Coop puzzle horror. Players trying to survive against monsters, which can be killed or avoided. The main goal is not to kill a monster, cause they are really strong and can easily kill players even if they have guns and bullets. Each monster has their weak side. By learning monster`s behavior players can find how to act in each situation. Some monster can hear very well but barely see a thing in a meter. Other monster - can see very well, but hear almost nothing.

Post feature Report RSS Devlog #10

We've almost finished the work on our heroes - you can already check out them in the new video on team's YouTube channel!

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We've almost finished the work on our heroes - you can already check out them in the new video on team's YouTube channel:

Laid the groundwork for real-time mirrors - they still need some polishing, but that's just a question of time.

Preparing to develop second prototype, at the moment we're writing concept-document to be able to allocate responsibilities for the team and begin the level creation.

Our AI is growing smarter, he'd got some memorization skills, so he could return to the places he "liked" the most.


Comments
~cHendler~
~cHendler~

Круть. Мне всё очень нравится. Продолжайте в том же духе, ребят.

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Twin Soul
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White Noise
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