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Latest tweets from @porousnapkin

I did veni vidi vici on VVVVV today on a phone on a plane in the middle seat. There should be an achievement for that.

Jun 20 2014, 8:29pm

A great short article on how same sex relationships ended up in the Sims (in 1999): T.co

Jun 19 2014, 5:22pm

My internet is so inconsistent today, I learned how to tether my phone to use 3G to stream the Grim Fandango soundtrack to my computer.

Jun 15 2014, 7:58pm

This is amazing! T.co It's like VVVVVV and Knytt had a baby and it wants to make you curse till you're red in the face.

Jun 12 2014, 11:32am

Luigi's death stare really is the best part of Mario Kart 8: T.co

Jun 1 2014, 10:55pm

RT @helvetica: sometimes I think the PR part of art is about letting your excitement overcome your anxiousness, and hoping you dont regret …

Jun 1 2014, 2:36pm

Whoa! My game We Grow got 10th place overall in Ludum Dare 29 (out of 1493)! Feeling fantastic right now! (entry T.co)

May 19 2014, 10:12pm

Also, quartertothree forums started a Classic Games Club, starting with Imperialism 2: T.co I'm porousnapkin over there.

May 8 2014, 12:30pm

T.co This retrospective got me playing Imperialism 2. I love games with an interpretation of history, not just facts.

May 8 2014, 12:19pm

Ran into my new favorite midi music tool looking through what people used for Ludum Dare. T.co Easiest music tool by far!

May 6 2014, 12:52am

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DigiVoodoo
DigiVoodoo Oct 26 2013, 11:10am says:

Hey porousnapkin, nice to see you on indiedb!

We're looking for new people to join our game's community. We'd love you to be a part of it =) You can sign up for the free pre-alpha of our sci-fi racing game here:
Fpza0yjk.launchrock.co

Thanks,

DigiVoodoo

+1 vote     reply to comment
Spe¢ter
Spe¢ter Dec 8 2011, 8:00am says:

What's with the game? I see you still log in from time to time, yet there is no more progress. Did the engine crash or something?
EDIT: Gah, double post.

+1 vote     reply to comment
porousnapkin
porousnapkin Feb 23 2012, 12:04am replied:

Oh hey I didn't know people could comment here! Sorry I missed this before. Basically what happened was I got promoted at work and Through fell by the wayside, then things went dire at work and I've decided since then to port Through to the Unity engine because I was really unhappy with how nasty my personal engine got. The Unity version will hopefully be finished in about 2-3 weeks, then I'll probably do a series of gameplay patches on that and an open-source release. Then I guess we'll see.

+1 vote     reply to comment
Spe¢ter
Spe¢ter Dec 8 2011, 8:00am says:

What's with the game? I see you still log in from time to time, yet there is no more progress. Did the engine crash or something?

+1 vote     reply to comment
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