The Long Way is a sci-fi first person shooter game. This game is about a very big political conspiracy, which went out of control and had a very bad consequences on Earth and people.
All this mp is a cutscene, so you couldn't play on it. In this bunker USA Forces are discussing their war plans - they want to continue war! There is a secret metro near that bunker. That's a first look and a lot of work need to be done.
Shadows still don't quite seem to be working correctly? Are you going to utilize any lightmapping tools like [g]iles?
Shadows work absolutely properly. The only thing is lighting, because I set a color of it to yellow, but it need to be white a little more.
Lightmapping will not be used in my game engine, because I don't know how to implement it in my game engine.
Also lightmapping is an old technology - giving a perfect resuts, but static. A shadow casts correctly, but that must be something with this screenshot. There are two spotlights casting shadows from the top of this room and one spotlight casting shadow without any reason(object or flash-light) This light is white and it's on this picure. So, the shadows casts correctly, but the lights are placed incorrect.