space Commando basic tutorial, in which we cover all fundamental in-game actions (movement, interaction, etc...
usc tutorial: in-game controls & combat basics
This is the first part of the basic USC tutorial about how to set up a 'Single Mission' game and create & configure your squad.
usc tutorial: missions & squad configurations
The new Alpha 10.0.4.1 Update is already out, while the development towards the Beta version is heavily underways. Have a quick peek at what's new and...
alpha 10.0.4.1 and upcoming beta features update
In the last week, we've implemented a lot of smaller changes/options based on Public Alpha feedback. While major features (such as TCP/IP networking and...
usc alpha 10.0.3.0 update released
One of the key features of Ultimate Space Commando is the ability to play on fully random-generated maps in all game modes. Come, take a peek inside the...
random maps in usc
There's an ongoing discussion about the color intensity in USC on Steam Greenlight. For those who dislike the current visual world, I've made some quick...
discussion: colors in usc
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