** IT IS STRONGLY RECOMMENDED THAT YOU PLAY THE GAME MORE THAN ONCE TO SEE EVERYTHING! (Due to the random nature of the level generation, you may miss some things if you only play it once! ** The Unknown is a procedurally generated horror game made by a one-man team (David Rico) in 48 hours for the Asylum Game Jam. Each playthrough is different and is only limited by the amount of content I could make in 48 hours, so I encourage you to play through it a few times to really see everything and get the full effect. It's meant to be very replayable. - Emphasis - Sound, replayability, gameplay, atmosphere. - Theme - The game is an exploration of the feeling of panic and hopelessness that comes from being lost, both mentally and physically. You must find a way to escape the labyrinthine depths of whatever hellish place you're in, but be careful... Fear is your worst enemy.

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Blog RSS Feed Report abuse Latest News: The Unknown v0.04 has been released!

0 comments by Rico21745 on Dec 6th, 2013

Here's another patch to The Unknown.

There’s one thing that was bugging me a lot about the game, and it’s the fact that the enemies and the game didn’t have enough dangers and was a bit too easy.
As such I took a little time and added some extra danger mechanics to the game . You can now die without reaching a full fear meter from certain special events. The fear meter will still kill you if it gets filled as well.

I also took some time to add a couple new room variations and scares, as well as a 4 way junction… this should make the dungeon more confusing than ever, and will pretty much force you to use the tagging mechanic built into the game

By the way... if you like the game, why don't you vote for it and Rebirth for Indie of the year? It's free, so I'd love to get your support to keep me going!

Indie of the Year Awards

32
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Windows
The Unknown v0.4 Windows

Mac
The Unknown v0.4 Mac

Linux
The Unknown v0.4 Linux

Release Notes

Bugs Fixed

  • Fixed bugs with certain rooms/hallways not triggering events correctly
  • Added new sounds for death
  • Fixed some texture glitches

Content Additions and Features

  • Added yet another way to die. Beware of the enemy in The Unknown now...
  • Added new scares.
  • Added new room types
  • Added hallway junction room type, creates bigger levels lending to longer play throughs and and harder mazes
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The Unknown v0.4 Linux

The Unknown v0.4 Linux

Dec 3, 2013 Full Version 0 comments

There’s one thing that was bugging me a lot about the game, and it’s the fact that the enemies and the game didn’t have enough dangers and was a bit too...

The Unknown v0.4 Mac

The Unknown v0.4 Mac

Dec 3, 2013 Full Version 0 comments

There’s one thing that was bugging me a lot about the game, and it’s the fact that the enemies and the game didn’t have enough dangers and was a bit too...

The Unknown v0.4 Windows

The Unknown v0.4 Windows

Dec 3, 2013 Full Version 3 comments

There’s one thing that was bugging me a lot about the game, and it’s the fact that the enemies and the game didn’t have enough dangers and was a bit too...

The Unknown v0.025 (Linux)

The Unknown v0.025 (Linux)

Oct 18, 2013 Full Version 0 comments

Fixed a bug that caused players to die from jumping too much.

The Unknown v0.025(Mac)

The Unknown v0.025(Mac)

Oct 18, 2013 Full Version 0 comments

Fixed a bug that caused players to die from jumping too much.

The Unknown v0.025(Windows)

The Unknown v0.025(Windows)

Oct 18, 2013 Full Version 1 comment

Fixed issue that caused players to die from jumping too often.

Post comment Comments  (0 - 10 of 44)
Zombielady
Zombielady Feb 6 2014, 10:07am says:

One great game, I enjoyed this one! I managed to complete it and I like that every time it's different, so you don't know what awaits you each time you play. Cool!

+1 vote     reply to comment
Raeko
Raeko Jan 24 2014, 3:34pm says:

I make a gameplay! I love it!
Youtube.com

+1 vote     reply to comment
Entropicaful
Entropicaful Jan 10 2014, 4:08pm says:

Hey man, this game was awesome! I totally freaked out tons on times while i played this, but it was so fun that it didn't matter!
I also made a Gameplay video while i was playing it! Youtube.com
Again, it's an awesome game, and anyone who has doubts about playing it, eliminate those doubts! You will enjoy this game!

+1 vote     reply to comment
Rico21745 Creator
Rico21745 Dec 3 2013, 12:04pm says:

Hey folks, new version released. Add a lot more danger and some new scares/rooms/challenges to the game. Check it out!

+2 votes   reply to comment
Cardanai
Cardanai Dec 3 2013, 3:51pm replied:

Sounds great, will give it a try!

+1 vote     reply to comment
cmluepke
cmluepke Nov 22 2013, 1:24am says:

Great job with the game. Scared me plenty of times. Here's my Let's Play: Youtu.be

+1 vote     reply to comment
!!!***killjoy***!!!
!!!***killjoy***!!! Nov 17 2013, 1:56pm says:

Interesting game, I enjoyed it. Check out my LP, Tanks!

Youtube.com

+1 vote     reply to comment
GamingHillbilly
GamingHillbilly Nov 17 2013, 4:15am says:

Thought the game was pretty good so far. If anyone is intrested in the LEts Play I made, you can check it out here: Youtube.com

+1 vote     reply to comment
starwolf191353001787
starwolf191353001787 Oct 30 2013, 8:45am says:

My playthrough of V0.25 is done! Short but sweet, this run was. Only wish it had gone on for longer. Hope you enjoy it!

Youtube.com

+1 vote     reply to comment
Rico21745 Creator
Rico21745 Oct 31 2013, 12:37am replied:

Hmm that pink room is definitely a bug. I'll add it to my list of bugs that I'll hopefully be able to address for the next update.

+1 vote   reply to comment
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The Unknown
Platforms
Windows, Mac, Linux
Developer
Dead Man Walking
Engine
Unity
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Release Date
Released Oct 10, 2013
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8.2

6 votes submitted.

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Style
Genre
First Person Shooter
Theme
Horror
Players
Single Player
Project
Indie
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Latest tweets from @ricothemad

@jstclair13 @GameDevRobot Trust me I feel your pain. Trying out upgrading my massive 3d project, 3 years in the making thus far. Not fun.

10hours 3mins ago

@thehillisjaded To be determined by the limits of technology :-P Can't say more than that atm sadly.

21hours 55mins ago

@thehillisjaded Yup, been there, doing that. Pathfinding is one of the big things keeping me from procedural everything.

22hours 4mins ago

@thehillisjaded Yup, that plus, occlusion culling, pathfinding, lots of needs for baking in both engines.

22hours 7mins ago

@thehillisjaded It's a bit more complex than that, most engine tools and content pipelines are based around baking, that's the real issue

22hours 10mins ago

Now, whichever engine handles procedural content best next year, will get my soul.

22hours 32mins ago

@MsMinotaur I think I see some AVALANCHE peeps running around there.

Feb 27 2015, 11:31am

@ricothemad A good example showing ISP competition helps consumers. We need more of this. T.co #NetNeutrality

Feb 26 2015, 3:51pm

Meanwhile let's not forget that while #netneutrality is good, what we need is more competition. Until then, consumers keep getting shafted.

Feb 26 2015, 3:48pm

I believe it will all end with "The bible says the internet should be regulated by Comcast"

Feb 26 2015, 3:43pm

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