Through is an RPG with a focus on tactical combat and resource management. It is heavily inspired by other Roguelikes. However, Through carries some key differences. There is a large focus on accessibility and ease of use as well as simplicity and transparent design (for instance, your character only has a Strength and Intelligence stat). If you're looking for a deep RPG system thats easy to pick-up and play but difficult to master, give Through a shot. Open Source Art Credits: Oryx: Characters, tilesets | Atuun: Menu Music | Aaron P: Floor 1-5 music | Craig Stern: Floor 6-10 music | cheapshot: Floor 11-15 music | Ails: Icons and Items art

Post news Report article RSS Feed Through v0.95 Released

Another (probably the last) pre-release build for Through which is getting alarmingly close to 1.0 (be alarmed!).

Posted by porousnapkin on Oct 22nd, 2010

New release contains a bucketful of bug fixes as well as new functionality (you can actually beat the game!), a high score board, credits, and a slew of other fixes. This release contains everything intended for the 1.0 build EXCEPT a tutorial (you'll have to figure out the controls yourself).

This build is intended primarily for play-testing feedback and bug fixing. If you want to help me get this to 1.0 so I can start adding new features, opponents and items, please play the game and send me an email about your experience ( ). Tell me about bugs you ran into (in as much detail as possible), the lowest floor you were able to achieve, what difficulty you enjoyed the most, what class you enjoyed the most, and what features you think would be cool in the game. All feedback is appreciated, and thank you in advance if you take the the time to email me.

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Ushiri Nov 9 2010, 5:39pm says:

I found bad bug...when you right click on the sword you are duplicates itself in the inventory...when you right click on the bow you are using it gets lots of different numbers beneath it.

When you go up level the sound is to and sounds overall is good..but when you level up its makes a very loud sound.

BUT....I think its a very neat game, and would love to play it more if that annoying levelup sound is fixed and the bug with the weapons... It has very nice atmosphere in it :)

+1 vote     reply to comment
porousnapkin Author
porousnapkin Nov 9 2010, 10:07pm replied:

Hey Ushiri. In the next build, the equipping bug (right-clicking on the sword) will be fixed. Lowering the level-up sound won't make it into the next build but I will definitely put it on the todo list for the build following that.

+1 vote   reply to comment
DoctorEars Nov 16 2010, 5:08am replied:

Goddamn fantastic mate, loving the game. Will there be shops in futures and things like that?

+1 vote     reply to comment
Snowbot Nov 18 2010, 10:46am says:

Why was the file deleted?

+1 vote     reply to comment
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Released Nov 2010
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Through Single Player Roguelike
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Unity Commercial Released May 2005