TinyKeep is an upcoming action roguelike game with procedurally generated dungeons, emergent monsters, deadly traps and mysterious secrets.

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TinyKeep: The Cross-Platform Edition!

TinyKeep: The Cross-Platform Edition!

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TinyKeep is now cross-platform on Steam for PC Windows, MacOSX and Linux! Escape The Dungeon on whatever desktop machine you have!

TinyKeep v1.2 is here!

TinyKeep v1.2 is here!

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Version 1.2 is here, adding some much needed and heavily requested features as well as a load of bug fixes and gameplay tweaks.

TinyKeep launch + full extended trailer

TinyKeep launch + full extended trailer

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TinyKeep is now available to buy on Steam, and we have a full length extended trailer!

TinyKeep OST is here!

TinyKeep OST is here!

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So my composer Will Bedford dropped this into my inbox this morning, a fully mastered version of the soundtrack!

TinyKeep Teaser Trailer

TinyKeep Teaser Trailer

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We've finally begun the process of launching our game, first step: Teaser Trailer!

Screenshot Saturday + Music, Videos and Everything Else!

Screenshot Saturday + Music, Videos and Everything Else!

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An intense week of development with lots of progress made on the monsters, environments, narrative and game structure. We're starting to get there!

TinyKeep Hell and Fire

TinyKeep Hell and Fire

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New fiery hell environment progress and shout outs to Noaksey and EdgyNinja for their Let's Play videos of TinyKeep.

TinyKeep Overgrown

TinyKeep Overgrown

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Sneak preview of the new overgrown/jungle/ruined environment in TinyKeep. Finally! Also a quick shoutout to some amazing Kickstarter projects this month.

TinyKeep preparation for Radius Festival

TinyKeep preparation for Radius Festival

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I was supposed to have the overgrown/jungle/ruined area done this week but instead I found myself finishing up the prison area in time for the Radius...

TinyKeep GIF Medley

TinyKeep GIF Medley

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A set of moving pictures showing some notable gameplay sequences in the run up to the September Steam release.

TinyKeep live streamed by IndieDB & Desura!

TinyKeep live streamed by IndieDB & Desura!

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IndieDB has handpicked 4 games to stream tonight on their regular Monday Night Indie sessions and TinyKeep is going to be one of them!

Noaksey plays TinyKeep!

Noaksey plays TinyKeep!

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Noaksey gets an early look at TinyKeep's alpha gameplay. We're starting to release a few early builds to Let Player's and other YouTubers, so this will...

Back to Normality

Back to Normality

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Talking about roguelike/permadeath gameplay elements vs classic RPG character progression. Also post Insomnia 51 photos and comments!

TinyKeep is ON FIRE! (literally)

TinyKeep is ON FIRE! (literally)

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The aftermatch of the latest event Update where we show off TinyKeep to the masses (again). Also, something we've been working on: fire/burning mechanics...

Back from Rezzed!

Back from Rezzed!

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It's been about a week since I've come back from the EGX Rezzed Expo and I still feel like I'm recovering from both the excitement and the ordeal of it...

Prisoners of TinyKeep

Prisoners of TinyKeep

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Ben, our gameplay designer takes a trip up Norf and we imprison our loyal fans in the game.

Rewriting the AI system

Rewriting the AI system

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If you haven't tried to implement behaviour trees into your game, stop what you're doing right now.

Three. Good. Things. (And a Screenshot Saturday)

Three. Good. Things. (And a Screenshot Saturday)

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Announcing three amazing things that have happened to TinyKeep in the past few weeks. And as usual - work continues at full steam.

The Prisoner - From Concept to Creation

The Prisoner - From Concept to Creation

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We've finally completed the player character model, so no more Skeleton placeholders! Here we show the stages from concept art to creation, and a little...

Voice Actor Confirmed!

Voice Actor Confirmed!

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Voice actress hired after a few months of auditioning, and Phi talks about Random Dungeon Generation with added performance optimization in Unity!

Beginning 2014 with a Healthy Dose of Skeleton Slaying

Beginning 2014 with a Healthy Dose of Skeleton Slaying

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Apologies for the teasing screenshot last week, but I said I'd be back with more info! This is the first detailed news update I'll be posting this year...

Screenshot Saturday (The Horde)

Screenshot Saturday (The Horde)

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Here's a quick Screenshot Saturday for TinyKeep while I prepare a well deserved lengthier update for next week.

A Sleepless Weekend in the Dungeon

A Sleepless Weekend in the Dungeon

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A belated pre-Christmas update for TinyKeep - talking about the Ludum Dare and a brief look at the Collider System.

November Catch Up

November Catch Up

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A busy month of combat, controls, failures and music!

Jam Packed

Jam Packed

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Week 9 and week 10's progress on TinyKeep. Talking about game jams in Manchester and locked door implementation.

Week 8 progress on TinyKeep

Week 8 progress on TinyKeep

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A busy week of performance optimization, experimentation with ambient lighting schemes and torture chambers...

Ramping up to our first Monthly Build

Ramping up to our first Monthly Build

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Automap implementation, and experimenting with HDR bloom post-processing effects!

UI implementation in Unity

UI implementation in Unity

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Wrestling with all the different 3rd party UI alternatives for Unity. UniSWF seems to be the best fit for TinyKeep combining good platform support, workflow...

The zoning system in action.

The zoning system in action.

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Enough with the 2D, it's time to render our zones in lovely disco lights... Bring on the dancing skeletons!

The Finer Details of Dungeon Generation

The Finer Details of Dungeon Generation

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Guaranteeing solvable lock and key puzzles, and generating massive dungeon layouts.