There’s one thing that was bugging me a lot about the game, and it’s the fact that the enemies and the game didn’t have enough dangers and was a bit too...
** IT IS STRONGLY RECOMMENDED THAT YOU PLAY THE GAME MORE THAN ONCE TO SEE EVERYTHING! (Due to the random nature of the level generation, you may miss some things if you only play it once! ** The Unknown is a procedurally generated horror game made by a one-man team (David Rico) in 48 hours for the Asylum Game Jam. Each playthrough is different and is only limited by the amount of content I could make in 48 hours, so I encourage you to play through it a few times to really see everything and get the full effect. It's meant to be very replayable. - Emphasis - Sound, replayability, gameplay, atmosphere. - Theme - The game is an exploration of the feeling of panic and hopelessness that comes from being lost, both mentally and physically. You must find a way to escape the labyrinthine depths of whatever hellish place you're in, but be careful... Fear is your worst enemy.
Here's another patch to The Unknown.
There’s one thing that was bugging me a lot about the game, and it’s the fact that the enemies and the game didn’t have enough dangers and was a bit too easy.As such I took a little time and added some extra danger mechanics to the game . You can now die without reaching a full fear meter from certain special events. The fear meter will still kill you if it gets filled as well.
I also took some time to add a couple new room variations and scares, as well as a 4 way junction… this should make the dungeon more confusing than ever, and will pretty much force you to use the tagging mechanic built into the game
By the way... if you like the game, why don't you vote for it and Rebirth for Indie of the year? It's free, so I'd love to get your support to keep me going!
Latest tweets from @ricothemad
3hours 5mins ago
There are days when my brain says "You idiot, this project is way too big/complex for you". Fuck you brain. Have some caffeine. #gamedev
Mar 9 2014, 3:05am
@Jkooza No problem, you guys are doing a great job! I know I love to see this sort of stuff so I figured I'd share it since I ran into it.
Mar 7 2014, 10:43pm
@Squibbons I use git. Unity does too much weird crap not to have reliable backups. Plus if you have a team, how can you not? It's crazy.
Mar 7 2014, 2:53pm
@legobutts Maybe that's time traveling pizza. Try and see if it can take you into the future. I bet they still don't have hover cars. Liars
Mar 7 2014, 2:11pm
@tha_rami The only reasonable explanation is time travel. Expect Terminator robots in a few minutes.
Mar 7 2014, 2:06pm
@Jkooza Just saw a thread about Galak-Z at NeoGaf, people are looking forward to it! Awesome!
Mar 7 2014, 2:02pm