** IT IS STRONGLY RECOMMENDED THAT YOU PLAY THE GAME MORE THAN ONCE TO SEE EVERYTHING! (Due to the random nature of the level generation, you may miss some things if you only play it once! ** The Unknown is a procedurally generated horror game made by a one-man team (David Rico) in 48 hours for the Asylum Game Jam. Each playthrough is different and is only limited by the amount of content I could make in 48 hours, so I encourage you to play through it a few times to really see everything and get the full effect. It's meant to be very replayable. - Emphasis - Sound, replayability, gameplay, atmosphere. - Theme - The game is an exploration of the feeling of panic and hopelessness that comes from being lost, both mentally and physically. You must find a way to escape the labyrinthine depths of whatever hellish place you're in, but be careful... Fear is your worst enemy.

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Blog RSS Feed Report abuse Latest News: The Unknown v0.04 has been released!

0 comments by Rico21745 on Dec 6th, 2013

Here's another patch to The Unknown.  

There’s one thing that was bugging me a lot about the game, and it’s the fact that the enemies and the game didn’t have enough dangers and was a bit too easy.
As such I took a little time and added some extra danger mechanics to the game . You can now die without reaching a full fear meter from certain special events. The fear meter will still kill you if it gets filled as well.

I also took some time to add a couple new room variations and scares, as well as a 4 way junction… this should make the dungeon more confusing than ever, and will pretty much force you to use the tagging mechanic built into the game

By the way... if you like the game, why don't you vote for it and Rebirth for Indie of the year? It's free, so I'd love to get your support to keep me going!

Indie of the Year Awards

 32
1

Windows
The Unknown v0.4 Windows

Mac
The Unknown v0.4 Mac

Linux
The Unknown v0.4 Linux

Release Notes

Bugs Fixed

  • Fixed bugs with certain rooms/hallways not triggering events correctly
  • Added new sounds for death
  • Fixed some texture glitches

Content Additions and Features

  • Added yet another way to die. Beware of the enemy in The Unknown now...
  • Added new scares. 
  • Added new room types
  • Added hallway junction room type, creates bigger levels lending to longer play throughs and and harder mazes
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The Unknown v0.4 Linux

The Unknown v0.4 Linux

Dec 3, 2013 Full Version 0 comments

There’s one thing that was bugging me a lot about the game, and it’s the fact that the enemies and the game didn’t have enough dangers and was a bit too...

The Unknown v0.4 Mac

The Unknown v0.4 Mac

Dec 3, 2013 Full Version 0 comments

There’s one thing that was bugging me a lot about the game, and it’s the fact that the enemies and the game didn’t have enough dangers and was a bit too...

The Unknown v0.4 Windows

The Unknown v0.4 Windows

Dec 3, 2013 Full Version 3 comments

There’s one thing that was bugging me a lot about the game, and it’s the fact that the enemies and the game didn’t have enough dangers and was a bit too...

The Unknown v0.025 (Linux)

The Unknown v0.025 (Linux)

Oct 18, 2013 Full Version 0 comments

Fixed a bug that caused players to die from jumping too much.

The Unknown v0.025(Mac)

The Unknown v0.025(Mac)

Oct 18, 2013 Full Version 0 comments

Fixed a bug that caused players to die from jumping too much.

The Unknown v0.025(Windows)

The Unknown v0.025(Windows)

Oct 18, 2013 Full Version 1 comment

Fixed issue that caused players to die from jumping too often.

Post comment Comments  (0 - 10 of 44)
Zombielady
Zombielady Feb 6 2014, 10:07am says:

One great game, I enjoyed this one! I managed to complete it and I like that every time it's different, so you don't know what awaits you each time you play. Cool!

+1 vote     reply to comment
Raeko
Raeko Jan 24 2014, 3:34pm says:

I make a gameplay! I love it!
Youtube.com

+1 vote     reply to comment
Entropicaful
Entropicaful Jan 10 2014, 4:08pm says:

Hey man, this game was awesome! I totally freaked out tons on times while i played this, but it was so fun that it didn't matter!
I also made a Gameplay video while i was playing it! Youtube.com
Again, it's an awesome game, and anyone who has doubts about playing it, eliminate those doubts! You will enjoy this game!

+1 vote     reply to comment
Rico21745
Rico21745 Dec 3 2013, 12:04pm says:

Hey folks, new version released. Add a lot more danger and some new scares/rooms/challenges to the game. Check it out!

+1 vote     reply to comment
Cardanai
Cardanai Dec 3 2013, 3:51pm replied:

Sounds great, will give it a try!

+1 vote     reply to comment
cmluepke
cmluepke Nov 22 2013, 1:24am says:

Great job with the game. Scared me plenty of times. Here's my Let's Play: Youtu.be

+1 vote     reply to comment
!!!***killjoy***!!!
!!!***killjoy***!!! Nov 17 2013, 1:56pm says:

Interesting game, I enjoyed it. Check out my LP, Tanks!

Youtube.com

+1 vote     reply to comment
GamingHillbilly
GamingHillbilly Nov 17 2013, 4:15am says:

Thought the game was pretty good so far. If anyone is intrested in the LEts Play I made, you can check it out here: Youtube.com

+1 vote     reply to comment
starwolf191353001787
starwolf191353001787 Oct 30 2013, 8:45am says:

My playthrough of V0.25 is done! Short but sweet, this run was. Only wish it had gone on for longer. Hope you enjoy it!

Youtube.com

+1 vote     reply to comment
Rico21745
Rico21745 Oct 31 2013, 12:37am replied:

Hmm that pink room is definitely a bug. I'll add it to my list of bugs that I'll hopefully be able to address for the next update.

+1 vote     reply to comment
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The Unknown
Platforms
Windows, Mac, Linux
Developer
Dead Man Walking
Engine
Unity
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Release Date
Released Oct 10, 2013
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Community Rating

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8.2

6 votes submitted.

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Style
Genre
First Person Shooter
Theme
Horror
Players
Single Player
Project
Indie
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Twitter

Latest tweets from @ricothemad

Things you see in Rebirth before you die #screenshotsaturday #gamedev #indiedev #unity3d #survivalhorror T.co

Aug 30 2014, 1:54pm

@82apps Could be mono. Are you familiar with anonymous types? T.co What is your use case? That makes a big difference.

Aug 26 2014, 11:43am

@CFantarella Yeah plus the skill gap between team members can make people feel like X person is dragging us down. Better to be on same page

Aug 26 2014, 9:22am

@CFantarella If you don't manage your scope you tend to end up with a half baked unplayable game. That's ok, but not as fun.

Aug 26 2014, 9:21am

@CFantarella One thing I tend to advise on Game Jams is to really manage your scope. I've thus far managed to complete all my games 4 jams.

Aug 26 2014, 9:20am

@CFantarella Np. I liked the team but I'd prefer to do it with a pre-established team. I think the end result would benefit from it.

Aug 26 2014, 9:19am

@CFantarella It was fun. I did it at the physical location this year and actually had a small team. Asylum I did solo.

Aug 26 2014, 9:15am

Oh hey, remember a while back when I had my game running at 100fps? Back to 50-60fps #featurecreep #screwyourcomputer #shinythings

Aug 25 2014, 7:00pm

@amboyes @tha_rami Self-heating dinners do not sound like something a human should ever consume. Right there with lava lamp innards imho.

Aug 25 2014, 6:57pm

Idea: A website that tracks people's twitter activity to see if they're really doing any work. #buzzkill #twitterkillsmyproductivity

Aug 25 2014, 6:55pm

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The Unknown The Unknown
The Unknown
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