Traction Wars is a Tactical Teamwork Game set during the Second World War. A realistic and historically accurate environment for players to immerse themselves. For information about the first release please see below. The mod will be released in a series of chapters which will add new features and maps at each stage. Chapter One is currently planned to be infantry only but tanks and other vehicles will be added in a later chapter.

Report article RSS Feed News Update #26: Bren Mk.II Weapon Preview

In the first of a new series of weapon videos we present a short preview of the Bren Mk.II animations created by [TWDEV] brrr and animated by [TWDEV] chad509 who has also produced a brief commentary of the development process. Sound effects by [TWDEV] Callum Bigden.

Posted by [TWDEV]_General_Naga on Apr 2nd, 2013

In the first of a new series of weapon videos we present a short preview of the Bren Mk.II animations created by [TWDEV] brrr and animated by [TWDEV] chad509 who has also produced a brief commentary of the development process. Sound effects by [TWDEV] Callum Bigden.


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NCC-1701
NCC-1701 Apr 2 2013, 6:37am says:

very impressive. I love the shooting range (and the gun... obviously.)

+6 votes     reply to comment
Soif
Soif Apr 2 2013, 6:37am says:

Nice but isn't the reloading a little too slow? I think people hurry to reload when they're at war :)

+3 votes     reply to comment
figalot
figalot Apr 2 2013, 6:45am replied:

If anything the reload is much faster than a real person could. They must dispose of or store the old mag and the reach into their pockets/bag for a new mag, all while holding the weapon.

+8 votes     reply to comment
NCC-1701
NCC-1701 Apr 2 2013, 1:12pm replied:

that all depends on the gun and the person.
Youtube.com
Youtube.com

Yes the gun in this case would take a bit longer to reload than an m4/ar15, but I think the point is that it should look more rushed.

The shooter would be in a hurry to get the next mag in, while in this vid it looks like he is very calm and relaxed. Maybe speeding up the reload animation but taking more time while the hand is out of the screen (getting a new mag) would be the most realistic way to do it.

Either way, the animation is very very well done.

+2 votes     reply to comment
figalot
figalot Apr 4 2013, 2:53am replied:

Oh I get you. Yes thats a very valid point. Still a lovely animation though!

+1 vote     reply to comment
NCC-1701
NCC-1701 Apr 4 2013, 6:14am replied:

Absolutely, the quality of the animation is spectacular.

+1 vote     reply to comment
Bish91
Bish91 Apr 2 2013, 7:21am says:

Awesome just awesome :)

+5 votes     reply to comment
Chompster
Chompster Apr 2 2013, 9:08am says:

great animations but i agree that it seems a bit sluggish.

+1 vote     reply to comment
Edrahil
Edrahil Apr 2 2013, 11:18am says:

Yes, the reloading feels like I'm back in RO1. Keep it that way :p

+1 vote     reply to comment
chad509
chad509 Apr 2 2013, 1:57pm replied:

Nik Sumnall was the original weapon animator for RO and him and myself got to work together on past projects. So i take a lot of his inspiration in my animations. :)

+1 vote     reply to comment
aidas2
aidas2 Apr 2 2013, 1:09pm says:

Everything looks great but the shooting sounds really need work. It's like they have no power to them, just some default weapon sound. The environment doesn't react to the sound as well. No echoing or anything, takes a lot from all the superb detail.

+3 votes     reply to comment
NCC-1701
NCC-1701 Apr 2 2013, 1:19pm replied:

Thats a good point. I believe this weapon fires either a .303 or a 7.62x51 (not sure which) but either way it shouldn't be such a low thud type noise. Those are relatively powerful rounds and should have a loud sharp sound. (and some echo would help)

+2 votes     reply to comment
Serathis
Serathis Apr 2 2013, 1:36pm says:

The Bren was designed to be reloaded by the spotter. Will that be a feature of the game?

+1 vote     reply to comment
Hezus
Hezus Apr 4 2013, 4:28pm replied:

While that would be realistic, I think it would be a very difficult gameplay mechanic to put in right. There would be the need for communication and the right position for the event to trigger. Also, two players would need to be perfectly synced and trained for this specific operation to actually benefit from that slightly faster reload time. Seems like a lot of hassle for such a small gain.

Nonetheless, it's good to think outside the box and try to add these small realistic events into the game whenever possible and useful. That way it stands out from all other generic WW2 shooters.

+1 vote     reply to comment
Timberdrop
Timberdrop Apr 2 2013, 5:34pm says:

Hey, I really like this! Cause I was starting to give up on the game but
you gave hope!
I actually like the smooth reloading animation!!!

+2 votes     reply to comment
DeltaForce95
DeltaForce95 Apr 2 2013, 8:02pm says:

Is the brass going out the bottom? If I recall it's a bottom ejector

+1 vote     reply to comment
leathery
leathery Apr 2 2013, 8:27pm says:

beauty of a weapon, would love to hear the concussive sound of the rifle echo out though.

+1 vote     reply to comment
calgoblin
calgoblin Apr 3 2013, 7:18am replied:

CryEngine handles realtime environment reverb, echo etc really well. Only it hasn't yet been implemented to our firing range. In the future it won't be so dry.

+3 votes     reply to comment
Marth8880
Marth8880 Apr 2 2013, 9:45pm says:

Looks incredible. Only gripe is the weapon fire sound - sounds a bit weak, not enough punch, you know? 'course that may just be me. :p

+2 votes     reply to comment
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Traction Wars
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Traction Wars Team
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