Flutter Bombs started as a study of environment and landscape development tools in UDK. As the environment evolved, a game started to take shape that involved the flight and travels of a butterfly...and then came weapon systems. The game quickly became an aerial combat experience with a heavily armed butterfly equipped for air-to-ground combat with flutter bombs, and air-to-air combat with the nectar gun. The player can find wingset upgrades to advance their weapons capabilities. Originally developed for PC, this game was modified as a twin stick shooter for iOS & Android, and sees continued development for VR with an Oculus Rift DK2.

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Media RSS Feed Report media Butterfly Fishing
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DavidZobrist Apr 23 2014, 12:11pm says:

I like the butterfly idea but I do not really understand if you should feed them fishes with something or avoid them they look mean.

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sporx Author
sporx Apr 23 2014, 12:27pm replied:

it's really supposed to be a natural obstacle built into the environment to encourage situational awareness. for example, flying too high will get the butterfly eaten by birds, thereby keeping the player in the playable area (i'll post a video of this later). in this video/scenario, flying too close to water spawns a fish as a potential predator and adds another layer of interactivity to the environment.

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DavidZobrist Apr 23 2014, 2:44pm replied:

Ahh nice! Thats cool and clever.

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This is an older video posted this past December on YouTube, but i'm consolidating media onto this site in the midst of handling various life things going on. Development continues (at a snails pace) as I port the assets over to UE4.

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Apr 23rd, 2014
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