Tiberian Sun: Reborn brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Tiberian Sun to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1999 classic, while integrating content from its expansion Firestorm with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?
Looks great and all, but don't you guys think it's time to model the tiberium I mean c'mon. Renegade had no tiberium, and that sucked big-time, isn't tiberium what it's all about? So put effort into it.
Or can't the engine handle such a large amount of models on a map, or even spectular- bump- normalmapping while were at it?
its only this map that doesnt have tiberium.. theres a couple with actual crystals
give it the detail the giant glaciers in Twars have
U do know that there is tiberium crystals right? Come on man, its a mod team dedicated to making Renegade into TS, so why wouldnt they put those tib crystals?
dude, its not about tib, ok, its not suppost to be massive glacuers, u don't understand the story without playing cnc then cnc tib sun then cnc3 then in cnc3 the, what your talking about comes to truth, massive glacers and u won't have much to play with here, the small tib pools is just for the harvesters to harvest stuff O. however, beachfront looks challainggin.
Indeed, Tiberium should from Tib trees, not those big glacier things.
that not what meant... meant that there should be the giant -glaciers- all chunked in a big crystal making a tib mountain, not for spawning tib at tib field, just looks