Elysium Engine / Burning Destine Technical Demo 16.04.06
Apr 15, 2006 Other 2 commentsThis is a technical demo of the Elysium Engine and our first game, Burning Destine, at 16/04/06.
'Time Of Repentance : Burning Destine' is planned to be a 2D Fighter, powered by the currently in development 'Elysium Engine', and produced by the talented Vision Grey Studio'
TOR : Burning Destine will include traditional-style fighter gameplay, and in addition, other styles and features, such as weapons with stats that can affect the damage on the opponent, and special attacks, not traditonally found in fighters, such as transformations, trances, and holy powers' Other additions such as element-based playing fields may also be included'
TOR : Burning Destine is being developed alongside the 'Elysium Engine', which will be the driving force of Burning Destine, and hopefully many games in the future' The Elysium Engine is being coded in C++, and it's current development status can be found below' For those who don't know, the engine will be handling all of the graphics, sound, networking, artificial intelligence, input, and anything else under the sun which will be used in Burning Destine and future games'
Elysium Engine - Development Status
Total Elysium Engine Development : 25%
Graphics Support - Working via GDI' Requires error checking to be implemented, and code optimization' OpenGL renderer currently in development'
Sound Support - Working via Windows MCI' Requires error checking to be implemented, and code optimization'
Input Support - Basic Keyboard Input working via Windows API' Requires error checking to be implemented, and code optimization'
Networking Support - None as of yet'
Artificial Intelligence Support - None as of yet'
2D Physics Support - None as of yet'
For more information on Time of Repentance, please visit our website'
0 comments by BurningDefiance on Apr 12th, 2006 digg this super bookmark
Hey. It's me, The Imaginate here. I'm very sad to tell you, that our view of Time Of Repentance : Burning Destine has greatly changed.
I will now be working on our own 2D Engine, called the Elysium Engine, which will be powering the 2D Fighter, Burning Destine, which will feature characters from the original storyline, but will not utilize the Irrlicht Engine, and will not be a RPG.
This "Elysium Engine" is already in development, and currently can provide suitable graphics and sound output, with minimal keyboard input. The estimated date for the completion of the Elysium Engine will be six months minimum ( to the point where code dosen't need to be changed constantly to develop Burning Destine ), and a two year minimum for Burning Destine.
We are currently unsure of our position on releasing either Burning Destine or the Elysium Engine freely, however, a small demo of what we have to offer so far has been added to our ModDB Project's files.
Thanks,
The Imaginate
Vision Grey Studio Co-Founder / Core Developer
This is a technical demo of the Elysium Engine and our first game, Burning Destine, at 16/04/06.
This is a technical demo of the Elysium Engine and our first game, Burning Destine, at 12/04/06.
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The Technical Demo of the Elysium Engine / Burning Destine is now avaliable in our ModDB files. If you test it, please post comments here. Much appreciated.
The Imaginate
Vision Grey Studio Co-Founder
Its looking allright.
Hey everybody, I've added some more images to the gallery.
thanks guys, we have lots of work being done so hopefully some models and some music will be released soon :)
yeah, this looks cool. I like the style.
This definately looks like a mod I would like to see finished. Good storylines are the basis for good games. And this is looking good so far. Best of luck to you.
well hi to you too, and thank you and so far things are going better then expected, hopefully the trend continues :)
Sounds really cool. I hope everything goes well.
just sayin hi ^^
well thank you for your comments, we plan not to dissapoint you. hopefully well have some weapon media for ya soon. i just have to get time to start :-X