Leave the farms and cities behind, jump straight into managing your own planets in The Universim, a brand new god-game in development by Crytivo Games and Alexander Koshelkov.The Universim is first and foremost a planet management game.

The game begins in the stone age, thousands of years before the modern era. Research plays a crucial role in the game. Players will initially need to reinvent fire in order to survive attacks from wild animals or create cures for deadly viruses and other ailments. We’re developing planets that will have air, weather effects and varying temperatures and natural resources along with deadly natural disasters such as earthquakes, tornadoes, freak storms and meteors. In The Universim you play as a god, you will not interact directly with the population that inhabits your planet, however you will be able to help them. You will have the power to stop wars between cities on your planet or you can ignore them and allow one city to destroy the other.

You can reach and pass the modern era, upon which time you can build spaceships and this allows players to start exploring the universe in order to discover new planets with completely different environments, living conditions and gameplay possibilities. The choice we will extend towards gamers is: Will you spend time on research that will assist in the discovery of new planets and achieve early understanding of its alien environment, or you will send your team in unprepared? There are many conditions that will affect your research team and the outcome of a mission, such as the temperatures on new planets being far higher than the temperature on your home planet which can result in your entire crew burning alive. Another case can be that there is no oxygen on the planet and you send your crew in without proper breathing apparatus or atmosphere generators.

At Crytivo Games we strive to develop a unique game without limitations, we do not want to limit the experience for any gamer when managing their planets, no matter their play-style.There are many elements that are still to be implemented in The Universim. With your help we can develop and add an awesome multiplayer mode, where you connect with your friends in co-op environments or in a competitive versus mode. In multiplayer, you will be able to send your friends natural resources such as gas, oil, water, air or even deadly viruses hidden within Cargo Spaceship Containers wrapped as a gift. If you believe that you have the nuclear strength to erase your friends from the face of a planet, go ahead and launch those missiles and watch your friend sweat as death rains down upon them.

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Greetings, Creators!

Prepare yourselves for another dose of greatness. A substantial chunk of our time was spent improving and revising a few background systems, with a few still needing a little more polish before we make them live. One such system we’re putting quite a bit of work into is the Nuggetpathfinding restructure. The improvements being made will ensure that Nuggets make better navigation decisions and avoid getting stuck in unfortunate situations. Additionally, another area receiving a lot of attention is the Creator Power system, which you’ll likely be very excited about.

However, before we discuss that further, we’re also introducing a brand new system in today’s patch. Nuggets will very soon begin taking notice of your actions in the world. The more or less you interact with the world through your powers and influence will change the amount of Faith they have in you. This is divided into Fear and Love. You can decide what kind of God you’re going to be. Doing evil deeds or harming Nuggets in some way will increase their Fear. Showering them with hugs and rainbows will naturally increase their Love, so long as they don’t hate hugs and rainbows.

Depending on their Fear and Love levels, Faith Towers will rise up in your civilization to indicate your Nuggets’ feelings towards you. We’re planning on adding different Research Perks based on Faith for you to play with in the future, as well as Nuggets acting a little differently based on their perception of you. As usual, this system is still very much in its infancy. We’ll be needing your feedback and patience to improve it in the future.

Now on to the super fun stuff: new Creator Powers! Awww yeah! We’re taking a couple more steps towards making you a proper god. Here’s what you’re getting:


le cupindon 1

Why bank on natural selection? Play the role of a divine matchmaker. Choose two Nuggets, climb inside those odd floating heads of theirs, and make them fall madly in love with each other. This way, they have the illusion of choice and you get to dictate which genetic attributes survive. Everyone wins. Hold down the Ctrl button and select the two Nuggets you wish to match.

This power allows you to selectively breed Nuggets. As you know, we've added genetics and traits to the game, which will seriously affect your civilization in the long run. However, this extends to everything like skin color, hair color, and so on. You can mix and match however you please! Although, it's important to keep in mind that ending a relationship between two Nuggets for selective breeding will make them feel awfullydepressed about their sudden and rather confusing breakup.

Screenshot at Oct 04 10 57 27


Is a building or Nugget looking a little under the weather? Give it a day at the “God Spa” to restore it back to its usual self. Well, unless the damage is emotional. There’s not much you can do about that. Hold down Ctrl and the Left Mouse Button to rejuvenate a target. Keep holding until the Nugget or Building becomes less likely to fall apart into tiny pieces.


There is no such thing as a slow day in your civilization, no matter how Nuggets may feel. When their work ethic begins to dim, give them a sharp reminder of who’s really in charge. You can either select this power via the menu and press Ctrl +LMB to use it on a Nugget, or cast it instantaneously by holding Ctrl and double clicking on a Nugget.

jolt of joy

There’s no prescription quite like a delightful dose of joy and laughter. Give your Nuggets a little ray of sunshine to brighten their day. They tend to work harder when they’re happy. Once you’ve selected the power, hold down Ctrl and left click on a Nugget to give them a jolt of joy.


Take nature’s fury for a spin! If you are looking to increase your Nugget’s Fear level and also catch a great show while you’re at it, then a tornado is just the thing for you. It’s almost impossible to control, but watching debris and Nuggets flying around can be weirdly satisfying. Hit Ctrl + LMB after selecting the power to start the tornado, or hold Ctrl and spin the mouse in circles for a quick cast (gesture not yet implemented).


Let’s hope someone remembered to buy allergy medication, because it’s about to get awfully dusty around here. It’s not exactly a tornado, but thewindforce will certainly cause Nuggets to tie themselves around the nearest tree. This is an excellent way to spread some Fear in your civilization. After selecting it, simply hit Ctrl + LMB to introduce a little wind, or quick cast by rapidly blowing on your screen.


Defy gravity and prove once and for all that you’re the most attractive entity in the galaxy. You can pick up any object on the planet and do with it as you please. Keep in mind, though, that Nuggets are very observant creatures, despite their apparent lack of eyes. Casting powers near to them will likely result in their puny little minds being blown.

In the Future
We will continue to add more powers to the game as we go along, so we would love to hear what kind of powers you’d like to see. The best suggestions could very well make it into the game. At the moment, we have plans to include the following powers:

  • Earthquake
  • Lightning Strike
  • Meteor Strike
  • Possession
  • Prioritize
  • Superheronize
  • Reincarnate
  • Plant Trees
  • Make it Rain
  • Bite It (attack)


We are happy to introduce the Buildings List Panel. Now you can see all of your buildings sorted in one place. You can prioritize them, demolish them, and so on using the list. Later on, we’re planning on adding a building queue, which will allow you to sort which buildings you want to be completed first.

buildings list


Instead of running around eating dirt and performing potentially life-threatening activities, Nuggets can now spend their childhoods in schools learning from the collective knowledge passed down through the generations. In certain buildings, like the Refinery and Engineer’s Hut, educated Nuggets will be more productive. Some buildings will eventually require educated Nuggets to run properly, but you can still try and give the controls over to one of the village idiots and see how quickly they can set things on fire. You can get away with allowing students to teach themselves, but it will take far longer for them to understand the more complex stuff. Assigning a teacher to the building will increase education speeds.

school premedieval 1



Every god comes across the problem of having to process an enormous amount of prayers. Fortunately, there is a modern solution to this. We are proud to introduce GodMail and the Prayer Enclave. Nuggets will finally have a special little place to ask you for help, send their regards, or possibly just annoy you with a fantastic heap of nonsense. Almost every prayer is going to be a new quest for you to solve or outright refuse. Accepting and successfully completing a quest will alter Faith substantially.

image 5

Nuggets will build the Prayer Enclave on their own, which means you do not have explicit control over its placement. In the future, there will likely be even more buildings that Nuggets will construct without your say-so.We are only implementing a single quest in this patch to test the system, with more to follow soon. Like with everything else, feel free to give us quest suggestions! Here are some examples of what’s to come:

constructorshut premedieval 1 1

Punish my Neighbor

“Dear Creator,
I come to you with a broken heart. My neighbor, Bobrigo, just married the love of my life! I cannot stand for this. Every time I see his smug little smile, I have to punch a rock painting of a puppy. It’s such an innocent-looking puppy, too. Please help me. If you punish him in some way, you will earn every bit of faith I can muster. You’ll show everyone that justice exists!”

A White & Black Rock

“Dear Creator,
Tragedy has struck! An obnoxious boulder just rolled in out of nowhere and planted itself firmly in the middle of the farm. If it stays there, the village might starve! We haven’t mastered the art of working around problems yet. Some Nuggets are already drawing straws on who we’re going to eat first. The whole situation is worsened by the fact that a batch of Bloody Diarrhea fruit was ruined by that confounded thing. I was looking forward to those. Please help us out!”


Pearl Deers now inhabit on a Mother Planet. You should begin seeing them wandering around, possibly in tight little family units.

Deer 2


The Pre-Medieval Engineer’s Hut will make your Engineer Nuggets more productive. You can use educated Nuggets to improve things quite a bit.

constructorshut premedieval 1 1


Nuggets can now see and feel your actions. Picking someone up will cause other Nuggets to flee. Such actions will increase Fear and decrease the Happiness of affected Nuggets.

Screenshot at Oct 04 11 12 00


Creator Powers will now require Creator Points. Creator points are accumulated over time, which can be sped up by increasing Faith. The more you use these powers, the faster Creator Points will be generated. We are still going to balance this system quite a bit more, so please submit your feedback via the forums or Discord.


Hitting the Middle Mouse Button or Tab on the keyboard will open the Creator Power Menu. Every power is activated by holding the Ctrl button down before clicking. Let us know what you think!


  • Disappearing act: Fixed missing demolition model for Pre-Medieval Eatery, Cowsmetics, and Hair Saloon.
  • Misinformation: Fixed the incorrect tooltip showing for pause and speed up buttons. Tooltip was actually from the clock.
  • Cold case: Fixed missing localization for crops growing in winter.
  • Stealing the spotlight: Fixed an issue where extending the Seasons Panel caused it to be overlapped by other elements.
  • Homebound: Fix for the home button dropping picked up Nuggets.
  • Stagefright: Fixed bug where Nuggets freeze after loading a game.
  • Clearing the throat: Fixed Infected Area-related bugs.
  • Spin cycle:Fixed Tornado-related bugs.
  • Devspeak: Fixed stack overflow error in NuggetActor.ToString() method.
  • Ghost ship: Fixed a bug where the boat was left floating when you picked a Nugget up out of it
  • Sound of silence: Fixed an issue where the music stopped playing during the loading screen.
  • Family therapy: Fixed Nugget Family Controller-related bugs.
  • Accidental downgrade: Fixed Pump Upgrade-related bugs.
  • Sticky water: Fixed camera accumulating water condensation issue when flying through clouds.
  • Snowglobe: Snow and leaves are no longer visible from space.
  • Call the locksmith: Fixed an issue in Creators Mode where buildings would be locked after Save and Load.
  • No dice: Fixed a Research Perk draw issue producing empty slots.
  • Flip the switch: Fixed various building panel ON/OFF button missbehaviour.
  • Clarity: Fixed bush material. Now fruits disappear when bushes run out of food.
  • The Idling Dead: Fixed an issue with standing dead Nuggets after loading a game.
  • Firing squad: Fixed an issue where unassigning a Nugget caused a different Nugget to be unassigned.
  • Green removement: Fixed fauna counts on the planet.
  • Short term memory: Fixed an issue with Nuggets getting stuck while fetching resources.
  • Job anxiety: Fixed bug during Nugget assignment to a Cemetery.
  • Waterhog: Fixed water values displaying incorrectly in a disabled building’s panel.


  • Creator Point accumulation starts only after Evolution Tower and Faith Tower are placed.
  • Increased maximum number of blue perks generated.
  • Creator Mode: Creator Powers will not require Creators Points.
  • Refineries require educated Nuggets (School) for optimal productivity.
  • Increased overall water capacity of water sources. Water should not deplete so easily now.
  • Nuggets Kids now become adults in 2 Nugga Years.
  • Nuggets Max Age was moved down from 50 to 40 due to Nugget Year time increase.
  • Tweaked all Pre-Medieval buildings, upgrades Statistics. Now resource usage will be more balanced
  • Decreased time to refine the resources in Refineries and increased storage capacity.


Blueprints - Diving headfirst into a project without planning usually results in a significant amount of headaches. Nuggets often learn this the hard way. It’s time to teach them how to draw up some proper plans before they start work on construction. Let’s also hope this will lead to the end of improvised techniques, like attempting to build a hut upside down and flipping it over later.

Education - Education is essential to the success of any civilization. If Nuggets do not learn from past discoveries and develop some kind of reasoning, they will never be able to advance. It would otherwise just be a constant loop of stupidity and violence. News headlines that looped in that manner would be awfully sad to see, wouldn’t they?


  • Prayer Enclave 3D model.
  • Hair Saloon new 3D model. Mesh and textures were optimized.
  • Pre-Medieval Engineer’s Hut mesh.
  • Pre-Medieval School building implemented.
  • Love Tower building with construction stages added.
  • Fear Tower building will now appear in the game.
  • Accessories for Nugget teachers are available.
  • Nuggets students now have accessories.
  • New animation for teacher and student Nuggets is implemented.
  • Deer 3D model with animations is implemented.
  • Nuggets now have running animation.
  • Added new normal map for Nugget leaf coverings.
  • Naked Nuggets using leaves will only use a subset of clothes colors with desired tones (green).


  • Removed unused info tooltip from upgrades panel.
  • Removed a few unnecessary tips from loading screen.
  • Building list panel implementation.
  • MainUI updates: added buildings list panel button, rearranged top right and left corners of mainUI, added current power window and its cost.
  • Quick power selection scroll was added.
  • School panel implementation.
  • New status messages for Nuggets were added. Going to school as a student, Going to school as a teacher, Teaching, Learning, Finished School, Taking a seat.
  • Additional status was added to Nuggets dating - Bouquet of flowers.
  • Construction menu update: added school construction icon, description and new render for cloud with description.
  • Updated Engineer’s Hut panel. It can hold 4 workers now.
  • Nugget ID Panel: Nuggets now have one universal character trait, until special one is generated.
  • Nugget ID Panel: new education trait. Nuggets can be uneducated, school educated, and university educated.
  • Nugget ID Panel: inverted Nugget portrait rotation direction.
  • Nugget statuses updated: Nuggets going to school, heart (in love), and broken heart.
  • Creator Powers menu has new icons.
  • Creator Power menu carousel. This will allow players to quickly select a power.
  • Icons for new Research Perks: education, heavy lifting, and blueprints.


  • Improved object combination process on the planet.
  • Reduced texture sizes on some objects.
  • Improved animal culling: even though we added tons of new animals, the performance remains the same.
  • Memory usage optimization.
  • Pathfinding performance improvement.
  • Culling bushes and stones when they’re not visible.
  • Improved Residential Hut placement process.


  • Selected Nuggets are now highlighted while their ID panel is open
  • Faith Towers Visual Growing.
  • Nugget scream sound effects.
  • New Nugget pick sounds.
  • Leaf particles added during Fall.
  • Leaves on naked Nuggets will always stay green.


  • Performance and stability issues when Warehouse is placed.
  • Gravedigger still acts dumb sometimes. The new Pathfinding system should resolve this issue.

Thank you all for sticking with us on this crazy ride! We hope you love all of the new additions, and we have plenty more in store for you. Stay tuned, stay in contact, and stay awesome!


All our love,
The Crytivo Crew

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is it possible to get it for ps4

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CrytivoGames Creator

We're considering possibility to bring The Universim to consoles. We're not ready yet to give you an answer. Make sure to sign up for our news, so you'll not miss it! Thank you for your interest!

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PS4 would be awesome it looks so Good!

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im not sure if you will ever read comments on here, but what happened to the no direct interaction aspect?? i REAAAALLLY wanted a game like that so much. i even planned on letting it run on a big wall mounted screen on the wall of our livingroom and watch them slowly grow as a civilisation, letting the game run and making decissions about in which direction they will develop. watching them making their own decissions based on my godly input here and there.

Is this still a thing as it was when we backed the game??
Because that is what made this game so different and why i backed it with a lot of my saved money. i thought we manage the planet/universe and watch our different civilisations grow and make contact with other people on their own planet or later other planets.

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CrytivoGames Creator

Hi, you pretty much can let them grow by themselves, but they will need your help with evolution. Placing key buildings to help them survive and etc. You can join us in Discord and share your feedback with the community. We work very close with our fans and want make sure we're making the game they will love to play. Your opinion is extremely important for us and we would like to hear more.

Thank you,

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