There’s one thing that was bugging me a lot about the game, and it’s the fact that the enemies and the game didn’t have enough dangers and was a bit too...
** IT IS STRONGLY RECOMMENDED THAT YOU PLAY THE GAME MORE THAN ONCE TO SEE EVERYTHING! (Due to the random nature of the level generation, you may miss some things if you only play it once! ** The Unknown is a procedurally generated horror game made by a one-man team (David Rico) in 48 hours for the Asylum Game Jam. Each playthrough is different and is only limited by the amount of content I could make in 48 hours, so I encourage you to play through it a few times to really see everything and get the full effect. It's meant to be very replayable. - Emphasis - Sound, replayability, gameplay, atmosphere. - Theme - The game is an exploration of the feeling of panic and hopelessness that comes from being lost, both mentally and physically. You must find a way to escape the labyrinthine depths of whatever hellish place you're in, but be careful... Fear is your worst enemy.
Here's another patch to The Unknown.
There’s one thing that was bugging me a lot about the game, and it’s the fact that the enemies and the game didn’t have enough dangers and was a bit too easy.As such I took a little time and added some extra danger mechanics to the game . You can now die without reaching a full fear meter from certain special events. The fear meter will still kill you if it gets filled as well.
I also took some time to add a couple new room variations and scares, as well as a 4 way junction… this should make the dungeon more confusing than ever, and will pretty much force you to use the tagging mechanic built into the game
By the way... if you like the game, why don't you vote for it and Rebirth for Indie of the year? It's free, so I'd love to get your support to keep me going!
Latest tweets from @ricothemad
Aug 30 2014, 1:54pm
Aug 26 2014, 11:43am
@CFantarella Yeah plus the skill gap between team members can make people feel like X person is dragging us down. Better to be on same page
Aug 26 2014, 9:22am
@CFantarella If you don't manage your scope you tend to end up with a half baked unplayable game. That's ok, but not as fun.
Aug 26 2014, 9:21am
@CFantarella One thing I tend to advise on Game Jams is to really manage your scope. I've thus far managed to complete all my games 4 jams.
Aug 26 2014, 9:20am
@CFantarella Np. I liked the team but I'd prefer to do it with a pre-established team. I think the end result would benefit from it.
Aug 26 2014, 9:19am
@CFantarella It was fun. I did it at the physical location this year and actually had a small team. Asylum I did solo.
Aug 26 2014, 9:15am
Aug 25 2014, 7:00pm
Aug 25 2014, 6:57pm