There’s one thing that was bugging me a lot about the game, and it’s the fact that the enemies and the game didn’t have enough dangers and was a bit too...
** IT IS STRONGLY RECOMMENDED THAT YOU PLAY THE GAME MORE THAN ONCE TO SEE EVERYTHING! (Due to the random nature of the level generation, you may miss some things if you only play it once! ** The Unknown is a procedurally generated horror game made by a one-man team (David Rico) in 48 hours for the Asylum Game Jam. Each playthrough is different and is only limited by the amount of content I could make in 48 hours, so I encourage you to play through it a few times to really see everything and get the full effect. It's meant to be very replayable. - Emphasis - Sound, replayability, gameplay, atmosphere. - Theme - The game is an exploration of the feeling of panic and hopelessness that comes from being lost, both mentally and physically. You must find a way to escape the labyrinthine depths of whatever hellish place you're in, but be careful... Fear is your worst enemy.
Here's another patch to The Unknown.
There’s one thing that was bugging me a lot about the game, and it’s the fact that the enemies and the game didn’t have enough dangers and was a bit too easy.As such I took a little time and added some extra danger mechanics to the game . You can now die without reaching a full fear meter from certain special events. The fear meter will still kill you if it gets filled as well.
I also took some time to add a couple new room variations and scares, as well as a 4 way junction… this should make the dungeon more confusing than ever, and will pretty much force you to use the tagging mechanic built into the game
By the way... if you like the game, why don't you vote for it and Rebirth for Indie of the year? It's free, so I'd love to get your support to keep me going!
Latest tweets from @ricothemad
@Sllayt3r how did you tweet that then? My hand recovery team will be there shortly. Please don't go anywhere.
21hours 16mins ago
@Sllayt3r Too much to do,not enough hands to program with. I'm serious BTW, I'll even take possessed evil hands. I'll train them.
21hours 17mins ago
@Sllayt3r I need more hands. Got some spares?
22hours 35mins ago
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Another Destiny gripe: Fucking map boundaries that kill you in 4 seconds. Whoever came up with that needs to be pushed INTO one in RL.
Sep 15 2014, 2:55pm
Biggest gripe with Destiny so far: The most antisocial social game I've played. I hope they're patching that
Sep 15 2014, 2:45pm
@alexhayter So many games take what is an inherently interactive medium and then throw walls of text/cinematics at you. It makes me sad.
Sep 15 2014, 2:44pm
@alexhayter I used to do that in AC 1 and II but then I got tired and wondered why they didn't work it into the side missions instead.
Sep 15 2014, 2:41pm
@alexhayter I can respect that, my gripe is that I never wanted to explore the places they created, because they felt so pointless.
Sep 15 2014, 2:37pm