A new robotic-mining strategy game, presented in an active step-based movement system (Quantum state movement?). Hand drawn art and ideas by Peter Queckenstedt. Game development, design, and coding is by Jph Wacheski. The game is being created using the fabulous ZGameEditor game engine. This engine, will be used to present a 2d game with full zooming and many interesting graphic effects to convey the ant-farm style action. There is currently a prototype that is being fleshed out through play-testing and iterative experimentation. This game will be made available as a pre-order alpha shortly.
mechanical ant-farm, type exploration/mining game, with base building and real-time strategy elements,. and stuff.
Since I am currently ripping the game engine apart and rebuilding it better, and that may look boring for a while, we are releasing this outdated proto-type. You can mess around with it and perhaps begin to see some of the gameplay potential in the design. Some forms of mechanization of consciousness are mining an asteroid, that is you. Eventually you will be gathering resources, building a base/mine and defending it from others. Currently you can only dig with a couple tools, collect ‘gold’ and spend it to get more mining shells, and light energy. If you dig down deep enough there is a molten core, well some friendly lava currently (everything is placeholder and evolving). The eventual result is to be an mechanical ant-farm, type exploration/mining game, with base building and real-time strategy elements,. and stuff.