Traction Wars is a Tactical Teamwork Game set during the Second World War. A realistic and historically accurate environment for players to immerse themselves. For information about the first release please see below. The mod will be released in a series of chapters which will add new features and maps at each stage. Chapter One is currently planned to be infantry only but tanks and other vehicles will be added in a later chapter.

Report article RSS Feed Dev Blog #12: Made in England

Hello everyone, I'm [TWDEV] Volcol and I'm a 3D and 2D artist over here on the Traction Wars team. To round off our 2012 blogs I'm happy to introduce the Webley Mark IV. Seeing its first action in WWII, the Mark IV replaced the heavy WW1 Webley MKVI. Designed in 1932, after many trials and tests it was found that the lighter Mark IV with a smaller calibre and double action was equally as good, if not better than the Mark VI at stopping an enemy...

Posted by [TWDEV]_General_Naga on Jan 5th, 2013

Hello everyone, I'm [TWDEV] Volcol and I'm a 3D and 2D artist over here  on the Traction Wars team. To round off our 2012 blogs I'm happy to  introduce the Webley Mark IV.

Seeing its first action in WWII, the Mark IV replaced the heavy WW1  Webley MKVI. Designed in 1932, after many trials and tests it was found  that the lighter Mark IV with a smaller calibre and double action was  equally as good,  if not better than the Mark VI at stopping an enemy.  It was not the issued British side arm when WW2 broke out, this honour  fell to the Enfield No.2, however due to a chronic lack of No.2's being  produced for British personnel, mass numbers of both the Mark IV and  Mark VI were commissioned. With over half a million produced, the Mark  IV ended the war with a fierce reputation and was the official sidearm  for British and Commonwealth forces during the war.

The Webley was a fun project to approach. Again, like the Enfield, it  seemed deceptively simple. The model had a few tricky spots, namely the  muzzle shape and revolving chamber; however I quickly found a way around  them. As with the Enfield and P38, I went about creating the high poly  version of the Webley first. From this I would go on to produce the  normal for the low poly model.


With the low poly model produced, I then went about the task of  optimising the model, removing unnecessary triangles and quads to ensure  the best poly count for the in-game model. With the low poly model  produced, I then went about the task of optimising the model, removing  unnecessary triangles and quads to ensure the best poly count for the in-game model.


The high poly bake worked nicely with a few areas to tweak in Photoshop  like the grip checkering. With the high poly baked out I went about  creating the ambient occlusion, diffuse and specular maps. Using several  layers of metal textures I painted in damage and details so the Webley  finally started to take shape.

With the diffuse nearing completion, I added in markings, some dirt/wear  and a few little details like muddy fingerprints. The texture needs to  tell a story, hopefully I've achieved this.


With a solid piece mostly finished I went about fixing a few areas e.g.  the diamond checkering on the grip and I produced the specular map. With  a few items left to produce for the Webley, like the speed loader, we  expect to have this weapon in game soon.


 Until then, another big thanks for voting Traction Wars into the Top  100! We've once again been humbled by the response from the community.

The team are still looking for talented individuals. Head over to the recruitment page for more info!


Post comment Comments
Marth8880
Marth8880 Jan 5 2013, 4:51pm says:

Very nice, very swish. :)

+4 votes     reply to comment
reok
reok Jan 5 2013, 4:53pm says:

Great work here! Keep it up, guys

+4 votes     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Jan 5 2013, 4:56pm says:

I think the skin kinda lacks a "POP" like Olli's skins always do. I think he created an technique on how to insanely increase detail up to 1 ft. in game, for almost every kind of surface.

Here: Crydev.net
Direct image: Dl.dropbox.com

Other than that, It's looking really, really professional guys! :D

+4 votes     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Jan 5 2013, 5:54pm replied:

I forgot an "And" there, I meant:"AND I think he created an technique on how to insanely increase detail up to 1 ft. in game, for almost every kind of surface"

(For the wood, for future showcases)

Cheers!

+3 votes     reply to comment
volcol
volcol Jan 6 2013, 9:01pm replied:

Cheers! we'll look into this :)

+1 vote     reply to comment
saladfingers
saladfingers Jan 5 2013, 11:32pm says:

there is so much attention to detail

+2 votes     reply to comment
rocknroll237
rocknroll237 Jan 6 2013, 7:35am says:

I agree with saladfingers. Never thought I'd say that in my entire life! :P

+2 votes     reply to comment
ChallengerCC
ChallengerCC Jan 10 2013, 7:35pm says:

Nice work!

+1 vote     reply to comment
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Traction Wars
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