Leave the farms and cities behind, jump straight into managing your own planets in The Universim, a brand new god-game in development by Crytivo Games and Alexander Koshelkov.The Universim is first and foremost a planet management game.

The game begins in the stone age, thousands of years before the modern era. Research plays a crucial role in the game. Players will initially need to reinvent fire in order to survive attacks from wild animals or create cures for deadly viruses and other ailments. We’re developing planets that will have air, weather effects and varying temperatures and natural resources along with deadly natural disasters such as earthquakes, tornadoes, freak storms and meteors. In The Universim you play as a god, you will not interact directly with the population that inhabits your planet, however you will be able to help them. You will have the power to stop wars between cities on your planet or you can ignore them and allow one city to destroy the other.

You can reach and pass the modern era, upon which time you can build spaceships and this allows players to start exploring the universe in order to discover new planets with completely different environments, living conditions and gameplay possibilities. The choice we will extend towards gamers is: Will you spend time on research that will assist in the discovery of new planets and achieve early understanding of its alien environment, or you will send your team in unprepared? There are many conditions that will affect your research team and the outcome of a mission, such as the temperatures on new planets being far higher than the temperature on your home planet which can result in your entire crew burning alive. Another case can be that there is no oxygen on the planet and you send your crew in without proper breathing apparatus or atmosphere generators.

At Crytivo Games we strive to develop a unique game without limitations, we do not want to limit the experience for any gamer when managing their planets, no matter their play-style.There are many elements that are still to be implemented in The Universim. With your help we can develop and add an awesome multiplayer mode, where you connect with your friends in co-op environments or in a competitive versus mode. In multiplayer, you will be able to send your friends natural resources such as gas, oil, water, air or even deadly viruses hidden within Cargo Spaceship Containers wrapped as a gift. If you believe that you have the nuclear strength to erase your friends from the face of a planet, go ahead and launch those missiles and watch your friend sweat as death rains down upon them.

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It has been another great month for The Universim! Firstly, we restructured a number of internal systems in preparation for the Save and Load functionality, which, if everything goes according to plan, will be released as a hotfix for this patch or in V17 (cross your fingers, Creators, we’re very close!). On top of that, a lot of work has been done in other important areas, such as the various Building Upgrades we’re rolling out. In this patch, we are introducing the upgraded Eatery and Hospital, with more scheduled for upcoming patches.

Another exciting bit of news is that we are putting more work into Creator Powers, which have seen some fun improvements since the last update. Nugget bodies were redesigned slightly so that they react to events, like you breaking their bones, more naturally. You’ll now be able to pick Nuggets up and toss them about, dead or alive. We heard that seeing dead, disease-ridden Nuggets lying out in front of Eateries is anunsavoury sight for most, so now you can pick them up and send them on a lovely trip to meet the sky gods.

Alright, let’s get down to business.


Nuggets 3

  • New Nugget outfits
  • New Nugget hairstyles
  • Building Upgrades: the upgrade system has been fully implemented. This allows us to start upgrading all of the Stone Age buildings and begin transitioning into future eras. The Eatery and Hospital upgrades are being introduced in this version.
  • Pre-Medieval Eatery (We need to explain what is new, after balance)

Eatery 7

  • Pre-Medieval Hospital (We need to explain what is new, after balance

Hospital 1

  • Gravity introduction: you know that thing that makes objects fall to the ground and increases the numbers on the bathroom scale? We have that now. We also have the absence of it in regards to Nuggets you toss into orbit.|
  • Nugget Ragdoll physics system (start thinking of your best pick-up line): this system is still a work in progress, so please share your thoughts with us and let us know if we can improve it in any way.

ezgif com video to gif 1

  • You can now pick Nuggets up by holding the left mouse button down on them for a few seconds. Once they’re picked up, you can release the button.
  • You can throw Nuggets by pressing and holding the left mouse button down again. The longer you hold the left mouse button down, the more force will be applied, and the further Nugget will fly.
  • Note: Nuggets die if they are dropped from certain heights or thrown with great force.
  • Nugget Juice added ;)
  • Prometheus optimization/additions: a lot of systems were rewritten in preparation for the save and load system. New menus and loading screen also added.
  • Game hints are now displayed during the loading screen

ezgif com video to gif

  • Added bug report button: takes a screenshot and sends it to our team. You can also add comments to let us know exactly what happened.
  • Witch Doctors can now heal themselves
  • Added a status for the Witch Doctor for situations when they can’t reach Herbs
  • Now you can see building borders/bounds during building placement
  • New tutorials added for infections
  • Implemented building stats upgrades through the Evolution Perk system
  • Nuggets can now form new families after the death of a spouse
  • New Nugget thoughts added when: Nuggets are sick, Nuggets are injured, Nuggets are sad, Nuggets need to rest, Nuggets passed out, and Nuggets are children.

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  • Added LEDs to the Construction Panel that light up to indicate in which section a new building is available
  • Added UI for Evolution Perk progress to the main panel


Added, implemented, & balanced the following perks.

  • Elbow Grease (Increases Nugget Might)
  • Pulley System (Increases Well capacity)
  • Extra Water Force (Increases Well refill speed)
  • Fire (Cooked food makes Nuggets stay full longer)
  • Footwear (Increases Nugget Speed)
  • Divine Punishment (Increases possibility that Nuggets will have twins)
  • Bigger Buckets (Increases Well capacity)
  • Genus Camelus (Nuggets stay hydrated longer)
  • Dew Forecasting (Unlocks Forecast Tower)
  • Enhanced Digging (Extra Well capacity)
  • Clothing (Nugget health increase + slightly slower movement)


  • The Evolution Scrolls: Fixed an issue with the Evolution Tower scroll bar in the UI
  • Hope you don’t mind the wind: Fix for the Windstorm event not triggering properly
  • A Nugget’s guide to walking: Major pathfinding improvement for AI, should resolve a lot of issues with Nuggets getting stuck doing nothing
  • Fixed a broken switch: Fix for buildings not turning on or off via UI panels
  • Eight glasses a day: Fixed an issue where Buildings were sometimes not allocating water usage correctly
  • You spin me right round: Fixed the issue of Wood and Stone Refineries sometimes rotating
  • Just a check up: Fixed the broken health bar bug in the Forecast Tower building
  • Hot fix: Fixed fire
  • Where my herbs at? Fixed a situation where the Witch Doctor wouldn’t go collect Herbs.
  • Not an act of revulsion: Fixed a situation when Nuggets would get stuck drinking from the ocean
  • Deserts aren’t so bad: Fixed the desert biome not having flora
  • Enlightenment: Certain shaders have been fixed due to some models were not receiving proper lighting
  • Get this stuff off my screen: Fixed tooltips not closing sometimes
  • Take your medicine: fixed an issue where in some cases injured Nuggets wouldn’t go to the Hospital
  • I’m not even dead yet: Nuggets no longer form new families if their partner is in the hospital
  • Gym jockey: Fixed an issue where Nuggets were stuck picking up resources infinitely
  • Poor detective work: Fixed an issue where the Gravedigger was stuck looking for a corpse
  • Drop what you’re doing: Fixed an issue where an Engineer or Farmer Nugget’s AI would break when assigned to another task while executing their current task
  • Destroy everything: Fixed an issue where the ESC button would close panels but was not closing tooltips
  • Water Hogs: Fixed Hospitals using too much water
  • No duplicates: Fixed an issue where the same Perk was shown twice in the Evolution Tower UI
  • I said no duplicates: Fixed a small visual bug where when an Evolution Perk was completed, the message was duplicating
  • Extended holiday: Fixed an issue where when you hit ESC and come back to the game, News Messages were not updating
  • These pants are a bit tight: Fixed an issue where the Clothing Perk caused Nuggets to get stuck
  • Can’t you see you’re bleeding? Fixed an issue where Nuggets would not seek out a Witch Doctor if below critical health but not showing as injured.
  • I’m not drinking this: Fixed a bug where a thirsty Nugget gets stuck and will not drink
  • Slow down there: Fixed an issue where the first two assigned Lumberjack Nuggets would bring about great devastation to trees around the world


  • Witch Doctor healing speed greatly increased
  • Building resource cost overhauled
  • Building water usage overhauled
  • Perk costs & research time overhauled
  • Reduced the chances for Nuggets to get infected when pathing through a diseased area
  • Evolution Tower (Perks) resource requests will now be prioritized in the Nugget task queue
  • When a Farm crop is fully grown, it won’t require tending
  • Nuggets prioritize resource delivery to Evolution Tower
  • Status messages now appear when Witch Doctors can't find herbs.
  • Farm Changes. The farm UI has had a cosmetic overhaul. In an effort to make things more understandable and intuitive for the player, we have changed things around and added lots of tooltips. We also rebalanced the food yield and resource cost of all the crops.
  • Let us know in Discord what you think about all the changes! If you like the changes, it was Kimball. If you hate them, blame Alex.


  • Updated resource piles
  • Updated some Research Perks
  • Forecaster animation update
  • New animations for Nuggets standing up from the ground


  • Evolution tower - fixed broken scrollbar
  • Main UI - added tooltip to current research name object. Updated progress scales colors to be more visible.
  • MainUI atlas cleanup - removed all unused sprites - atlas is more optimized
  • Implemented Bug Report Window
  • Updated main UI - added Creator Powers menu button and bug report button
  • Fixed news messages missing localizations
  • Added 50 new News patterns
  • Added ~100 new Thoughts patterns, including new pools like: Gravedigger going for corpse, carrying body to the cemetery, Nugget is infected, Worker going for resources, Worker is transporting resources
  • Fixed Construction Panel missing localization
  • Farm panel update- changed Farm panel mechanics - made it a bit more simplified
  • All building panels now have a working on/off button. Nuggets wouldn’t get back to work when turned back on - this is not the case anymore.
  • Fixed missing localization for resources and Farm panel
  • Fixed Forecast Tower healthbar
  • Fixed missing localization for Wood and Stone Refinery job status
  • New icons for Research Perks added
  • Fixed missing fonts in consumption panel in: Hospital, Wood refinery, and Stone refinery
  • Stone and Wood Refinery: swapped temp storage icons to final
  • Fixed problem with ‘all localization is missing’
  • New tutorial for infected zones added to the game

We hope you enjoy the new features! As usual, don’t forget to leave us your feedback, ideas, and suggestions.

We would also like to take a moment and invite you to join our Livestream on Twitch on June 17 at 11 am PST.
Don’t forget to share this with your friends. Click to tweet about it here.

Have a great time throwing Nuggets around!

All the best,
The Crytivo Games Team


New Patch Is Out V0.0.15 Windy

New Patch Is Out V0.0.15 Windy


NEW PATCH IS OUT V0.0.15 WINDY is available now at at the official website.

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New Patch is out now - Hudson V0.0.11


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The Universim Mother Planet Demo MAC

The Universim Mother Planet Demo MAC


Welcome to the world of The Universim! In this demo, we will give you a sneak peek at the diverse ecosystems and dynamic weather created by our Procedural...

The Universim Mother Planet Demo

The Universim Mother Planet Demo

Demo 9 comments

Welcome to the world of The Universim! In this demo, we will give you a sneak peek at the diverse ecosystems and dynamic weather created by our Procedural...

The Universim Early Prototype

The Universim Early Prototype

Demo 75 comments

The time has finally come! The Prototype is now available for download. We would like to thank you, yet again, for helping us to push ever higher towards...

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is it possible to get it for ps4

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CrytivoGames Creator

We're considering possibility to bring The Universim to consoles. We're not ready yet to give you an answer. Make sure to sign up for our news, so you'll not miss it! Thank you for your interest!

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im not sure if you will ever read comments on here, but what happened to the no direct interaction aspect?? i REAAAALLLY wanted a game like that so much. i even planned on letting it run on a big wall mounted screen on the wall of our livingroom and watch them slowly grow as a civilisation, letting the game run and making decissions about in which direction they will develop. watching them making their own decissions based on my godly input here and there.

Is this still a thing as it was when we backed the game??
Because that is what made this game so different and why i backed it with a lot of my saved money. i thought we manage the planet/universe and watch our different civilisations grow and make contact with other people on their own planet or later other planets.

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CrytivoGames Creator

Hi, you pretty much can let them grow by themselves, but they will need your help with evolution. Placing key buildings to help them survive and etc. You can join us in Discord and share your feedback with the community. We work very close with our fans and want make sure we're making the game they will love to play. Your opinion is extremely important for us and we would like to hear more.

Thank you,

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i recently bought the beta but have no idea when i'll be able to play the game...

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CrytivoGames Creator

You should be able to access Early Access through our website already. If you don't know how, please contact our support team via our website. Thank you for your support!

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wil there be a modern world if we evlove enough?

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CrytivoGames Creator

Modern Age and even Further, we plan to add colonization of other planets also. Thank you for your interest!

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The Universim
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