There’s one thing that was bugging me a lot about the game, and it’s the fact that the enemies and the game didn’t have enough dangers and was a bit too...
** IT IS STRONGLY RECOMMENDED THAT YOU PLAY THE GAME MORE THAN ONCE TO SEE EVERYTHING! (Due to the random nature of the level generation, you may miss some things if you only play it once! ** The Unknown is a procedurally generated horror game made by a one-man team (David Rico) in 48 hours for the Asylum Game Jam. Each playthrough is different and is only limited by the amount of content I could make in 48 hours, so I encourage you to play through it a few times to really see everything and get the full effect. It's meant to be very replayable. - Emphasis - Sound, replayability, gameplay, atmosphere. - Theme - The game is an exploration of the feeling of panic and hopelessness that comes from being lost, both mentally and physically. You must find a way to escape the labyrinthine depths of whatever hellish place you're in, but be careful... Fear is your worst enemy.
Here's another patch to The Unknown.
There’s one thing that was bugging me a lot about the game, and it’s the fact that the enemies and the game didn’t have enough dangers and was a bit too easy.As such I took a little time and added some extra danger mechanics to the game . You can now die without reaching a full fear meter from certain special events. The fear meter will still kill you if it gets filled as well.
I also took some time to add a couple new room variations and scares, as well as a 4 way junction… this should make the dungeon more confusing than ever, and will pretty much force you to use the tagging mechanic built into the game
By the way... if you like the game, why don't you vote for it and Rebirth for Indie of the year? It's free, so I'd love to get your support to keep me going!
Latest tweets from @ricothemad
Jul 30 2014, 2:20pm
Today on #gamedev Tons of attempts and testing to optimize large amounts of AI in a level. Let's hope it goes smoothly.
Jul 28 2014, 3:20pm
Jul 28 2014, 10:55am
Jul 25 2014, 3:21pm
@MsMinotaur we're in ft Lauderdale sadly but let me know anyways, maybe we can still make it happen :-)
Jul 25 2014, 3:12pm
@MsMinotaur If for some crazy reason you'r ever in Florida, we should jam together. Or maybe a GDC jam.
Jul 25 2014, 2:42pm
Last night was a sleepy haze of my breaking code that already worked to try to fix a bug. Let's hope tonight is better #gamedev
Jul 25 2014, 2:36pm
@_chloi At least they didn't go as far as letting you pay the natives to skin all those animals/alligators for you, so props to them I guess
Jul 25 2014, 2:00pm
Jul 24 2014, 12:26am