[UPDATED] Alpha 0.3 Build - Tested and seems to work correctly! See news release for more info.
For more in depth information and updates, see the VR Dungeon Survival Project Blog.
About The (VR) Dungeon Survival Project
The (VR) Dungeon Survival Project is a game built out of my desire to make something that captures the magic of deep item and environment interaction gameplay of roguelikes, on top of a foundation of survival gameplay.
In addition, the game is my experiment into VR and supporting novel input devices for more interactive, fine-grained gameplay.
What this means is that ultimately Dungeon Survival will support setups that allow the player to play with natural input, such as walking using an omni-directional-treadmill, and interacting with game objects via something like ControlVR.The game will support as many inputs as possible of this type, from ODT + ControlVR through Razer Hydra all the way to regular mouse and keyboard or controller. The end goal is to absolutely make you feel as if you are in the dungeon surviving through its deadly levels, especially when using the maximal supported inputs. Some gameplay will be approximated if no motion-inputs are available (i.e., animations will happen instead).
Mod support is also very important to me, as I fully understand that mods are the key to longevity of games of this sort. Most things will be able to be tweaked or added to without any tools other than a text editor, but advanced functionality will require downloading a mod pack with source files for the game, and getting access to Unreal Engine 4. While that does mean players will have to pay $19 for advanced modding features, it also has some benefits over a built in free tool.
* The UE4 license would still be valid for whatever games the modder would like to make on their own.
* The tools are very powerful, and would not be limited in a way that a built-in tool might be. It’s the same thing that was used to build the game.
* Experience using UE4 to mod the game will translate directly into making games in general, unlike with specialized game-or-engine-specific modding toolkits.
* Drastically different functionality from the base game will be possible without hacking things in a weird way.
Storyteller: Fireside Tales - 0.3 Alpha Release
Get it here:
ALPHA 0.3 NOTES
Latest tweets from @dungeonsurvival
Got my Oculus Rift last night! So awesome! Also I'm immune to VR sickness, which is nice. #oculusrift
Sep 10 2014, 6:30pm
Sep 5 2014, 5:36pm
Sep 5 2014, 12:15am
Async zip and async jpg -> textures are now 100% working, no slow downs or hitches in the main thread. Comic book reader coming soon!
Sep 4 2014, 7:07pm
Sep 4 2014, 2:12am
@oculus I'm interested, but a position doesn't immediately stand out (programmer) - any advice?
Sep 3 2014, 5:56pm
Sep 3 2014, 5:43pm
@Dethtron5000 Working on a VR comic book reader, thought you might be interested :)
Sep 3 2014, 4:58pm
Check this out, I just got 5% off by tweeting: T.co
Aug 31 2014, 6:54pm