Towncraft II is the sequel of my first game. It's a RTS which mixes some Age of Empires features with Minecraft ones. You need to get food by building farms to keep your villagers alive, wood to build most stuff and iron to train most military units. At night, monsters show up trying to destroy everything, and the number increase according to days passed.

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1 comment by Afrobear on Dec 16th, 2014

These last days I worked on some stuff for the game. Made some change to the building system, and made fences not being built instantly.

Also, I've added a new resource called Glory, which players will get by building stuff, training units and killling enemies, and use it to buy upgrades.

I hope I'll be able to release its 1st alpha before 20th of December.

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Test Demo #1

Test Demo #1

Dec 25, 2014 Demo 2 comments

This is the first test demo for this new engine. Only one enemy for now. I'd like to hear from you people if it's buggy or laggy. M - Mini-map. 0 (Numpad...

Towncraft 2 (v0.2.2.3)

Towncraft 2 (v0.2.2.3)

Mar 29, 2014 Demo 3 comments

v0.2.2.3, with better AI, some depth errors fixed, and less crashs.

Towncraft 2 (v0.2.2.2)

Towncraft 2 (v0.2.2.2)

Mar 27, 2014 Demo 0 comments

The v0.2.2.2 of the game. Added dutch language, bugs fixed, and difficulty rebalanced.

Towncraft 2 (v0.2.2.1)

Towncraft 2 (v0.2.2.1)

Mar 27, 2014 Demo 0 comments

The v0.2.2.1 of the game. With a little bug fix. Also: - Now you start with 3 units (hero, a settler and a warrior) - Units consume less food now. Also...

Towncraft 2 (v0.2.2.0)

Towncraft 2 (v0.2.2.0)

Mar 27, 2014 Demo 0 comments

The v0.2.2.0 of the game: - Now you start with 3 units (hero, a settler and a warrior) - Units consume less food now. Also, difficulty defines how much...

Towncraft 2 (v0.2.1.2)

Towncraft 2 (v0.2.1.2)

Mar 22, 2014 Demo 0 comments

v0.2.1.2. Additions: - Building now wastes resources when built (how couldn't I notice it all that time?) - Settlers stopped walking to a random place...

Post comment Comments  (0 - 10 of 27)
Guest Dec 26 2014, 7:31pm says:

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Gargulec Dec 17 2014, 3:37pm says:

Great looking game! Tracking!

+1 vote     reply to comment
Afrobear Creator
Afrobear Dec 17 2014, 5:29pm replied:

Good to hear! I hope I'll launch its first alpha in December! :)

+1 vote   reply to comment
NirnRoot Dec 14 2014, 8:06pm says:

I only have one sugesstion. Dont wanna tell you what to do or change your direction because im interested in where your going with this so my suggestion is simply to make the mouse beable to scroll the map rather than arrow keys.

+1 vote     reply to comment
Afrobear Creator
Afrobear Dec 15 2014, 10:48am replied:

I've made this. For the new engine. :)

+1 vote   reply to comment
ToXiCTeRaN Nov 22 2014, 7:23pm says:

If you are looking for some newer buildings, I would not mind helping out. Mainly into 3D modelling but i did have my fair share in 2D Pixel art.

+1 vote     reply to comment
Dotdroid Jun 11 2014, 4:21am says:

Too busy to play at the moment, but from the screenies it looks lovely jubbly!

+1 vote     reply to comment
BrumelyKris Jun 9 2014, 9:05am says:

This, whilst simple in gameplay, is very enjoyable and I shall be revisiting. If only this could be released on mobiles, you'd really defeat the market then.
Keep it up!

+1 vote     reply to comment
ToXiCTeRaN Jun 4 2014, 4:41pm says:

Nice Game dude, what is the engine you working this game on?

+1 vote     reply to comment
Afrobear Creator
Afrobear Jun 9 2014, 10:51am replied:

Game Maker: Studio. xD

+1 vote   reply to comment
ToXiCTeRaN Jun 11 2014, 6:10pm replied:

OH Nice!, i used to make a game here and there in GMaker, and working on the new version. Managed to get some old Pixel art styled future weapons and stuff.

+1 vote     reply to comment
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Towncraft II
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Real Time Strategy
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Latest tweets from @towncraft2game

Making some changes in the sprites. #pixelart #gamedev #indiegame #gamemaker #indiedev

10hours 57mins ago

Been working on a graphics update! #pixelart #gamedev #indiegame #indiedev #gamemaker Removed that purple outline.

Dec 27 2014, 2:59am

Test demo #1: Please let me know your thoughts! #gamedev #indiegame #gamemaker #pixelart

Dec 25 2014, 1:01pm

@Spero_Mcgee With "workers" meant people who could work there (slaves). Not sure if it sounds right once english isn't my first language.

Dec 25 2014, 1:21am

@Spero_Mcgee Only slaves can work. Sorry, it's 7am and I'm still awake. I should sleep! :P

Dec 24 2014, 4:11am

I'll be adding images to some help texts. #gamedev #pixelart #indiegame #indiedev #gamemaker

Dec 24 2014, 3:22am #gamedev #indiegame #pixelart #gamemaker Demo out 25th of December!

Dec 23 2014, 10:16am

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Towncraft II
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