It is the year 2084. You control a secret organization charged with defending Earth from a brutal alien enemy. Build up your bases, prepare your soldiers, and lead them to victory in turn-based tactical combat.
November was a big month for the game's development. All the major pieces in the campaign rebalancing for 2.5 were completed and a load of new features, new items and new maps were added.
Posted by H-Hour on Dec 9th, 2012
Note: we have long provided a monthly update at our website, ufoai.org, but I thought we'd try posting here as well. If this is something the community here wants to see more of, we'll continue to post them on the IndieDB/ModDB/Desura/SlideDB network in the future.
November was a big month for the game's development. All the major pieces in the campaign rebalancing for 2.5 were completed and a load of new features, new items and new maps were added. Here's the run-down:
** New aircraft equipment: Alien Polymer Armour, Alien EW System
** Production and disassembly values balanced
** Soldiers now retain equipment when not assigned to a dropship
** Equip soldiers from the employee hire screen
** New weight/encumbrance system
** New weapons: Bolter Antimatter Ammo, Encased Plasma Ammo
** Late-game weapons (needlers/particle beam) adjusted
** New mission briefing window
** Smoke/fire/gas fields now last longer
** Support for cameras
** New map theme: city3
** New map Solarplanet
** Several map fixes
** New version released
** GUI Revamp
** Lightmap fixes
** Added battlescape touch scrolling
In total, 309 commits were made in UFO:AI repository in October.