Through is an RPG with a focus on tactical combat and resource management. It is heavily inspired by other Roguelikes. However, Through carries some key differences. There is a large focus on accessibility and ease of use as well as simplicity and transparent design (for instance, your character only has a Strength and Intelligence stat). If you're looking for a deep RPG system thats easy to pick-up and play but difficult to master, give Through a shot. Open Source Art Credits: Oryx: Characters, tilesets | Atuun: Menu Music | Aaron P: Floor 1-5 music | Craig Stern: Floor 6-10 music | cheapshot: Floor 11-15 music | Ails: Icons and Items art
Go to the downloads section to play an early build of the game!
Posted by porousnapkin on Oct 5th, 2010
I put up an early-ish build of the game. I'm not ready to call it v1.0 yet, but getting really close. Still a few loose ends to tie up.
I'll consider the game at v1.0 when it has all the content originally planned. Then I plan to continue adding features beyond that addressing some gameplay and graphical concerns that have come up during development. More info as it comes.