There’s one thing that was bugging me a lot about the game, and it’s the fact that the enemies and the game didn’t have enough dangers and was a bit too...
** IT IS STRONGLY RECOMMENDED THAT YOU PLAY THE GAME MORE THAN ONCE TO SEE EVERYTHING! (Due to the random nature of the level generation, you may miss some things if you only play it once! ** The Unknown is a procedurally generated horror game made by a one-man team (David Rico) in 48 hours for the Asylum Game Jam. Each playthrough is different and is only limited by the amount of content I could make in 48 hours, so I encourage you to play through it a few times to really see everything and get the full effect. It's meant to be very replayable. - Emphasis - Sound, replayability, gameplay, atmosphere. - Theme - The game is an exploration of the feeling of panic and hopelessness that comes from being lost, both mentally and physically. You must find a way to escape the labyrinthine depths of whatever hellish place you're in, but be careful... Fear is your worst enemy.
Here's another patch to The Unknown.
There’s one thing that was bugging me a lot about the game, and it’s the fact that the enemies and the game didn’t have enough dangers and was a bit too easy.As such I took a little time and added some extra danger mechanics to the game . You can now die without reaching a full fear meter from certain special events. The fear meter will still kill you if it gets filled as well.
I also took some time to add a couple new room variations and scares, as well as a 4 way junction… this should make the dungeon more confusing than ever, and will pretty much force you to use the tagging mechanic built into the game
By the way... if you like the game, why don't you vote for it and Rebirth for Indie of the year? It's free, so I'd love to get your support to keep me going!
Latest tweets from @ricothemad
10hours 3mins ago
@thehillisjaded To be determined by the limits of technology :-P Can't say more than that atm sadly.
21hours 55mins ago
@thehillisjaded Yup, been there, doing that. Pathfinding is one of the big things keeping me from procedural everything.
22hours 4mins ago
@thehillisjaded Yup, that plus, occlusion culling, pathfinding, lots of needs for baking in both engines.
22hours 7mins ago
@thehillisjaded It's a bit more complex than that, most engine tools and content pipelines are based around baking, that's the real issue
22hours 10mins ago
Now, whichever engine handles procedural content best next year, will get my soul.
22hours 32mins ago
@MsMinotaur I think I see some AVALANCHE peeps running around there.
Feb 27 2015, 11:31am
Feb 26 2015, 3:51pm
Meanwhile let's not forget that while #netneutrality is good, what we need is more competition. Until then, consumers keep getting shafted.
Feb 26 2015, 3:48pm
I believe it will all end with "The bible says the internet should be regulated by Comcast"
Feb 26 2015, 3:43pm