Through is an RPG with a focus on tactical combat and resource management. It is heavily inspired by other Roguelikes. However, Through carries some key differences. There is a large focus on accessibility and ease of use as well as simplicity and transparent design (for instance, your character only has a Strength and Intelligence stat). If you're looking for a deep RPG system thats easy to pick-up and play but difficult to master, give Through a shot. Open Source Art Credits: Oryx: Characters, tilesets | Atuun: Menu Music | Aaron P: Floor 1-5 music | Craig Stern: Floor 6-10 music | cheapshot: Floor 11-15 music | Ails: Icons and Items art
A balance and feature update! First up is the new Alchemy system. You can combine items to create random new items, but you need to level up intelligence to unlock the alchemy points to do so. Next up is a new level up system. You no longer improve all your stats every time you level up. Instead, you receive 3 stat points to allocate as you see fit.