There’s one thing that was bugging me a lot about the game, and it’s the fact that the enemies and the game didn’t have enough dangers and was a bit too...
** IT IS STRONGLY RECOMMENDED THAT YOU PLAY THE GAME MORE THAN ONCE TO SEE EVERYTHING! (Due to the random nature of the level generation, you may miss some things if you only play it once! ** The Unknown is a procedurally generated horror game made by a one-man team (David Rico) in 48 hours for the Asylum Game Jam. Each playthrough is different and is only limited by the amount of content I could make in 48 hours, so I encourage you to play through it a few times to really see everything and get the full effect. It's meant to be very replayable. - Emphasis - Sound, replayability, gameplay, atmosphere. - Theme - The game is an exploration of the feeling of panic and hopelessness that comes from being lost, both mentally and physically. You must find a way to escape the labyrinthine depths of whatever hellish place you're in, but be careful... Fear is your worst enemy.
Here's another patch to The Unknown.
There’s one thing that was bugging me a lot about the game, and it’s the fact that the enemies and the game didn’t have enough dangers and was a bit too easy.As such I took a little time and added some extra danger mechanics to the game . You can now die without reaching a full fear meter from certain special events. The fear meter will still kill you if it gets filled as well.
I also took some time to add a couple new room variations and scares, as well as a 4 way junction… this should make the dungeon more confusing than ever, and will pretty much force you to use the tagging mechanic built into the game
By the way... if you like the game, why don't you vote for it and Rebirth for Indie of the year? It's free, so I'd love to get your support to keep me going!
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Also on a lighter note. You're reading things a guy with a horse head is writing. The internet is weird, isn't it?
23hours 41mins ago
Quick way to tell: Is your intent to hurt someone else? Is the purpose of your communication to cause pain? Reconsider your actions.
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This weeks PSA: Bullying people is wrong. Harassment is wrong. Attacking others helps nobody.
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Oct 24 2014, 11:01am
I think I may start doing different themed #gamedev days. Have one or two days for bug fixes, rest for new features. Anyone else do this?
Oct 24 2014, 10:41am
@itsALICEduh The question is then, which do you fit? *stares*
Oct 24 2014, 10:24am
@itsALICEduh It's not that bad if you're not an evil person. Then again, nice people end up there if pregnant with demon children.
Oct 24 2014, 10:23am
My body is trying to tell me I'm working too much. I say body, you'l be replaced by a Terminator shell if you don't get it together #gamedev
Oct 24 2014, 10:21am