The game smithing system is very close to completion with user friendliness features and the option to change item being assemble needing to be added. This means that testing can soon begin on this part of the game which will allow me to learn what works, what doesn't work and allow me to fix any bugs which are found before moving onto something else.
As you can see from the image above (of the Assembling section HUD) that the game does need assets to make it fully functional which will be added in the finally stages of production of the game before a Beta build is released.
The name of the game is going to change since the current one is long, is hard to say quickly and is just frankly quite poor. This is going to be replaced with 'Blades of War' which is a much shorter, more easily remembered name and sounds better. This page should remain the main page still and you will be told here if it is going to change.
Recently I was able to buy a 3D modeling software which I'm planning on using for my game. over the last week or two I have been attempting to learn how to use it and trying to get the best possible results from it with my very limited experience in the field as this is my first time trying to truly model in 3D. I have tried in the past but with a poorly made starter program which you could only use squares really to make things out of. Any constructive criticism would be greatly appreciated.
Thank you for taking your time to read this and support the game. I hope that you are looking forwards to seeing and playing it when it is completed! As always don't hesitate to send me any questions or ideas of what you want included in the game.
Well done!
Hi, thank you very much! more news should come soon
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