Stability Update
This update contains 40+ bug-fixes/changes. This update gets rid of a large chunk of the bugs reported in the last few versions, putting us closer to a stable client, and as a result new features/content.
Added: Tooltip to equipment window items.
Fixed: Server crashes when falling outside of field bounds.
Fixed: Falling issue going from outside to inside the shop.
Fixed: Lorem ipsum text is displayed when you hover an item in your inventory.
Fixed: Weapons show stack amount.
Fixed: Activating a consumable uses the entire stack.
Fixed: Black robe appearing in character customization menu.
Fixed: Inventory & stat information wiped when changing gender.
Fixed: Stats not recovering outside of battle.
Fixed: No purchasable knight weapon, in the weapon shop.
Fixed: Automatically equip weapon of wrong class at login.
Fixed: Shop lets you buy items even when your inventory is full.
Fixed: Deleting not working.
Fixed: You can dequip an item while your inventory is full, the item gets deleted.
Fixed: Focus remains in chatbox after warp.
Fixed: Chaos gate crystals can be seen through the outer ring.
Fixed: "Users online" label does not disappear when pressing alt.
Fixed: Magic does not disappear.
Fixed: Magic firing height, too high.
Fixed: Changing classes allows you to keep your spells.
Fixed: World chat not working.
Fixed: Weapon stats not being applied.
Fixed: Consumables not having any effect.
Fixed: Time of day resets if you warp out of aqua polis.
Fixed: Chat text resets when you warp into aqua polis.
Fixed: Player names not correctly facing the camera.
Fixed: Items like masks and Neko Ears do not equip properly.
Fixed: Item duplication after equipping/dequipping certain items.
Fixed: Visual appearance of items are incorrect.
Fixed: Equipping armor makes a fan appear.
Fixed: Jerky forward diagnol movement.
Fixed: Rolling right not smoothly transitioning into strafing.
Fixed: Roll direction sticks after every direction key press.
Fixed: Dagger only being displayed in one hand.
Fixed: Monster's do not die.
Fixed: Can attack with menus open.
Changed: Added SmartFox message to patcher.
Changed: Magic is fired in the direction the character is facing. Not the direction of the camera.
Changed: Minimum offset per second reduced slightly.
Changed: How the intro video plays, and loads the level.
Changed: Most consumables are now percentage based, and adjusted their effects accordingly.
Changed: Removed tonemapping from default camera, added it to advanced shaders.
Changed: Increased jump height.
Changed: Player attacks should connect much more often.