Leave the farms and cities behind, jump straight into managing your own planets in The Universim, a brand new god-game in development by Crytivo Games and Alexander Koshelkov.The Universim is first and foremost a planet management game.

The game begins in the stone age, thousands of years before the modern era. Research plays a crucial role in the game. Players will initially need to reinvent fire in order to survive attacks from wild animals or create cures for deadly viruses and other ailments. We’re developing planets that will have air, weather effects and varying temperatures and natural resources along with deadly natural disasters such as earthquakes, tornadoes, freak storms and meteors. In The Universim you play as a god, you will not interact directly with the population that inhabits your planet, however you will be able to help them. You will have the power to stop wars between cities on your planet or you can ignore them and allow one city to destroy the other.

You can reach and pass the modern era, upon which time you can build spaceships and this allows players to start exploring the universe in order to discover new planets with completely different environments, living conditions and gameplay possibilities. The choice we will extend towards gamers is: Will you spend time on research that will assist in the discovery of new planets and achieve early understanding of its alien environment, or you will send your team in unprepared? There are many conditions that will affect your research team and the outcome of a mission, such as the temperatures on new planets being far higher than the temperature on your home planet which can result in your entire crew burning alive. Another case can be that there is no oxygen on the planet and you send your crew in without proper breathing apparatus or atmosphere generators.

At Crytivo Games we strive to develop a unique game without limitations, we do not want to limit the experience for any gamer when managing their planets, no matter their play-style.There are many elements that are still to be implemented in The Universim. With your help we can develop and add an awesome multiplayer mode, where you connect with your friends in co-op environments or in a competitive versus mode. In multiplayer, you will be able to send your friends natural resources such as gas, oil, water, air or even deadly viruses hidden within Cargo Spaceship Containers wrapped as a gift. If you believe that you have the nuclear strength to erase your friends from the face of a planet, go ahead and launch those missiles and watch your friend sweat as death rains down upon them.

Image RSS Feed Latest Screens
The Universim The Universim The Universim
Blog RSS Feed Post news Report abuse Latest News: Big Announcement

0 comments by TheUniversim on Aug 18th, 2015

Big Announcement


This is a big announcement, everyone. Strap yourselves in. We’re going to break it down into four short points before we explain a little more.

  • 1. Always remember that you helped make all of this possible, and we cannot thank you enough for your encouragement and continued support. The Kickstarter was a real turning point for the project. We knew how much we needed to complete The Universim within an indie capacity, and we knew just how risky it would be to set our goal at that level. However, a month later, we had blown past the initial goal and were well on our way to success. Champagne and raucous cheers abound!
  • 2. In order to ensure that we finish developing the features and functionality of the game as quickly as we can, we have decided to hold an equity fundraise through Fundable to help us release a higher-quality, finished product sooner than would otherwise be possible. Our #1 objective is to get The Universim, in all its playable glory, into your hands as soon as possible. We are dedicating 100% of our time to developing a game that you will be proud to have been such an important part of. As the process for creating a game of this caliber can be quite long and expensive, we want to make sure we have all the resources we need to reach the milestones that were never possible before. We’re going bigger, so we can deliver bigger. Multiplayer, anyone?
  • 3. What is Fundable? Fundable is an equity crowdfunding platform aimed at young, promising startups such as Crytivo Games (from a totally objective view, of course). It is entirely different from Kickstarter in that all funding comes directly from private investors, such as Angel investor groups or similar entities.
  • 4. Last but not least, we want to assure you that we are not asking for anything additional from you. We couldn’t be more appreciative of the support you’ve already given us, and over the past year we’ve devoted countless hours to developing a game that will live up to your expectations. If you're interested in being involved further in the growth of Crytivo Games as a company, or if you know someone who you think would believe in our vision, please let us know by sending an email to contact@crytivogames.com or sharing and visiting our Fundable page here (https://www.fundable.com/crytivogames). You can find more information below to get a better understanding of why we are making this move.

The first pre-alpha build was a big moment for the game, and showcasing it at E3 was a real dream come true. The feedback was invaluable (top of the list was a proper tutorial...we totally understand and we’re on it!) and we are taking all of it into account for the pre-alpha launch in September.

E3 became so much more than an opportunity to showcase the game. However, when we began to meet some amazing indie developers on the show floor, not only did they do a wonderful job of making us feel three feet taller with their compliments (thanks, guys!), but they were also kind enough to give us some excellent advice. Our team has never really been too involved in the business side of things. After all, we’re developing The Universim purely because it’s a game we have always wanted to make.

However, these developers have shown us that we can be far smarter with the way we handle The Universim and the company as a whole. We are still very cautious about signing any deals with publishers or other partners, which is why the solution they introduced to us works out for the better. We never want to give control of the project away to another entity, as that would destroy our vision of making the game alongside the community. The solution in question involves beginning a proper round of private investments that will help cement Crytivo Games as an established game studio.

Why would we want additional funding? Is our lust for money not sated by the copious donations on Kickstarter? Have we no honour? It really isn’t like that at all. Let us explain:

The funding on Kickstarter guaranteed that we would be able to deliver all of the features we promised in the final game. Everything is working out as we envisioned, but we know that we could be doing so much more. Firstly, we are still operating internationally as somewhat of a virtual company. Our plans have always been to open a physical, centralised studio once The Universim was released in a finished state. We realise now that starting a physical studio sooner will boost development speed significantly and allow us to work together full-time in the same office building. Not only that, we would also be able to hire additional team members to do some more heavy lifting.

Basically, we will finally be like one of the big kids (better, faster, stronger)! The Universim will also grow substantially (not just more content, but better content) and be completed in a far more timely manner. We also have some surprises in store for everyone if things really go our way. Crytivo Games will become a force to be reckoned with. The Universim deserves only the best treatment. It is an important game for all of us, and it needs to exceed expectations.

This is a HUGE decision, and we want to hear your opinions. If you have any questions or doubts that may not have been addressed above, be sure to ask us below or in the forums. The investment period can take anywhere from 3 months to a year (or longer) depending on popularity. During that time, you can expect things to progress as normal. If any of you are interested in getting involved with Crytivo Games in a long-term capacity, or know someone who may be interested, be sure to swing by our Fundable (https://www.fundable.com/crytivogames) page.

Thank you all for being so amazing!
All the best, The Crytivo Games Crew

Media RSS Feed Latest Video
Downloads RSS Feed Upload file Latest Downloads
The Universim Early Prototype

The Universim Early Prototype

Feb 22, 2015 Demo 66 comments

The time has finally come! The Prototype is now available for download. We would like to thank you, yet again, for helping us to push ever higher towards...

Post comment Comments  (0 - 10 of 21)
Guest Aug 15 2015 says:

This comment is currently awaiting admin approval, join now to view.

Darjette Feb 28 2015 says:

This looks amazing, and I'm really looking forward to it. I made a let's play/first impressions video of your pre-alpha build. Happy to spread the word. :)


+1 vote     reply to comment
Jetcutter Feb 28 2015 says:

Flying cows, love it!

+2 votes     reply to comment
DopplerFrog Feb 27 2015 says:


+2 votes     reply to comment
Zillvr Feb 24 2015 says:

Just tried the demo, and I must say I'm rather interested in this. Definitely tracking it!

+2 votes     reply to comment
AdmiralKelly Feb 23 2015 says:

where do I get serial number? my text is blank

+2 votes     reply to comment
janovbyrnisson Feb 23 2015 says:

Beautiful game. Very well done! Waiting for the final release. :)

+2 votes     reply to comment
Onyxxeria May 15 2014 says:

This game looks like it's going to be so great! It's going to be amazing. Can't wait. >_<
Wish I could support it on kickstarter.

+2 votes     reply to comment
Iv@n May 15 2014 says:

I loved Spore.More for what he could be then for what it is.

+2 votes     reply to comment
GamerWolfOps May 15 2014 says:

Backed the game on kickstarter spore was a complete fail.

I love the editor including how you can change the way how buildings look and feel keep it guys.

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

The Universim
Windows, Mac, Linux
Developed By
Send Message
Official Page
Release Date
Game Watch
Track this game
Futuristic Sim
Single, Multiplayer & Co-Op

Latest tweets from @theuniversim

@EllitopiaMC @steam_games Hi, please use this website for Press Key requests. Thank you!

23hours 17mins ago

@mrbjaydubya @steam_games so far no updates on this, everything moves as planned.

Sep 3 2015

From @steam_games: The Universim on Steam T.co

Sep 3 2015

We're looking for Web Developer, send us your resume at jobs[a]http://t.co/wHuV7WNcki #webdesign #htmldeveloper T.co

Aug 30 2015

@xtenson Hi Shawn, we need your help with our IgnitionDeck. Can you contact us back?

Aug 30 2015

This is how Mammoth find food when there is nothing left to eat on the planet. #screenshotsaturday #bugs #indiedev T.co

Aug 29 2015

RT @Cliqist: More #crowdfunding for #Kickstarter funded @theuniversim ? Don't freak out. @CrytivoGames T.co T.co

Aug 28 2015

RT @IndieRuckus: PreAlpha signup for Universim $40 and will launch Sept. Gonna be nuts. #indiegame #gamersunite T.co http…

Aug 26 2015

The Universim Is the God Game to End All God Games - T.co

Aug 26 2015

Quick status update from our game designers: T.co Don't forget to leave your comment ;)

Aug 26 2015

Embed Buttons

Promote The Universim on your homepage or blog by selecting a button and using the embed code provided (more).

The Universim
The Universim
Last Update
2 weeks ago
587 members