We first created The Lighthouse almost 3 years ago in January of 2014 as a simple 2d point-and-click thriller game. Because we designed and built it in under 48hrs, we had to keep our vision and scope limited.
Like most developers, we figured we would redo the whole thing one day and give it the time and energy it deserved. We are proud to say that The Lighthouse is being re-imagined and fully rebuilt using Unreal Engine 4.
Our goal is to tell a unique short story through the perspective of the character. To achieve this, we are switching from point-and-click to a First Person persepctive. We will give the player the ability to explore and interact with the world in 3d, and should the player have the equipment, they can become fully immersed using their HMD set of choice ( Oculus Rift, Vive, etc.).
The game, "The Lighthouse" takes place February 19, 1964. You play as Irvine, a former detective turned private investigator in the state of Maine. Irvine's life is typical for someone who solves problems that the city doesn't have the inclination to follow up on or solve. In doing so, many lucrative cases that would come to his office are from locals, usually fulfilling requests to shadow couples looking to expose infidelity or business owners asking Irvine to gather enough evidence to incriminate a business partner.
February 19th is an important anniversary for Irvine, as it was the day he lost his first born, Lily, to cancer 7 years before. Every year, he would visit her, place a yellow lily and lit candle on her gravestone and watch it burn until it was extinguished. This tradition had never been broken, until today. As Irvine began to pack and leave his office, candle in hand, he noticed a letter slide underneath his door.
The letter was marked "Irvine" and inside it read:
My daughter hasn't come home for 2 years, 4 months and 9 days. You see, she's missing. She was involved in the old lighthouse incident, you may remember her name- Lily. I've asked the local authorities to look for her, but they haven't got a clue. They tell me horrible things that no parent should hear. They tell me to accept that she may have died. Worst, they tell me they can't help. I can't sleep until I know where she is, if she's safe, if she's scared, if she's trying to come home but can't find home. Help me find her. Look for her at the Lighthouse, as that was her last known location.
Inside the envelope was an address and a yellow lily.
We have some exciting updates this month!
Thank you to all of the Early Access Knights that signed up for the Private Beta. Our first round of testing will be for the Prologue.
If you didn't get to sign up for the beta test, no worries we will have more opportunities very soon.
We went to Surf City Studios to do some voice over recording. We're very happy with the outcome and can't wait for all of you to hear our incredibly talented voice actors. For those of you in the beta test, you will be the first ones to hear these new recordings!
On January 5th, the Lighthouse Original Soundtrack by Mimi Page was released on all digital retailers.
For those of you that have listened to it, let us know what your favorite tracks are!
If you still want to purchase the Digital Soundtrack you can do so HERE.
We just ordered the physical soundtracks and here is the official album artwork!
This is a 6-panel CD made with eco-friendly materials.
If you would like to purchase the physical signed soundtrack, you can still do so HERE.
There are a limited number of these left, so they will be available while supplies last. :)
We started posting some sneak peeks of the game for #ScreenShotSaturday on all of our social media accounts. Here are some of the posts from the last couple weeks:
Be sure to follow us on Social media for even more updates! :D
We're feeling really good about the progress on The Lighthouse and we're working hard to make sure that everything is polished and working well. The upcoming Beta test will help us polish even further and make sure that we are catching all of the bugs that may be present and working to improve pacing/mood/gameplay feel, etc...
We're currently tackling our largest environment which is the inside of the Wescott Manor. All of the placeholder assets that you saw in the original alpha demo have been replaced with brand new custom assets. This has added to the development time but we believe it's necessary and makes the experience and atmosphere unique to The Lighthouse.
The team is preparing for the Game Developers Conference (GDC) next month! We will have a booth @GDC Play for the entire expo and we will be showing off the game at the ID@Xbox booth on Wednesday March 21st at 2PM! The team is very excited to be given this opportunity to display The Lighthouse at GDC.
If you're going to be at GDC next month, let us know we would love to see you! :D
If you like RPG's, be sure to check out Bevontule!
Bevontule is a tactical role-playing game that occurs primarily on the surface of the continent of Onich – a vast and isolated landmass surrounding a central ocean known as the Inner Sea. Discovered some 1,500 years ago by a number of refugees fleeing their own war-torn homeland, it quickly becomes clear that – despite its welcoming appearance – Onich harbors dark and deadly secrets that were presumably left alone for good reason.
Check out Bevontule here! They even have a demo :D
Thank you all for your continued support. You all are the best Knights ever!
-The Shadow Knights Team
2 Stretch goals reached and only 3 more days left on Kickstarter! Have you tried the Alpha Demo yet?
Ari talks about the audio systems in The Lighthouse.
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