In your second quest, you will discover that, although the master is dead, his evil legacy lives on. Minax, apprentice of Mondain, has come of age, raining terror and destruction on the land. In her fury, she has torn the fabric of time and space, opening doors through which you may bring about her doom!

Image RSS Feed Screens
Screenshot Screenshot Screenshot

Richard Garriott on Shroud of the Avatar: Forsaken Virtues

"It plays like Ad Hoc multiplayer, you play singleplayer and any friend can join you in real time while your playing. I'm resolved to build whole new world, frankly I did that one for 20 years into Ultima. it's a good excuse for a fresh start. "

"Whether its Lord of the Rings or Star Wars, it has to say something about the human condition, something that speaks to you. Contemporary. The role I want you to play as... is you. "

"You don't get multiple characters that you can switch back and forth with, this is you, your always responsible for your decisions. "

"You don't need multiple characters or a classing structure. Today you'd like to explore about being a fighter then more power to you, if you'd like to learn more about magic, more power to you! You never have to really restart, you can evolve your character as you see fit. But that way its always you, that way I can have the game judge you based off your actions. Not the alter ego your embodying today. "

"A third of the team is people that have worked with in past Ultima games in the past, a third are people I've head hunted away from games & teams I admire from teams in nearby field often not RP, and a third are green horns, some of which haven't even played Ultima. Giving an interesting blend of ideas. People who wanna do something fresh and people who think they know how its done."

" Q: so your main target is PC?

I've always been a PC developer, with the rise and falls of consoles, I've always been a PC guy..."

Kotaku (NYC) Interview - A Brief Chat With Richard Garriott P1
Kotaku (NYC) Interview - A Brief Chat With Richard Garriott P2

Richard Garriott, the award winning designer and creator of the Ultima franchise, makes his triumphant return to the genre that earned him a place in the Hall of Fame and a Lifetime Achievement Award. Shroud of the Avatar is the first installment of Richard’s new vision and represents the reinvention of the classic, fantasy role-playing which he pioneered. A fantasy role-playing game that will focus more on player choices and discovery than on level grinding.

This project will only be funded if at least $1,000,000 is pledged by Sunday Apr 7.
We've gotten over $870'000 so far...
Help Bring this game into reality! See all the Bonus Rewards and Pledges:

Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Ultima II: The Revenge of the Enchantress
Developer & Publisher
Origin Systems Inc
Custom Built
Send Message
Official Page
Release Date
Released 1982
Game Watch
Track this game
Community Rating



0 votes submitted.

You Say


Ratings closed.

Role Playing
Single Player
Last Update
2 years ago
3 members