In your second quest, you will discover that, although the master is dead, his evil legacy lives on. Minax, apprentice of Mondain, has come of age, raining terror and destruction on the land. In her fury, she has torn the fabric of time and space, opening doors through which you may bring about her doom!

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Blog RSS Feed Report abuse Latest News: Kickstarter - Shroud of the Avatar: Forsaken Virtues

0 comments by TheUnbeholden on Mar 14th, 2013

Richard Garriott on Shroud of the Avatar: Forsaken Virtues

-Snippets-
"It plays like Ad Hoc multiplayer, you play singleplayer and any friend can join you in real time while your playing. I'm resolved to build whole new world, frankly I did that one for 20 years into Ultima. it's a good excuse for a fresh start. "

"Whether its Lord of the Rings or Star Wars, it has to say something about the human condition, something that speaks to you. Contemporary. The role I want you to play as... is you. "

"You don't get multiple characters that you can switch back and forth with, this is you, your always responsible for your decisions. "

"You don't need multiple characters or a classing structure. Today you'd like to explore about being a fighter then more power to you, if you'd like to learn more about magic, more power to you! You never have to really restart, you can evolve your character as you see fit. But that way its always you, that way I can have the game judge you based off your actions. Not the alter ego your embodying today. "

"A third of the team is people that have worked with in past Ultima games in the past, a third are people I've head hunted away from games & teams I admire from teams in nearby field often not RP, and a third are green horns, some of which haven't even played Ultima. Giving an interesting blend of ideas. People who wanna do something fresh and people who think they know how its done."

" Q: so your main target is PC?

I've always been a PC developer, with the rise and falls of consoles, I've always been a PC guy..."

Kotaku (NYC) Interview - A Brief Chat With Richard Garriott P1
Kotaku (NYC) Interview - A Brief Chat With Richard Garriott P2 

Richard Garriott, the award winning designer and creator of the Ultima franchise, makes his triumphant return to the genre that earned him a place in the Hall of Fame and a Lifetime Achievement Award. Shroud of the Avatar is the first installment of Richard’s new vision and represents the reinvention of the classic, fantasy role-playing which he pioneered. A fantasy role-playing game that will focus more on player choices and discovery than on level grinding.

This project will only be funded if at least $1,000,000 is pledged by Sunday Apr 7.
We've gotten over $870'000 so far...
Help Bring this game into reality! See all the Bonus Rewards and Pledges:

Kickstarter.com

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Ultima II: The Revenge of the Enchantress
Platform
DOS
Developer & Publisher
Origin Systems Inc
Engine
Custom Built
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Official Page
Gog.com
Release Date
Released Aug 23, 1982
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Style
Genre
Role Playing
Theme
Fantasy
Players
Single Player
Project
AAA
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Sequels
Ultima IX: Ascension, Released Oct 23, 1999
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Ultima Online, Released Sep 23, 1997
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Ultima VIII: Pagan, Released Mar 14, 1994
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Ultima VII: The Black Gate, Released Apr 15, 1992
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Ultima VI: The False Prophet, Released May 6, 1990
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Ultima V: Warriors of Destiny, Released Oct 4, 1988
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Ultima IV: Quest of the Avatar, Released Sep 15, 1985
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Ultima III: Exodus, Released Aug 21, 1983
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Ultima II: The Revenge of the Enchantress, Released Aug 23, 1982
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Ultima I: The First Age of Darkness, Released May 31, 1981
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Ultima II: The Revenge of the Enchantress
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