It is the year 2084. You control a secret organization charged with defending Earth from a brutal alien enemy. Build up your bases, prepare your soldiers, and lead them to victory in turn-based tactical combat.

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Smoke Grenades in 2.5
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DaggerClassStudio Dec 1 2012, 11:59am says:

Nice use of smoke. Perhaps "in time" work on the texture so it does not look like foam; however it still looks really effective. Need to test whether it lags the maps though as a big element to consider. Perhaps have an option maybe to reduce the amount of particles for smoke grenades or something in the case that ones version of the game lags.

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Crystan Creator
Crystan Dec 1 2012, 2:41pm replied:

Well i liked the look of the texture which is one of the reasons why i choosed it (another was the lack of alternatives *g*) If you experience low FPS using the smoke grenade with the current game version - heres a fix available:

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ildamos Dec 6 2012, 8:50am says:

If I may put in a tip: the smoke looks illuminated. Is that intentional? (It's brighter than its environs.)

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H-Hour Author
H-Hour Dec 8 2012, 7:42am replied:

At this time we don't have any way of spawning different particle effects based on time of day. Would be nice, but probably a low-priority feature, and those tend to linger unimplemented for a long time.

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WolveNZ Apr 8 2013, 4:00am replied:

Might be better to have a more Clear smoke effect then, less obvious at night?

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More of our new smoke grenades in action. Here my soldiers spawned in the open with 4 or 5 aliens looking down on me, so I used a smoke-screen to work them over to cover behind the buildings.

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Nov 28th, 2012
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