Main features:

  • Integrated developer environment where you build, preview and test your game
  • Cross-platform: The editor is Windows only, but your applications can also run in Linux and Mac OS X.
  • 3D graphics and game play components
  • Import bitmaps to use as textures
  • Import MIDI-files for music
  • Import 3D-models from 3DS-files
  • Import sampled waveform audio in RAW-format
  • GLSL Vertex and Fragment shader support
  • Support for advanced graphics techniques such as multiple render passes and render to texture.
  • Scripting language
  • Real time audio synthesizer
  • Xml-based project files: only one file for each project. Easy to edit manually if needed.
  • Creates stand-alone executable files that are only 64kb or less in size
  • Create Windows screensavers
  • Create animations to use in other applications (about-dialogs or splash-screens)
  • Call external libraries (DLLs) for integration with other modules such as music players or physics engines.
  • Call OpenGL-functions directly to experiment and learn OpenGL programming.
  • Procedural mesh, audio and bitmap generation makes ZGE a perfect testbed for learning techniques for procedural content.
  • FREE: Editor is freeware and the content you create can be distributed royalty free
  • Full Source Code available (Pascal)
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Development on the Arcade Shooter "ROBOTIC DOWNFALL" is complete and preparing for its premiere release June 2015 for PC, Mac and Linux desktops. All assets, graphics, game play, stages, enemies, programming, data and music are in place and the game is currently being given final testing to make sure it plays as intended from start to finish. Development began April 23, 2015, and is about to be concluded shortly.

RoboticDownfallboxartsm2


Robotic Downfall contains intense, arcade action in the style of Robotron, Berzerk and Frenzy, with hordes of Robotic Death Machines sent to destroy one of the last survivors of humanity. With your robot Particle Blaster, incinerate every last Metal Machine in your path as you attempt to recapture the last remnants of mankind for preservation.

Screenshot 10

Robotic Downfall created and developed by F. Sudol of FSudol Art Games. Robotic Downfall the video game will be available June 2015 for PC, Mac, Linux. Robotic Downfall (as well as FSudol Art Games prior game, Tomb of Twelve) was developed using Game-Editor Software at game-editor.com .

Screenshot 2

Stage 1: Pictured above, the Robotic Invasion begins as more and more Death Bots are assembled to destroy you and all humanity.

Screenshot 5

On this level, these hybrid Bots resemble Alien visitors, but they are purely machines simulating the look of an Alien Invader. Either way, their goal is the destruction of mankind. Use your protective shield to defend against them for a limited time before resorting back to your trusty metal blaster.

Tomb of Twelve: Frames Per Second Gameplay
Tomb of Twelve

Tomb of Twelve: Frames Per Second Gameplay

Tomb of Twelve

Discussion of Tomb of Twelve's optimal frame rate; frames per second in the full version of the free game.

Tomb of Twelve Early Demo Now Playable
Tomb of Twelve

Tomb of Twelve Early Demo Now Playable

Tomb of Twelve

The Tomb of Twelve (Platform Open Land Adventure Game) Demo 1 is now available for PC and Mac for download.

Explain That Game - Debug Formulation
Debug Formulation

Explain That Game - Debug Formulation

Debug Formulation

Explain That Game makes a valiant effort at explaining Debug Formulation.

Debug Formulation Released on Desura
Debug Formulation

Debug Formulation Released on Desura

Debug Formulation 1 comment

An old-skool arcade-style swarm-shooter, with some game mechanic twists.

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An old-skool arcade-style swarm-shooter, with some game mechanic twists. Presented in full 60hz HD, and featuring realtime-sound synthesis and algorithmic...

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