Towncraft II is real time strategy game with Warcraft 3, AoE & Minecraft as biggest inspirations. In the game, you start out as a small village and need to develop it in order to don't get destroyed by the monsters that may show up at night.

Resources: There are 5 resources in Towncraft: Food (that keeps population alive), wood (that is used to build almost everything), iron (needed to train all the military units), gold (used to buy resources) and glory (used to buy upgrades for your town).

Buildings: As your town level up, new buildings get unlocked, and you'll need to face tougher challenges too. There are 11 buildings to construct: houses, fences, farms, lumbermills, roads, towers, barracks, magic schools, markets, walls & mines.

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Blog RSS Feed Report abuse Latest News: Back to work. New stuff!

1 comment by Afrobear on Apr 26th, 2015

Hello people! I've recently gotten back to work on the game. New stuff I've added so far:

- Functional upgrades menu (access upgrades' menu by selecting town hall's and clicking "upgrades" in the down-right menu)
- Food consumption/production rebalanced
- Fixed mini-map
- New enemy: Thief (comes in groups of 3-5, destroys buildings)
- Hero (With Perks, Weapons & Stats)
- Unit stats menu/Selection menu
- Actions menu for units (Follow, Attack, Def. Stance & Patrol)
- A farm needs a peasant working on it in order to produce food
- Changed "slaves" to "peasants"
- New (lv. 3) buildings (Barracks, Iron Mines & Walls)
- New units: Archer & Warrior
- Resolution options (4:3, 16:9. 16:10)

Some screenshots:

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Test Demo #3

Test Demo #3

Jan 14, 2015 Demo 8 comments

- When they eat, they restore 10% of HP - Zombie added - Lvl 2 buildings added (Tower, Lumbermill & Roads); unlock them by getting 40 total glory - You...

Test Demo #2

Test Demo #2

Jan 2, 2015 Demo 2 comments

- I think I've got the collision with trees issue solved - Monsters will spawn a little bit closer to the town - Debug mode off by default - Some SFXs...

Test Demo #1

Test Demo #1

Dec 25, 2014 Demo 2 comments

This is the first test demo for this new engine. Only one enemy for now. I'd like to hear from you people if it's buggy or laggy. M - Mini-map. 0 (Numpad...

Towncraft 2 (v0.2.2.3)

Towncraft 2 (v0.2.2.3)

Mar 29, 2014 Demo 3 comments

v0.2.2.3, with better AI, some depth errors fixed, and less crashs.

Towncraft 2 (v0.2.2.2)

Towncraft 2 (v0.2.2.2)

Mar 27, 2014 Demo 0 comments

The v0.2.2.2 of the game. Added dutch language, bugs fixed, and difficulty rebalanced.

Towncraft 2 (v0.2.2.1)

Towncraft 2 (v0.2.2.1)

Mar 27, 2014 Demo 0 comments

The v0.2.2.1 of the game. With a little bug fix. Also: - Now you start with 3 units (hero, a settler and a warrior) - Units consume less food now. Also...

Post comment Comments  (0 - 10 of 33)
Guest
Guest Apr 5 2015, 4:57pm says:

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Afrobear Creator
Afrobear Jan 25 2015, 10:15pm says:

Fixed version of Demo#3: Db.tt

+1 vote   reply to comment
AndreiMolnar
AndreiMolnar Jan 19 2015, 10:06am says:

FATAL ERROR in
action number 1
of Step Event0
for object ObActor:

Push :: Execution Error - Variable Get 100099.Debug(100114, -2147483648)
at gml_Script_ActorStateGatherWood

stack frame is
gml_Script_ActorStateGatherWood (line 0)
gml_Object_ObActor_Step_0


Got this while trying to get wood from a tree with a slave.

+1 vote     reply to comment
Afrobear Creator
Afrobear Jan 25 2015, 6:07pm replied:

Fixed Db.tt

+1 vote   reply to comment
Guest
Guest Jan 10 2015, 3:56am says:

This comment is currently awaiting admin approval, join now to view.

Afrobear Creator
Afrobear Jan 10 2015, 9:36am replied:

This is just a test demo. Soon I'll make different difficulties and even a peaceful mode, why not? :)

+1 vote   reply to comment
Guest
Guest Dec 26 2014, 7:31pm says:

This comment is currently awaiting admin approval, join now to view.

Gargulec
Gargulec Dec 17 2014, 3:37pm says:

Great looking game! Tracking!

+1 vote     reply to comment
Afrobear Creator
Afrobear Dec 17 2014, 5:29pm replied:

Good to hear! I hope I'll launch its first alpha in December! :)

+1 vote   reply to comment
NirnRoot
NirnRoot Dec 14 2014, 8:06pm says:

I only have one sugesstion. Dont wanna tell you what to do or change your direction because im interested in where your going with this so my suggestion is simply to make the mouse beable to scroll the map rather than arrow keys.

+1 vote     reply to comment
Afrobear Creator
Afrobear Dec 15 2014, 10:48am replied:

I've made this. For the new engine. :)

+1 vote   reply to comment
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Towncraft II
Platform
Windows
Developed By
Afrobear
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Release Date
TBD
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Genre
Real Time Strategy
Theme
Medieval
Players
Single Player
Project
Indie
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Latest tweets from @towncraft2game

@hotgamesandroid The game is Windows-only. Maybe Mac & Linux in the future. Unfortunately, I have no intention to port it for Android.

Apr 29 2015, 12:33pm

What's been recently added to Towncraft II: T.co #indiedev #gamedev #indiegame #pixelart #gamemaker T.co

Apr 29 2015, 11:49am

RT @georgeb3dr: Try my 48hr game, “Quiet Riot”. Web/OSX/PC/Linux. T.co Enjoy. RT plz? #LDJAM #gamedev T.co

Apr 27 2015, 12:39pm

@TrueValhalla I think I'll need to do the same sooner or later! xD

Apr 25 2015, 5:58pm

So I'm back to work and just finished something. #gamedev #pixelart #gamemaker #indiegame #indiedev T.co

Apr 24 2015, 6:48am

RT @digitagames: 50 of 106 solar systems has finally been integrated. Here's a flyby on 1 of the planets in Ramshok solar system. T.

Jan 30 2015, 12:11pm

@Aleksismyhusban Sure, I'll upload a fixed exe soon. :)

Jan 25 2015, 11:43am

@alexrol1988 Sure. Why not? XD

Jan 16 2015, 8:20am

Demo #3 now on IndieDB, check it out: T.co #gamedev #indiegame #Indiedev #pixelart #gamemaker T.co

Jan 15 2015, 11:52pm

Check demo#3: T.co Unit queue, new farm sys, 3 more buildings, etc. #gamedev #indiedev #pixelart T.co

Jan 14 2015, 9:52pm

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Towncraft II
Towncraft II
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