There’s one thing that was bugging me a lot about the game, and it’s the fact that the enemies and the game didn’t have enough dangers and was a bit too...
** IT IS STRONGLY RECOMMENDED THAT YOU PLAY THE GAME MORE THAN ONCE TO SEE EVERYTHING! (Due to the random nature of the level generation, you may miss some things if you only play it once! ** The Unknown is a procedurally generated horror game made by a one-man team (David Rico) in 48 hours for the Asylum Game Jam. Each playthrough is different and is only limited by the amount of content I could make in 48 hours, so I encourage you to play through it a few times to really see everything and get the full effect. It's meant to be very replayable. - Emphasis - Sound, replayability, gameplay, atmosphere. - Theme - The game is an exploration of the feeling of panic and hopelessness that comes from being lost, both mentally and physically. You must find a way to escape the labyrinthine depths of whatever hellish place you're in, but be careful... Fear is your worst enemy.
Here's another patch to The Unknown.
There’s one thing that was bugging me a lot about the game, and it’s the fact that the enemies and the game didn’t have enough dangers and was a bit too easy.As such I took a little time and added some extra danger mechanics to the game . You can now die without reaching a full fear meter from certain special events. The fear meter will still kill you if it gets filled as well.
I also took some time to add a couple new room variations and scares, as well as a 4 way junction… this should make the dungeon more confusing than ever, and will pretty much force you to use the tagging mechanic built into the game
By the way... if you like the game, why don't you vote for it and Rebirth for Indie of the year? It's free, so I'd love to get your support to keep me going!
Latest tweets from @ricothemad
I'm assuming those flickering textures were due to the coffee, as the unicorn blood served me well all weekend.
9hours 18mins ago
I made those chunks in about 2 minutes per room and did it all solo in 48 hours powered only by coffee and unicorn blood.
9hours 19mins ago
Someone complained about flickering textures in one of my old entries recently.
9hours 20mins ago
I find it amusing when people complain about "lack of polish" in 48hr gamejam games. Some people have skewed expectations these days.
9hours 21mins ago
@Pentadact Yeah, it's a jarring difference between 2013 vs 2014 in terms of how much an indie could ask for. AAA may be unchanged though.
9hours 33mins ago
Jan 29 2015, 3:27pm
Jan 29 2015, 3:26pm
I mean seriously, I just immediately closed a KS page for some game because it started loading a billion gifs.
Jan 27 2015, 4:20pm
Wow, you know what I hate? The fad of using gifs for game stuff. Can we go back to where sites were actually usable again please?
Jan 27 2015, 4:20pm
Having one of those days where you question my sanity for making this game on top of a splitting headache. I hate you too Monday.
Jan 26 2015, 4:34pm