This update addresses issues with trade, and partying. In addition to bugfixes, monster exp changes, and some changes to combat to make it more visceral. The patcher has also been given some new improvements, and should work for even more users then before.
NEW CONTENT
New trade system, easily trade gold, weapons, armor, and consumables.
- To start trading just right click another player and choose trade, this will send them a trade request.
- Once they accept the request, click on the items you'd like to
trade. (Left click add, right click remove, click on the gold icon to
set an exact amount of gold to trade)
- Click "Trade", once the other player accepts the trade will go
through. "Cancel" will immediately end the trade, and close the window.
New party UI, and party system tweaks.
MINOR CHANGES & FIXES
-Using a door requires the player to press "e" (interact key) to enter.
-All the different chat types work correctly. Typing with a
tab selected will automatically send your message to that tab. (typing
in party chat will go to party, guild to guild, and world to world)
Indicators have been added to each tab to let you know when there's a
new message, when the tab is dark, that means there's a new message.
-Added feedback to player melee attacks. The screen shakes a bit when doing a successful melee attack, in addition to an effect at the point of impact.
-Monster HP correctly displays near them, instead of floating off into the distance.
-Monster networking has been improved and should respond/synchronize better overall.
-Monster exp values have been tweaked, you should now get good exp from monsters even after you exceed their level.
-The game's startup video should come in smoother for people who previously had issues with it.
(If the patcher does not work for you, then please use the download below)
KNOWN ISSUES
- The new UI needs to be made compatible with the Oculus Rift mode. This is coming soon.
- UI Buttons are all square, the UI is going to be tweaked in the near future to fit our hexagon theme.
- Some elements still need to be converted to the new UI scheme.
- Aqua Polis trees need to be tweaked, the sway is a bit off the branches and the leaf shading is a bit too vibrant.
- When equipping a piece of armor or weapon, the inventory slot is
still filled in despite the item not showing up in the inventory.
- Camera collision issues.
- Fullscreen flickering on client startup.
- Icons cannot be allocated to the skill bar.
- You can get stuck inside of monsters.
- Sometimes monster's disappear when someone logs off.
- The player does a full-rotation when targeting an enemy, instead of smoothly turning towards it.
As always please let us know when you find issues during your testing,
and thank you to everyone for helping us continue to forge this world.