There’s one thing that was bugging me a lot about the game, and it’s the fact that the enemies and the game didn’t have enough dangers and was a...
** IT IS STRONGLY RECOMMENDED THAT YOU PLAY THE GAME MORE THAN ONCE TO SEE EVERYTHING! (Due to the random nature of the level generation, you may miss some things if you only play it once! ** The Unknown is a procedurally generated horror game made by a one-man team (David Rico) in 48 hours for the Asylum Game Jam. Each playthrough is different and is only limited by the amount of content I could make in 48 hours, so I encourage you to play through it a few times to really see everything and get the full effect. It's meant to be very replayable. - Emphasis - Sound, replayability, gameplay, atmosphere. - Theme - The game is an exploration of the feeling of panic and hopelessness that comes from being lost, both mentally and physically. You must find a way to escape the labyrinthine depths of whatever hellish place you're in, but be careful... Fear is your worst enemy.
Here's another patch to The Unknown.
There’s one thing that was bugging me a lot about the game, and it’s the fact that the enemies and the game didn’t have enough dangers and was a bit too easy.As such I took a little time and added some extra danger mechanics to the game . You can now die without reaching a full fear meter from certain special events. The fear meter will still kill you if it gets filled as well.
I also took some time to add a couple new room variations and scares, as well as a 4 way junction… this should make the dungeon more confusing than ever, and will pretty much force you to use the tagging mechanic built into the game
By the way... if you like the game, why don't you vote for it and Rebirth for Indie of the year? It's free, so I'd love to get your support to keep me going!
Latest tweets from @ricothemad
@MsMinotaur Press X for instant horse. or was it V? Just like in Real Life. They probably ship it to you using Amazon's drone service
Jun 24 2015, 12:58pm
@dphrygian I dunno about that show, as an engineer I just about had a heart attack when they kept drinking beers around their mobo prototype
Jun 22 2015, 11:23am
@dphrygian A lot of mobile developers are swarming to Steam because their market is oversaturated and heard Steam is "Where the money is"
Jun 18 2015, 10:06am
@dphrygian As a customer I've always preferred when Steam was more curated. Now it's starting to feel like AppStore levels of shovelware
Jun 18 2015, 10:04am
Jun 16 2015, 5:10pm
@DerpIsNotHerp None yet, sorry!
Jun 5 2015, 6:51pm
I'm way too excited because Rebirth is getting closer and closer to our re-reveal! :-D :-D
Jun 4 2015, 11:54pm
@dphrygian Since you've got a low-fi aesthetic, I bet you can make the Slenderest of all men, 1 pixel wide.
Jun 4 2015, 11:51pm
@dphrygian Slender clone obviously. We have learned that this is the only acceptable type of game to have flashlights.
Jun 4 2015, 11:50pm