In SOEGW there is no leveling meaning grinding is effectively removed from the game. Instead I am using a new system which haven't (as far as I'm aware been used before), Reputation. This system allow you to be rewarded and become rich by any means. Build a ship and sell it to other players or research new technology and produce new weapons and armour.

What does Reputation do?

Reputation allows you to have more of a impact on the realm or group/guild your in by making your votes count as more than others with lower Reputation. The things you will be voting on is who will be your leader of the group/guild or realm and other things which the leader will want council on.

Being King/Queen

In SOEGW each faction, guild or group is ran by a player which is voted in by the people who are members of that realm/guild but they lose there position if they are killed. This makes the risk of being king even more dangerous as it could be snatched at any point even by your own people. To make this happen less the King/Queen will be able to recruit 50 people more than other players.

What Can the King/Queen Do?

The King/Queen can do nearly anything. They can improve the realm they command by upgrading the cities and towns, they can knight players and bestow riches and land upon them, they can give quests to hunt down people/players or take land, set laws, set patrols and the list goes on!


Crafting in SOEGW is unique and rewards skill, not grinding. There at the moment only four different groups of crafting at the moment which are Woodworking, Smithing, Cooking and Alchemy.


Woodworking have a large scope of effects. Woodworking allows the player to design and build mighty ships of mass destruction and design your own houses and farms. This allow for quick defenses to be built before warfare and great variety in ships and carts with different layouts, speed, firepower and storage.

How will it work?

Woodworking will work by having different items being available for crafting depending on the length of the wood you are wishing to craft with. The size can be changed by using certain tools but the tool you use to do this depends on the size of the wood for example a 'Log' will need a sawmill to cut it down a size as a 'Plank' will only need a saw.

A picture of the Woodworking crafting tree (concept)


Smithing will be majorly useful in the world of Ashguard as it will be used to make new armour and weapons from the new technology that you have learnt either by trade or research. This system works by using a furnace and anvil. The furnace must be heated by coal or wood. Then the player will place the metal into the furnace to heat it up. The more heat the metal haves the more time you get to shape the metal allowing you to get a higher quality making it slightly more effective and worth more. The way you shape the item you wish to make is by removing the squares outside the red outline which shown below with the example of a short sword.


This have not been thought through yet


This have not been thought through yet

The World

The game world will hopefully be more realistic and life like than any other game. SOEGW will hopefully make you forget the real world and be immersed fully in the experience. SOEGW wants you to feel connected to the world and care what happens to it. Each faction have it own beliefs and interpretation of the world and what is happening in the world making it feel more in-depth and interesting. There is a total of ten factions...

The Empire
The Empire is the largest and most riches faction in Ashguard and holds the throne of Ashguard which is in the center of the world. The Empire are a not specialized in any skill but imports the latest technologies usually from the Iron Cal but have developed some important and revolutionary ideas such as the new torches which can burn for days on end without any catering.

The Iron Cal

The Iron Cal are a strong and powerful race which began in the center of the earth. The new life on the surface caused internal strain on the faction which resulted in a civil war between the Royalist and the Outcast. The Iron Cal are shorter than man as the environment they began in was small and tight which are now large and luxurious.

The Cellcart

The Cellcart, a band of strong, vicious warriors who are not fully together. They are masters at stealth and speed which they use across the swamps and in the 'haunted forests' surrounding their land.

The Norcal

The Norcal, a strong, brutal race which call the harsh cold land in the north-west there home. They see the ice as their home and bury their dead in the frozen lake called 'The Northern Ice'. There stronger than most men and slightly taller. Their religion states that there god, Sovain (So-vain) have no master plan and only occasionally interventions with the world.

The High Lords

One of the three elven races in Ashguard and the one of the major causes for the Elven
Alliance collapsed because of going to war with the Dark Elves. They live of the isles to the west of Ashguard and keep the 'Scrolls of Eithador' which is a record of everything said in the living world.

The Wood Elves

The Second race of the elves. They are fast and are great at surviving in incredibly difficult circumstances as there agility is so good. There religion is similar to the High Lords and have the same secreted place as the other Elves. They are on the verge of extinction after the collapse of the Elven alliance. They live in the forests scattered around Ashguard.

The Orc's

The Orc's are a very religious race who manged to turn the once lushes land of the west into a wasteland with cracks reaching to the center of the world. There isn't much known about them except they are large in number and have few enormous cities with no little settlements.


The Helrath a race of demonic creatures and live in the Dark seeking to destroy the living land. They have simple structure which consists of a leader named Markel and 12 Kalmort
Lords which are the second most powerful. There are 12 as there is only 12 Fortress which protect Helrath.

The Nords

The Nords, the master of shaping and refining metals. They are great fighters and have a similar lifestyle and beliefs to the Empire but have there own view distant enough to be interesting. They trade with most races but mainly with the Empire as they are the most wealthiest and offer the best price even though they do go to war with one another frequently.

The Dark Elves

The Dark Elves are the third elven race which lives underground in the forest of Dunhem as they were nearly driven from Ashguard. By going underground they manged to keep most of the land they had before the Elven collapse. The forest is to dangerous during the day as the Empire does hunt the Dark Elves still as they are thought to have helped witch's escape the Templar's.

Why are the Graphics so bad?
The graphics in this game are poor because I have decided to focus more on the gameplay and the mechanics of the game. By doing it this way I'm hoping the game will be more enjoyable and more polished than if I focused more on graphics.

Please feel free to tell us what you think.

Image RSS Feed Latest Screens
Crafting Tutorial A Early Photo of the progress on the game. Find the Knight?
Blog RSS Feed Report abuse Latest News: Short update to show a new face

2 comments by IMTheGameRunner on Aug 22nd, 2014

Face (W.I.P)

Please tell me what you think of this face and armor. I've tried to make it look dragon schemed and the solider (same face as before) look beaten up hence the scars. I was going to to have him look like a farmer kind of person like Argyrius suggested but I needed a asset to try use with the combat system.

 photo Zbrushside_zps541e1307.jpg
 photo Zbrush_zps54b9d090.jpg

Post comment Comments  (0 - 10 of 32)
TheArtez Dec 14 2013, 4:50am says:

Tracking. Nice idea for game! :)

+3 votes     reply to comment
IMTheGameRunner Creator
IMTheGameRunner Dec 14 2013, 6:19pm replied:

Thank you very much!

+3 votes   reply to comment
sotirangelo Oct 14 2013, 3:22pm says:

Awesome.Keep up the good job!

+4 votes     reply to comment
IMTheGameRunner Creator
IMTheGameRunner Oct 16 2013, 12:47pm replied:

Thank you! I'll try my best!

+3 votes   reply to comment
Argyrius Jul 25 2013, 1:43pm replied:

The honour/reputation of a player might increase the chances of NPCs helping him

I have been thinking of a semi-hardcore & somewhat realistic death system whitch is rather complicated because it changes other aspects of the gameplay too.
If you want to learn more about it I can post it here, or pm you my ideas.

+3 votes     reply to comment
IMTheGameRunner Creator
IMTheGameRunner Jul 26 2013, 5:33am replied:

yea please feel free to tell me your idea, which ever way you want to, so feel free to pm me or post here

+3 votes   reply to comment
Guest Jul 26 2013, 7:42am replied:

The system has the elements we have agreed to already (injury, looting) but it makes a drastical change: while the player has infinite respawns,his character has only one life.
What I mean by this is that when the character dies, he does not respawn, but the player is forced to make a new one who will get all the previous character's belongings (except of the stuff he was carrying with him). The new one will supposetly be a relative, a friend or an usurper so he could either have the same family name, the same first and last name (if "insertnamehere" dies you will be able to respawn as "insertnamehere II"), or have a completely different name.
In that way the death of someone will at least affect the gameplay a little as it will change the "storyline" of his family.

+3 votes     reply to comment
IMTheGameRunner Creator
IMTheGameRunner Jul 26 2013, 5:16pm replied:

The only issue I can see in this is with players who spend hours designing there characters being put off by this, I could have that in a Hardcore mode and have a small percentage of you being a 'bastard' making a small story to gain there things back.

+3 votes   reply to comment
Argyrius Jul 25 2013, 2:59pm replied:

Having a timer is a good idea, which makes the game even more challenging. I strongly suggest though that the visual display will not be a simple countdown, but rather a constant deteriorisation of symptoms such as blurry vision and darkening sight.

Since you have agreed with the "injury before death" idea, I suggest that after a player recovers from a near death state he ends up with a wound that needs to close; making him prone to further injury or even disease if he does not visit a doctor/apothecary/wizard/shaman ect. and rest for a while. This idea might be a bit extreme, so I don't mind you turning it down.

+3 votes     reply to comment
IMTheGameRunner Creator
IMTheGameRunner Jul 26 2013, 4:07am replied:

That sounds like a good idea (both) so I will add them both if I can, thanks for the help and interest.

+3 votes   reply to comment
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